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Tyrannik

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Posts posted by Tyrannik

  1. This is not the first time it has come up, and every time it does come up, it is said to not be a bug. Can we at least get an explanation as to why this missile being unable to detonate and destroy a B-52 flying straight and level is not a bug?

     

    The missile also needs proper Proportional Navigation, as it currently it is at 0.5 all the way to the target, resulting in a miss behind pretty much 100% of the time, unless you intentionally fly into the missile. Should it not instead try to fly ahead of the target and detonate to destroy it in a cloud of shrapnel?

     

    This post should give more information about the guidance modes of the SA-2: https://forums.eagle.ru/showpost.php?p=4044289&postcount=6

  2. Can confirm. Still broken on all other skill levels from my testing. A hornet flying straight and level @6000m and ~1200 km/h true airspeed will not have to change course at all if flying even slightly nose off of the site, and shots square to the site have absolutely no hope and fly far behind its target.

     

    This really needs to be fixed ASAP for these SAM systems to even be considered a threat.

  3. I see. Please post your script so I can test it.

     

    Here you go. The mission had Russia and USA on Blue, and the USAF Aggressors on Red.

     

    --Blue Ground Forces
    autogft_Setup:new()
    :addBaseZone("BLUE_BASE")
    :addControlZone("OBJECTIVE_WEST")
    :addControlZone("OBJECTIVE_EAST")
    :setCountry(country.id.USA)
    :setSkill("High")
    :setSpeed(30)
    :setMaxRouteDistance(5)
    :setAdvancementTimer(300)
    :addTaskGroup():addUnits(6, "Leopard-2"):addUnits(8, "Marder")
    :addTaskGroup():addUnits(2, "Gepard"):addUnits(2, "M1097 Avenger")
    :setReinforceTimer(300)
    
    --Red Ground Forces
    autogft_Setup:new()
    :addBaseZone("RED_BASE")
    :addControlZone("OBJECTIVE_EAST")
    :addControlZone("OBJECTIVE_WEST")
    :setCountry(country.id.AGGRESSORS)
    :setSkill("High")
    :setSpeed(30)
    :setMaxRouteDistance(5)
    :setAdvancementTimer(300)
    :addTaskGroup():addUnits(8, "T-72B"):addUnits(10, "BMP-2")
    :addTaskGroup():addUnits(4, "ZSU-23-4 Shilka"):addUnits(2, "Strela-10M3"):addUnits(1, "Tor 9A331")
    :setReinforceTimer(300)

     

    I tried a number of different codes for the USAF Aggressors, including AUSAF and even the id # itself, which I believe was 7. Nothing seemed to get them to spawn, only when I chose Russia would they spawn a bunch of blue T-72s etc.

     

    Thanks in advance.

  4. Thank you! That worked! Not sure why I wasn't getting that error before to be honest, it definitely seemed to be loaded...

     

    Anyway, now I have a new problem. I'd like to use the USAF Aggressors as the enemy, but only Russia seems to work, no other countries.

     

    Is there a list of which countries work with the script? Or is there something I'm doing wrong? I went to the db_countries.lua and used the "AGGRESSORS" from there but none of the names work. I even tried other countries like Ukraine etc. Nothing seems to work other than Russia. Very confused by this, to be honest.

     

    Thanks in advance.

     

    Edit: I should mention, Russia is on BLUE in this mission, hence my predicament.

  5. Hi Gromit, having trouble getting your AutoGFT script to work.

     

    Using the following code:

    --Blue Ground Forces

    autogft_Setup:new()

    :addBaseZone("BLUE_BASE")

    :addControlZone("OBJECTIVE_WEST")

    :addControlZone("OBJECTIVE_EAST")

    :setCountry(country.id.USA)

    :setSkill("High")

    :setSpeed(30)

    :setMaxRouteDistance(5)

    :setAdvancementTimer(300)

    :addTaskGroup():addUnits(6, "Leopard-2"):addUnits(8, "Marder")

    :addTaskGroup():addUnits(2, "Gepard"):addUnits(2, "M1097 Avenger")

    :setReinforceTimer(300)

     

    --Red Ground Forces

    autogft_Setup:new()

    :addBaseZone("RED_BASE")

    :addControlZone("OBJECTIVE_EAST")

    :addControlZone("OBJECTIVE_WEST")

    :addTaskGroup():addUnits(8, "T-72B"):addUnits(10, "BMP-2")

    :addTaskGroup():addUnits(4, "ZSU-23-4 Shilka"):addUnits(2, "Strela-10M3")

    :setSkill("High")

    :setSpeed(30)

    :setMaxRouteDistance(5)

    :setAdvancementTimer(300)

    :setReinforceTimer(300)

     

    Doesn't seem to work at all. Anything I'm doing wrong? I have the zones setup in the mission etc, but nothing is spawning, even after waiting the 300 seconds.

  6. Would anyone be able to release a simple version of the slot blocking script used in Blue Flag? It would be exceptionally useful for anyone in the community needing a similar script.

     

    I tried using Ciribob's solution using the unitIDs but I have no idea how to say, get the unit IDs of at a certain airfield. I tried to manually look for the UnitIDs in the mission file the .miz, but sadly the units are not given the same names as you assign them in the editor.

     

    I myself am not well versed in lua currently so I'm having a lot of trouble finding a solution. Any help would be appreciated, thanks in advance!

  7. Hi, I'm trying to mod the IVSA F/A-18 so that it uses an EFM, specifically the F-15 FM for now.

     

    However, I've run into a problem. When I try and fly the plane, the AI takes it over and I can't fly, even though it has my name in the bottom left of the F2 view.

     

    Here is my entry.lua code:

     

    self_ID = "F/A-18 by ISVA"

    declare_plugin(self_ID,

    {

    installed = true, -- if false that will be place holder , or advertising

    dirName = current_mod_path,

    version = "ISVA",

    state = "installed",

    info = _("The McDonnell Douglas (now Boeing) F/A-18 Hornet is a twin-engine supersonic, all-weather carrier-capable multirole fighter jet, designed to dogfight and attack ground targets (F/A designation for Fighter/Attack). Designed by McDonnell Douglas and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations."),

     

    InputProfiles =

    {

    ["FA-18C"] = current_mod_path .. '/Input/fa-18c',

    ["FA-18A"] = current_mod_path .. '/Input/fa-18a',

    },

    Skins =

    {

    {

    name = _("F/A-18"),

    dir = "Theme"

    },

    },

    Missions =

    {

    {

    name = _("F/A-18"),

    dir = "Missions",

    },

    },

    LogBook =

    {

    {

    name = _("FA-18C"),

    type = "FA-18C",

    },

    {

    name = _("FA-18A"),

    type = "FA-18A",

    },

    },

    binaries =

    {

    'F15'

    },

     

    })

    ----------------------------------------------------------------------------------------

    mount_vfs_model_path (current_mod_path.."/Cockpit/Shape")

    mount_vfs_model_path (current_mod_path.."/Shapes")

    mount_vfs_liveries_path (current_mod_path.."/Liveries")

    mount_vfs_texture_path (current_mod_path.."/Textures/Avionics")

    mount_vfs_texture_path (current_mod_path.."/Textures/Skins_FA_18C")

    mount_vfs_texture_path (current_mod_path.."/Textures/Skins_Swiss_Air_Force_by_CHSubZero_1.4")

    ---------------------------------------------------------------------------------------------------------

    --make_flyable('FA-18A',current_mod_path..'/Cockpit/', {nil, old = 54}, current_mod_path..'/Entry/comm.lua')--SFM

    --make_flyable('FA-18C',current_mod_path..'/Cockpit/', {nil, old = 6}, current_mod_path..'/Entry/comm.lua')--SFM

     

    --make_flyable('FA-18A',current_mod_path..'/Cockpit/', {self_ID, 'Su-27', old = 54}, current_mod_path..'/Entry/comm.lua')

    --make_flyable('FA-18C',current_mod_path..'/Cockpit/', {self_ID, 'Su-27', old = 6}, current_mod_path..'/Entry/comm.lua')

     

    make_flyable('FA-18A',current_mod_path..'/Cockpit/', {self_ID, 'F15', old = 54}, current_mod_path..'/Entry/comm.lua')

    make_flyable('FA-18C',current_mod_path..'/Cockpit/', {self_ID, 'F15', old = 6}, current_mod_path..'/Entry/comm.lua')

    ---------------------------------------------------------------------------------------------------------

    dofile(current_mod_path..'/Entry/FAA')

    dofile(current_mod_path..'/Entry/FAC')

    dofile(current_mod_path..'/Entry/FAW')

    -------------------------------------------------------------------------------------

    plugin_done()

     

     

    What am I doing wrong?

  8. So I know this sounds crazy, but I want to know if its possible to either make aircraft carriers be able to be in the air, or more ideally, make the planes that spawn on the carrier spawn way up in the air so that the pilots must do a cold air start.

     

    Is such an impossible sounding thing, possible? I've played with the variables in a .miz file trying to change the coordinates of the Kuznetsov so that it spawns in the air. I've tried changing values in the kuznetsov.lua to allow it to either spawn in the air or force planes to spawn high in the air. Neither seemed to work.

     

    I know there must be variables for where the planes spawn because while the Su-33 spawns fine, the Su-25 and Su-25T both spawn about 100m in the air and crash onto the deck.

     

    Does anyone have any information that could help me? Any help would be greatly appreciated.

  9. Welcome to the forum :)

     

    I'm not trying to teach you how to suck eggs, just some simple suggestions for what the problem might be:

     

    1. Night time? AAA systems guided by Mk.1 eyeball can't see in the dark.

     

    2. I take it the AAA systems are on a different side to you?

     

    3. By the sound of things I take it your mission used to work and now doesn't? Did you change anything in the mean time?

     

    4. Could you post your mission so we can take a look at it?

     

    It is night time but the Cobra APCs seemed to have no trouble firing at me before at night, and the problem persists in the daytime.

     

    I made sure the sides were correct and I didn't really make any changes other than add some triggers for mission complete/failed etc from when they seemed to be last working. The AI was working yesterday 100% but today even the older versions of my mission aren't working.

     

    Here's the mission file: http://puu.sh/nLLox/a3a0a6cdf9.miz

  10. So I've been working on a mission and everything was working 100% until today when I went to fly by some AI, expecting to be engaged. But they just completely ignored me like I didn't exists, I even tried hovering right over a ZU-23 truck to no avail.

     

    Anyone know why this happens and how to fix it? I can't think of any reason why they would do this considering they are set to a RED state and aren't told to hold fire or anything stupid like that.

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