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BoneDust

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About BoneDust

  • Birthday 01/14/1963

Personal Information

  • Flight Simulators
    DCS, FS2020
  • Location
    Canada
  • Interests
    Golf, Siming, wood working other

Recent Profile Visitors

2439 profile views
  1. We are recruiting 1 F18 pilot. Flight times are 8pm eastern Thursday and Sunday. Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com) VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com)
  2. FYI, for those who did not receive a reply, check your spam...thanks @pacoo2454 for letting us know.
  3. We fly often at various times everyday, but our scheduled flights are 8pm eastern. We sent you a join message a couple of days ago.
  4. I'm using ESET and have been years without any issues updating DCS. Unfortunately, I am now doing a complete reinstall. Let the frustration begin haha. cheers
  5. Too many virus warnings. Had to shut anti-virus down but can't tell if it is updating. I see the waiting for operation to complete, but no status window.
  6. The moose sound handler doesn't work in the South Atlantic theatre, but works in the other maps. Also, certain static object appear offline but not online in South Atlantic; for example the Range Control tower.
  7. Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement. As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels. In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight. To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle. New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies. As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships. Join us today and soar to new heights with Virtual Air Wing 99! Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com) VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com)
  8. Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement. As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels. In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight. To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle. New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies. As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships. Join us today and soar to new heights with Virtual Air Wing 99! VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com) Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com) BD
  9. Anyone know the changes to get the personalized helmets working again with today's update?
  10. Yes, great view. Should be easily selected through the "F" keys
  11. Yes, I just tested an air escort mission in PG. I was building for our scheduled flight this Saturday and every late start enemy aircraft launches as soon as the mission starts. Some were set with triggers; such as unit enters a trigger zone active this group, while others were set based on mission time. Also, the B52H and B1-B bombers were set to start in the air at 28,000, yet they started at around 2,500, and 4 of the B52's flew into the ground. The remaining aircraft headed toward their waypoint but stayed at 2,500. Very frustrating after spending a few hours build a mission that is unusable. cheers, BD
  12. We finally figured it out and got it working. This is what we used in the lau. We removed all the old BORT text to fix our skin issue, and added new stuff in the "green". Helmet stuff is bolded. livery = { {"f18c1", 0 ,"F18C_1_DIFF115_SBDGRY_BD",false}; {"f18c1", ROUGHNESS_METALLIC ,"../VMFA-115 Common/F18C_1_DIFF_115L_CAMOROUGHMET",false}; {"f18c2", 0 ,"F18C_2_DIFF115_SBDGRY_BD",false}; {"f18c2", ROUGHNESS_METALLIC ,"../VMFA-115 Common/F18C_2_DIFF_115L_CAMOROUGHMET",false}; --Stay / Covers {"f18c_stay", 0, "../VMFA-115 Common/F18C_1_DIFF_STAY_DIF", false}; {"f18c_stay", 1, "f18c_1_diff_stay_nm", true}; {"f18c_stay", 2, "f18c_1_diff_stay_dif_roughmet", true}; -- new code start {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF_323L",false}; {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_nose_right", DECAL ,"empty",true}; {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF_323L",false}; {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_nose_left", DECAL ,"empty",true}; {"f18c2_kil_right", 0 ,"F18C_2_DIFF_323L",false}; {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_kil_right", DECAL ,"empty",true}; {"f18c2_kil_left", 0 ,"F18C_2_DIFF_323L",false}; {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_kil_left", DECAL ,"empty",true}; {"f18c1_number_F", 0 ,"F18C_1_DIFF_323L",false}; {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"f18c1_number_F", DECAL ,"empty",true}; {"f18c2_number_X", 0 ,"F18C_2_DIFF_323L",false}; {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIF_RoughMet",true}; {"f18c2_number_X", DECAL ,"empty",true}; {"pilot_F18_helmet_HGU68", DIFFUSE , "pilot_f18_helmet", false}; {"pilot_F18_helmet_HGU68", NORMAL_MAP , "pilot_f18_helmet_normal", false}; {"pilot_F18_helmet_HGU68", 13 , "pilot_F18_helmet_roughmet", false}; -- new code end {"FPU_8A", 0 ,"../VMFA-115 Common/FPU_8A_115",false}; {"FPU_8A", 1 ,"../VMFA-115 Common/FPU_8A_115_NM",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"../VMFA-115 Common/FPU_8A_115_CAMO_RM",false}; {"pilot_F18", 0 ,"../VMFA-115 Common/pilot_F18_CDN",false}; {"pilot_F18_patch", 0 ,"../VMFA-115 Common/pilot_F18_patch_CANADA",false}; {"pilot_F18_patch", 1 ,"../VMFA-115 Common/pilot_f18_patch_CANADA_nm",false}; {"pilot_F18_patch", ROUGHNESS_METALLIC ,"../VMFA-115 Common/pilot_f18_patch_CANADA_RM",false}; } name = "VMFA-115 Bonedust" countries = {"USA",} custom_args = { [27] = 0.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 0.0, -- Flaps [1001] = 0.0, -- Nose [1002] = 1, -- Kuwait Squadron [1003] = 1, -- Australian Squadron [1004] = 1, -- Finland Squadron [1005] = 1, -- Switzerland Squadron [1006] = 1, -- Blue Angels Jet Team }
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