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dslawek

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Posts posted by dslawek

  1. In my opinion, a reasonable/fair solution would be:

    - conversion of current bonus points to 1/2 * 1000 miles (1 bonus USD = 500 ED Miles)

    or

    - leaving the current state of having bonus points for 1 year from the last purchase (in accordance with the current rules)

  2. Bug in SET_GROUP:RemoveGroupsByName()?

     

    Test script:

    function SetGroupAdd()
     SetGroup:AddGroupsByName( "TankGroup" )
     SetGroupFlush( "- after add TankGroup" )
    end
    
    function SetGroupRemove()
     SetGroup:RemoveGroupsByName( "TankGroup" )
     SetGroupFlush( "- after remove TankGroup" )
    end
    
    function SetGroupFlush( msg )
     env.info("SetGroup Flush START " .. msg )
     SetGroup:Flush()
     env.info("SetGroup Flush END   " .. msg )
    end
    
    SetGroup = SET_GROUP:New()
    SetGroupFlush( "- Empty" )
    
    SCHEDULER:New( nil, SetGroupAdd,    { }, 5 )
    SCHEDULER:New( nil, SetGroupRemove, { }, 10, 10 )
    

    Result:

    13:27:47.904 INFO    SCRIPTING: SetGroup Flush START - Empty
    13:27:47.904 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=,})
    13:27:47.904 INFO    SCRIPTING: SetGroup Flush END   - Empty
    13:27:53.002 INFO    SCRIPTING: SetGroup Flush START - after add TankGroup
    13:27:53.002 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=TankGroup, ,})
    13:27:53.002 INFO    SCRIPTING: SetGroup Flush END   - after add TankGroup
    13:27:58.011 INFO    SCRIPTING: SetGroup Flush START - after [color=Red][b]remove TankGroup[/b][/color]
    13:27:58.011 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=[b][color=red]TankGroup[/color][/b], ,})
    13:27:58.011 INFO    SCRIPTING: SetGroup Flush END   - after remove TankGroup
    13:28:08.019 INFO    SCRIPTING: SetGroup Flush START - after [b][color=red]remove TankGroup[/color][/b]
    13:28:08.020 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=[color=red][b]TankGroup[/b][/color], ,})
    13:28:08.020 INFO    SCRIPTING: SetGroup Flush END   - after remove TankGroup
    13:28:18.022 INFO    SCRIPTING: SetGroup Flush START - after [color=Red][b]remove TankGroup[/b][/color]
    13:28:18.022 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=[b][color=red]TankGroup[/color][/b], ,})
    13:28:18.022 INFO    SCRIPTING: SetGroup Flush END   - after remove TankGroup
    13:28:28.039 INFO    SCRIPTING: SetGroup Flush START - after [b][color=red]remove TankGroup[/color][/b]
    13:28:28.039 INFO    SCRIPTING:   5879(    13)/E:           SET_GROUP00045.Flush({[1]=Objects in Set:,[2]=[b][color=red]TankGroup[/color][/b], ,})
    13:28:28.039 INFO    SCRIPTING: SetGroup Flush END   - after remove TankGroup
    

  3. I use 3 monitors (1280x1024 + 1920x1080 + 1280x1024) with config:

    _  = function(p) return p; end;
    name = _('3_Monitors');
    Description = '1280 + 1920 + 1280'
    
    Viewports = 
    {
     Center = 
     {
       x = 1280;
       y = 0;
       width = 1920;
       height = 1080;
       viewDx = 0;
       viewDy = 0;
       aspect = 1920/1080;
     }
    }
    UIMainView = Viewports.Center
    

    I can't move 2D overlay NS430 (there no is window bar).

     

    If I remove 'UIMainView' from configuration, the window bar is and I can move 2D overlay NS430.

    3_Monitors.jpg.1ce98edb7a84638b46f6fedf2def593b.jpg

    1429136306_Problem(UIMainView).thumb.jpg.90554a04b2c2de0aca0e433aa55a1fa7.jpg

    475495168_Noproblem(noUIMainView).thumb.jpg.36ed5aba6f09c89bf8aa5f03c761d9f0.jpg

  4. If set is dynamic weather (ANTICYCLONE) and try use C-101, then DCS crashing. Problem is only with C-101 (with other modules all OK).

     

    DCS version: 1.5.8.12667.412

    00061.612 INFO    EDCORE: # -------------- 20180101-105827 --------------
    00061.616 INFO    EDCORE: D:\Gry\DCS World\bin\Weather.dll
    00061.619 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 6E99DB16 00:00000000
    00061.626 INFO    EDCORE: 00000000 00000000 0000:00000000 
    00061.631 INFO    EDCORE: 6E99DB16 012FEA60 0000:00000000 D:\Gry\DCS World\bin\Weather.dll ?getCeiling@DynamicAtmosphere@Weather@@UEAANAEBV?$Vector@$02N@Math@@@Z()+106
    00061.635 INFO    EDCORE: 5CDD51E1 012FEAB0 0000:00000000 D:\Gry\DCS World\Mods\aircraft\C-101\bin\C101EBSyss.dll
    00061.638 INFO    EDCORE: 5CDDFEB3 012FEC40 0000:00000000 D:\Gry\DCS World\Mods\aircraft\C-101\bin\C101EBSyss.dll
    00061.647 INFO    EDCORE: 5CDBEC2E 012FED80 0000:00000000 D:\Gry\DCS World\Mods\aircraft\C-101\bin\C101EBSyss.dll
    00061.647 INFO    EDCORE: 62AD8A6E 012FEDC0 0000:00000000 D:\Gry\DCS World\bin\CockpitBase.dll ?start@avDevice@cockpit@@QEAAXI@Z()+2E
    00061.647 INFO    EDCORE: 62A9B6CF 012FEDF0 0000:00000000 D:\Gry\DCS World\bin\CockpitBase.dll ?get_cockpit_render_position_local@ccCockpitContext@cockpit@@QEAA?AV?$wPosition3@M@@XZ()+34F
    00061.648 INFO    EDCORE: 62A9D221 012FEE20 0000:00000000 D:\Gry\DCS World\bin\CockpitBase.dll ?start@ccCockpitContext@cockpit@@QEAAXXZ()+51
    00061.648 INFO    EDCORE: 62A8DA52 012FEE50 0000:00000000 D:\Gry\DCS World\bin\CockpitBase.dll ?c_draw_debug_cockpit_tripod@cockpit@@YAXAEBV?$wPosition3@M@@@Z()+D32
    00061.648 INFO    EDCORE: C9DD54D6 012FEE80 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.649 INFO    EDCORE: C9EC20F6 012FEF10 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.649 INFO    EDCORE: C9DB61E7 012FEF50 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.649 INFO    EDCORE: CA067C8E 012FEF80 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.649 INFO    EDCORE: CA068380 012FEFE0 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.649 INFO    EDCORE: CA074979 012FF010 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.650 INFO    EDCORE: CA0439D0 012FF060 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.652 INFO    EDCORE: CA043449 012FF0B0 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.652 INFO    EDCORE: 7B236C2C 012FF0F0 0000:00000000 D:\Gry\DCS World\bin\WorldGeneral.dll ??4GoToWaypoint@AI@@QEAAAEAV01@$$QEAV01@@Z()+DC
    00061.653 INFO    EDCORE: 928BC373 012FF170 0000:00000000 D:\Gry\DCS World\bin\World.dll
    00061.653 INFO    EDCORE: 928BC921 012FF1D0 0000:00000000 D:\Gry\DCS World\bin\World.dll
    00061.653 INFO    EDCORE: CA0A09A6 012FF240 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.653 INFO    EDCORE: CA0B0D5E 012FF2A0 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.653 INFO    EDCORE: C9D208CB 012FF2D0 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.654 INFO    EDCORE: C9D22379 012FF9D0 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.655 INFO    EDCORE: CA22B163 012FFA10 0000:00000000 D:\Gry\DCS World\bin\DCS.exe
    00061.657 INFO    EDCORE: A22C2774 012FFA40 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14
    00061.657 INFO    EDCORE: A3540D51 012FFA90 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
    

    dynamic_weather.miz

  5. Using three monitors I have a problem with size of fonts on map (F10 view). Fonts in names of towns and villages look like tightened up.

    DCS version: 1.5.4

    Multimoniotor configuration: 3x monitor (1280x1024 + 1920x1080 + 1280x1024)

     

    Monitors configuration file:

     

    _  = function(p) return p; end;
    name = _('3monitors');
    Description = '3monitors'
    Viewports = {
    Center =
    {
           x = 0;
           y = 0;
           width = 1280 + 1920 + 1280;
           height = 1080;
           viewDx = 0;
           viewDy = 0;
           aspect = (1280 + 1920 + 1280)/1080;
    }
    }
    
    Gui = {
        width = 1920;
        height = 1080;
        x = 1280;
        y = 0;
    }
    UIMainView = Gui
    

     

    Screenshots illustrate the issue.

     

    3 monitors (incorrect fonts):

    80d8f396d02c0e21.jpg

     

    1 monitor (correct fonts):

    667aae04dcb8d38b.jpg

     

    Does anyone have an idea how to correct problem with fonts?

  6. I would like to change the position of the window controls indicator. In most of the modules can be done by editing file 'Mods/aircraft/[MODULE_NAME]/Cockpit/Scripts/ControlsIndicator/ControlsIndicator_page.lua'.

     

    Unfortunately, in the case of the module MiG-21bis does not have this file. I assume that the performing the same functions file is 'Mods/aircraft/MIG-21bis/Cockpit/CONTROLS_INDICATOR/Indicator/cip', but it is a compiled lua file.

     

    Can you somehow get the original, uncompiled version of lua file 'cip'?

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