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Slowrider8

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  1. Of course it was something that simple! Many thanks
  2. I'm not sure if this is a bug or me missing something in the startup of the AV-8B, but having just started trialing the module today I am having issues with using sidearms. I'm following Chuck's recently updated guide for the plane as precisely as possible but after performing a startup from cold, upon selecting the AGM-122's in the STORES menu with Master arm up and AGM button pressed the missiles do not make the searching tone and do not lock on to any targets. I can still uncage and fire the missiles bulldog and they can manage to home sometimes but obviously this is not ideal or as intended. Strangely, when I perform an automatic startup from cold, the sidearms function perfectly fine. Likewise from a hot start. This leads me to believe I am missing a switch or configuration somewhere but I cannot for the life of me find what it might be. Help would be appreciated. Regards.
  3. Since 2.5 released I've been struggling to get it running at a decent framerate without disabling deferred shading and getting a lot of visual bugs. I can get a playable framerate at 1440p, however, on my 4k monitor, it is too blurry to easily read anything in cockpits. I've tried changing the height and width of the resolution option to 16:9 settings not in the drop-down, such as 2880x1620 or 3200x1800, and while these are clear enough and give me a decent framerate, the mouse cursor does not line up correctly in fullscreen; meaning that I can't click menu options or buttons in a cockpit correctly without playing in windowed mode. Does anyone have a solution to this problem if they've also come across it?
  4. So in your books, just because a developer is working on more than one module that gives them a pass to disregard a module that is already out? I'm not accusing Polychop of doing this or being uncommunicative, I'm just saying that I would like just a bit more information about the module that is out, that I have paid for, and is still in an Early Access state. The latest thing we know is that Polychop has been working on some sniper models, and we obviously know that they've been working on bug fixes, but that's all we can expect for any future patch. And it's been well over a month since we've had any of this information, of which I consider to be at least the bare minimum. I don't consider this to be covering old ground, as Polychop was very vocal about the Gazelle and its updates around and for a considerable time after launch, but much of this has died down recently. Finally regarding the new thread complaint again, is it really that big a deal to anyone? It's not like this forum is exceptionally active; no important/relevant threads will be pushed too far out of sight. Also, there is no thread specifically assigned as "where you should be posting information requests" except potentially the Project thread, but then refer back to my first point.
  5. Essentially, Yes. Are you talking about the project thread, the changelog thread, the enhancement thread? Those are all equally ghost towns right now.
  6. It's been around two months since an update for the Gazelle, and over a month since any update from Polychop about the project (the last thing was the sniper preview on the facebook page). I don't, however, look at the bug report section for any statements, though I wouldn't be looking for anything like that there. So essentially, what's been happening lately? What can we expect to see next? How's progress on the next patch? I don't expect constant progress updates every day, but some occasional information would be very nice to see.
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