

emko
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Manual is available on Belsimtek's page and the same table is also in Chuck's guide in case you're interested. In manual the dive bombing table is on page 239. http://www.belsimtek.com/upload/docs/DCS_F-5%D0%95-3_Flight%20Manual_ENG.pdf The table is as follows: Dive angle 20°/30° Dive initiation altitude 5000ft AGL/6000 ft AGL Dive initiation speed 350kts/350kts Release altitude 1500ft/2000ft Release speed 380-400kts/440-450kts Reticle depression 80mil/79mil In the document you refer to, the 125 mils you get at step C. If I hadn't totally misread the page, then the calculation continues. In the step E they calculate "effective depression at rollout" which is 84 mils and in F the "initial pipper placement 6 o'clock from target" which is 46 mils. In the yesterday answer I did a mistake and thought the final setting is 46 mils, which is wrong. Sorry :) Should be 84 (calculated in step E). That's what you set. The 46 mils in step F is how much under the target you need to place the pipper just after the rollout (as you descend, the pipper then hit the target, which is the time of release). This is very similar what the game manual for F-5 says - "put your pipper one pipper diameter under the target" - the pipper diameter is 50 mils in F-5. Edit: This table is what I used when I did the bombing run in post 25. In the F-5 case the first bomb landed circa 9m short (= 3 times the width of BMP-1 which is 2,9m) - TacView shows I released a little early which could be the cause. And BTW the "dive initiation altitude" didn't work for me in M2K. Maybe I have set my axes wrong, but the Mirage is less maneuverable and sleeker than the F-5 in my case. So it rolled slower and accelerated faster so I started my dive at higher altitude and lower speed - but those parameters don't really matter.
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I'd also like the ATC to give me QNH. Civ air traffic usually use that - in EU when you ask for a flight clearance you have to tell them "I have info (some letter designating a time the weather information was issued, you get it by listening to ATIS) and QNH (e.g. 1013)". Flying even in IMC with just QNH and no radar altimeter is OK because you have to see the runway anyway (unless you are equipped for CAT-III ILS which allows for 0/0 visibility ... but how do you plan to taxi in these conditions?). Imagine a very well equipped Champ or Cub flying to a local airport in Czech Republic (this is an official real world chart). http://lis.rlp.cz/ais_data/aip/data/valid/a2-mt-ils22.pdf You are Cat A aircraft (i.e. slow approach speed) and equipped (and certified) to do Cat-II ILS approach. You need to see the runway from 867ft MSL/ 58 ft AGL. And on the top of the paper you see that the official airport elevation is 844 ft, but the runway threshold is 808 ft MSL. Military aircraft and procedures are of course different. But if you know the QNH and runway threshold elevation, it's no problem. You just need to remember that the wheels will hit ground when the altimeter shows 808ft. No law requires airliners or private aircraft equipped for instrument flying to have a radar altimeter. Boeing and Airbus put it there for pilots' convenience.
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Wow, looks good! :thumbup: The game manual shows my values. The 120 mils are corrected to 80 according to the procedure described on page 5-10 of the "Aircrew Nonnuclear Weapons Delivery Manual". There's an example problem - they start with 112, end with 46.
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Maybe I have an old version of the M2K (but it should be updated automatically with the DCS updates, shouldn't it?), but for me, releasing the Mk82 worked. I juts turned on master ARM, selected BL1, armed fuse, set ripl and I could drop them. I have to agree with Robin_Hood that the F-5 tables didn't work. The bombs always landed short. 1 IFV, 4 Mk82, first from F-5, then M2K. Dive angle 20° Release point 1 500 ft AGL Release speed 400 kts Reticle depression 80mil Released a little early, but the 3rd bomb hit the roof of the IFV. With the same parameters, the bombs landed short. Unfortunately I don't have enough time today to investigate how to improve it. Of course there can be a mistake between a chair and a keyboard.
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I'll give it a try, it should work :) . The "old way" of bombing was the reason I decided to acquire an F-5 into my virtual hangar. BTW how much damage IRL can do a 500lb bomb to an IFV if it explodes 20m away? (Really, sorry for dumb question, I never witnessed a Mk82 explosion and hope that never will.) IFVs are no tanks but they were made to protect infantry against such threats. 20m is quite a distance. If the 500lb bomb is not precisely guided or I don't have a good CCIP, I always drop more of them in DCS. Killing a tank with 500lb is possible only when it's laser guided. I managed to kill IFV in Mirage CCIP with 2 bombs. Yesterday I dropped 4 from F-5 killing IFV and some soft targets - infantry 20m away had no chance.
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It's easy. You have two things designated as Hausse. A switch and a rotary knob. Switch turns it on or off, rotary knob sets the deflection. The deflection is measured in mils (military miliradians, which are slightly smaller than the civilian ones ... LOL). However you need to guesstimate the depression. Like: fly a pattern, note the release altitude above target, dive angle and your airspeed. See where the bullets hit the ground, adjust the depression and try again. After couple of times, you have one setting for one pattern. Quite time consuming... esp. if you need more combinations of speed, altitude and dive angles. And yeah, Jojo is right. I don't see any hostility in his answer, just short, factual and true ;-) . The tables are specific even for ammo type, let alone gun and caliber. They will be different for HEI and AP ammo fired from the same gun. (Are you from e.g. USA or from one of the few EU countries where sport shooting is not considered "almost illegal"? Go to a shooting range, rent two types of pistols (same caliber, the bigger the more noticeable difference; at least Cal. 45 or 9mm Luger) and buy two types of ammo. The hit points will be different for each gun for each ammo.) Here you have an example table. The actual values for M2K will be different, but should be at least a rough ballpark where to begin with the guesstimates.
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INS drift could be a problem for long flights, depends on what kind of INS it is (dopler radar, laser gyro, mechanical gyro ... ?) and how well it's simulated or whether it's possible to realign it during flight (e.g. like civilian airliners can use DME stations). I'm too lazy to look it up in the manual right now :-) . But e.g. in the Gazelle, there's not any noticeable difference between land and sea regime of its doppler-radar based INS and I haven't noticed any big drift yet even during 50km flight over water when I forgot to change the regime to sea... And yes, the one who points a laser marker to your target needs to have a direct line of sight. Laser is just a light beam. Even if the lasers used in DCS have a wave length which is outside of human eye visible spectrum, it's a light beam. You can not lase something which is behind a building/hill and you don't see it. That's why A-10C (if it can serve as AI JTAC) can be better option in a hilly terrain. Or you can use a HMMV which is invisible on map, invulnerable, ROE is set to "None" and is invisible for enemy AI. You can move it dangerously close to enemy units to direct line of sight and it can lase them. The GBU has to see the beam as well but you can drop it first and then turn on the laser, it works as well.
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When lased, it does not really matter that much. A yard here or there ... the bomb is always precise (well, in my case, only the GBU-12 caught laser, the other didn't ... may be it's a bug, may be there's something wrong between chair and keyboard). You can even see videos on youtube where a guy just eyballs the drop point, not bothering with CCRP. Putting unit coordinates into the INS and then putting CCRP mark near the waypoint worked for me.
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Aux gunsight works, but you need the ballistic tables. They are not in the manual. AFAIK the TAS/RS mode should show a piper where bullets will land. It does not work, the piper is in bore sight position.
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There's a legend that good old Bell-47 pilots learnt to fly from the right seat with instructor sitting in the left one (the same as the fixed wing aircraft). When they went into combat, they just remained sitting on the right side because they were used to it. However that's only an urban legend... ...don't know if it's true or not. But if you look at the Soviet helicopter, the PIC usually sits on the left side. The same in the MD500.
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I've tried that tonight. Worked for me as well. Thank you :thumbup:
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My seat of choice really depends on the situation. If I want to fire the forward-facing machine guns, then I control the helicopter from the left seat. I use the autopilot only when I want to be in a door gunner position; flying and shooting at once from the left seat is not that hard in the sim. For any other task, the right seat.