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BoneDust

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Posts posted by BoneDust

  1. 47 minutes ago, hannibal said:

    time zone? and flight times?

     We fly often at various times everyday, but our scheduled flights are 8pm eastern.

    10 hours ago, pacoo2454 said:

    I'm interested in joining. I fly the F/A-18C and can currently do a cold startup, take off from an airfield and carrier, land at an airfield, and navigate using tacan and waypoints. I practice regularly but would like some more constructive training and feedback to get better and fly missions with other people.

    We sent you a join message a couple of days ago.

  2. Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement.

    As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels.

    In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight.

    To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle.  New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies.

    As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. 

    Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships.

    Join us today and soar to new heights with Virtual Air Wing 99! 

    Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com)

    VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com)

     

  3. Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement.

    As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels.

    In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight.

    To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle.  New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies.

    As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. 

    Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships.

    Join us today and soar to new heights with Virtual Air Wing 99! 

    VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com)

    Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com)

    BD

     

     

     

     

    image.png

     

  4. Yes, I just tested an air escort mission in PG. I was building for our scheduled flight this Saturday and every late start enemy aircraft launches as soon as the mission starts.  Some were set with triggers; such as unit enters a trigger zone active this group, while others were set based on mission time. Also, the B52H and B1-B bombers were set to start in the air at 28,000, yet they started at around 2,500, and 4 of the B52's flew into the ground.  The remaining aircraft headed toward their waypoint but stayed at 2,500.

    Very frustrating after spending a few hours build a mission that is unusable.

    cheers,

    BD  

  5. We finally figured it out and got it working.  This is what we used in the lau.  We removed all the old BORT text to fix our skin issue, and added new stuff in the "green".  Helmet stuff is bolded.

    livery = {

        {"f18c1", 0 ,"F18C_1_DIFF115_SBDGRY_BD",false};
        {"f18c1", ROUGHNESS_METALLIC ,"../VMFA-115 Common/F18C_1_DIFF_115L_CAMOROUGHMET",false};

        
        {"f18c2", 0 ,"F18C_2_DIFF115_SBDGRY_BD",false};
        {"f18c2", ROUGHNESS_METALLIC ,"../VMFA-115 Common/F18C_2_DIFF_115L_CAMOROUGHMET",false};

        --Stay / Covers
        {"f18c_stay", 0, "../VMFA-115 Common/F18C_1_DIFF_STAY_DIF", false};
        {"f18c_stay", 1, "f18c_1_diff_stay_nm", true};
        {"f18c_stay", 2, "f18c_1_diff_stay_dif_roughmet", true};
        
        -- new code start
        
        {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF_323L",false};
        {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
        {"f18c1_number_nose_right", DECAL ,"empty",true};
        
        {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF_323L",false};
        {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
        {"f18c1_number_nose_left", DECAL ,"empty",true};    

        {"f18c2_kil_right", 0 ,"F18C_2_DIFF_323L",false};
        {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
        {"f18c2_kil_right", DECAL ,"empty",true};
        

        {"f18c2_kil_left", 0 ,"F18C_2_DIFF_323L",false};
        {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
        {"f18c2_kil_left", DECAL ,"empty",true};
        
        {"f18c1_number_F", 0 ,"F18C_1_DIFF_323L",false};
        {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true};
        {"f18c1_number_F", DECAL ,"empty",true};    

        {"f18c2_number_X", 0 ,"F18C_2_DIFF_323L",false};
        {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true};
        {"f18c2_number_X", DECAL ,"empty",true};

        {"pilot_F18_helmet_HGU68",    DIFFUSE            ,    "pilot_f18_helmet", false};
        {"pilot_F18_helmet_HGU68",    NORMAL_MAP        ,    "pilot_f18_helmet_normal", false};
        {"pilot_F18_helmet_HGU68",    13            ,    "pilot_F18_helmet_roughmet", false};

    -- new code end

        {"FPU_8A", 0 ,"../VMFA-115 Common/FPU_8A_115",false};
        {"FPU_8A", 1 ,"../VMFA-115 Common/FPU_8A_115_NM",false};
        {"FPU_8A", ROUGHNESS_METALLIC ,"../VMFA-115 Common/FPU_8A_115_CAMO_RM",false};
        
        {"pilot_F18", 0 ,"../VMFA-115 Common/pilot_F18_CDN",false};
        
       
        {"pilot_F18_patch", 0 ,"../VMFA-115 Common/pilot_F18_patch_CANADA",false};
        {"pilot_F18_patch", 1 ,"../VMFA-115 Common/pilot_f18_patch_CANADA_nm",false};
        {"pilot_F18_patch", ROUGHNESS_METALLIC ,"../VMFA-115 Common/pilot_f18_patch_CANADA_RM",false};


        
    }
    name = "VMFA-115 Bonedust"
    countries = {"USA",}

    custom_args = 
    {
     
    [27] = 0.0, -- Tail      change of type of board number (0.0 -default USA, 0.1- )
    [1000] = 0.0, -- Flaps
    [1001] = 0.0, -- Nose
    [1002] = 1, -- Kuwait Squadron 
    [1003] = 1, -- Australian Squadron 
    [1004] = 1, -- Finland Squadron
    [1005] = 1, -- Switzerland Squadron
    [1006] = 1, -- Blue Angels Jet Team


    }

     

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    Untitled-221.png

    • Like 4
  6. What theatre are you using.  Try running it in another theatre because we've had some triggers work in one theatre but not another.  We add an issue last night with a trigger set to launch MiG-29 jets not working.  The jets launched at mission start in Caucasus, yet the same trigger worked in PG.  Sometimes triggers will work online but not off line or vice versa.

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