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silenthunter183

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  1. Yes, first one lands ok. If the second provides air cover, it's ok. But I don't know why first helo after landing doesn't want to take off later. :huh:
  2. Still not working. I noticed that there are 2 Hueys (?) trying to land in Leninogori. First one land without problems, but second one is circling around the village, and can't land. I think there is problem why it is not working. After 2.5 release, Georgia is a lot more forested than it was, and most places are now with trees - probably that causes problems for AI to land. I would recommend or removing one helicopter or change place of landing of this helo. The one working, is landing beetwen double H building and smoke chimney. The second one I can see try to land in place where is forest, I would recommend removing it or change place of his landing.
  3. I can understand that. It must be hard for one person to fix and do everything by himself. I'm really thankful for your time spent on support in every case :) What I wrote earlier was just my subjective opinion why most things don't work. I will try newest updated version and I will notice if Huey take off from town.
  4. Aaaand another fail. In the meantime the trigger of SAMs working fine (great thank you, finally works :D), the mission hangs on point where the heli go to pick up pilot. Huey land on pickup zone and nothing happens. I asked Coton to destroy 3 trucks moving along river and it worked. Then I made runs with rockets to kill infantry. I asked Huey to move into the target area (I didn't noticed I didn't destroyed trucks near smoke stack and double H building). Strange. It is obligatory to destroy ALL enemies before i ask CSAR to land? I'm pretty much tired of this campaign. It's full of bugs and not working triggers. Maybe the triggers itself are working, but I think there are too many rules to fullfill for these triggers to work. I don't like that.
  5. Ok, I will re-download updated version and notice if it works for me on 2.5
  6. I tried flying it separately of the campaign - and the problem still exists. I don't know what I'm doing wrong - I fly over Leninogori (or somehow called this city) on different altitudes, after radio report (PONTIAC 1-1 IS MANUEVRING). I tried 3000ft, 4000ft, 5000ft on different speeds (250 knots, 300 knots, 350 knots). And nothing, manpad doesn't shoot, trigger doesn't start Hmm I don't know what is wrong. :huh:
  7. No, you don't understand. I have already replaced it from this POST and it doesn't work.
  8. The problem is that i have open beta 2.5 on steam, and i have updated version of campaign for ver. 2.5 :( Wysłane z mojego HUAWEI VNS-L21 przy użyciu Tapatalka
  9. As the title says. I used radio command, I overflow this small city 3-4 times and nothing happened. I can't prooced with this mission.
  10. Same here. Im at the exact same mission and I have the same problem. Probably something is wrong with Trigger zone. Im reaching anchor point and there's no communicate about switching to zeus 67. I even managed to locate enemy Mortar positions by myself and drop bombs and kill everyone, but still not triggering events.
  11. Hello. I wanted to ask - how the hell I can make mission ATO A7.4 from Georgian Oil War campaign? Mission task is to escort three MI-8 carrying Special Forces which will assault Command Post, and then mission will be completed. Initial route is fine, it evades main forces in the city, but then it go through small village which always contains ZU-23 AAA hidden behind the trees (it shots down 1-2 MI8 passing him above) For me this ZU-23 is placed very unfair for player, because flying desired FP, its hidden behind trees and invisible even when he is shooting. I had to divert from FP to could shot him down. But that is not main problem. There is also SA-8 Osa in the area, which have range to engage MI-8s. We start at FARP with engines OFF, it takes me 3-5 minutes to spool everything up, and I have a very little time to engage that OSA before MI-8 passes by. To add more, there are also another ZU-23 on the command post and some MANPADS. When MI-8s are evading OSA and ZU-23 from village, they are flying to main forces which easily shoot them down. :cry: Their drop point is made EXACTLY on Command Post area... Who was thinking about that? That they will deploy there AND nobody will shoot them? Stupid :joystick: Developers of that Campaign could do 2 things to make this mission possible to do. 1. Add script on radio like in A10C missions, to approve MI-8s to enter and deploy Special Forces. Before They deploy forces, they could wait at holding point, before enemy base. 2. Make deploy point BEFORE the base (soldiers could have set route, like in other missions to move to enemy base). Then the task would be more possible - we would have to destroy enemy BTRs and MTBLs, other stuff which is dangerous for allies. But actually this mission is IMPOSSIBLE to do WITHOUT labels ON. And I don't want to turn on labels, its extremly unrealistic :noexpression: Could anyone write some possibilites to make that mission possible? thanks. :helpsmilie: Regards.
  12. Hi. I'm using freetrack with headtracker.dll It's working 100% fine Actually my problem is sometimes I just want to temporary pause my headtracking stuff and look around cockpit with mouse. After pausing Freetrack, I can't look around with mouse. I tried to search option "disable headtracker" in key binding options, but it doesn't exist. :huh: How can I make key binding for temporary headtracker disable? Or maybe there is another workaround? :helpsmilie: Regards
  13. You are making FENCE IN checklist, when you have to talk to your wife...
  14. Hello. As title says - searching good experienced player for flying Ka50 in mission. Appreciated if he could learn me something useful (tactics, correct using of some systems). I'm not saying I can't fly - i just want expand my knowledge :thumbup: Anyone is interested? Waiting for answer through PM. Regards.
  15. Hi there. I have strange problem. I have good FPS in BS2 wihout skhval engaged. Also i have good FPS with looking with it. But every time, when my computer has to render any special effect in skhval (most common is explosion after hit, sometimes when vehicle is in move or is shooting) it causes HUGE fps drop for few seconds (until smoke dissapears).This is really annoying, especially when you have to brake after attack and I don't have time to fastly reset my skhval. Anyone know good fix to that? E.g. disabling or lowering effects rendered in skhval? Or maybe I have to lower some other settings? Regards.
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