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Laci836

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About Laci836

  • Birthday 01/18/1983

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  1. MOZA Cockpit **1.0.1.22** (2024.10.16) Removed the forced connection check for the Cogging Torque Calibration function in the Grip settings With this update, having done the calibration, it finally works as it should, as I thought it would when I pre-ordered it. If the Spring is set to 0, and releasing the joystick at any position, will keep in there. (no more pitching forward due to the weight of the bottom swing out motor) Monstertech mounting: - Chair Mount Attachment Plate Form (FORM 2 (z.B. DXRacer, AKRacing, Arozzi, ...)) - Joystick / HOTAS Chair Mount (VPC WarBRD) 111x69 VPforce: - VKB Adapter (For VKB MK.III aka. Rev B) The Moza script interferes with DCS-ExportScript and the DCS interface doesn't work in streamdeck. I hope this problem will be solved in one of the next updates.
  2. from sdef_and_wave_list.txt DCS 2.9.8.1214 sdef.zip DCS 2.9.8.1214 wave.zip
  3. DCS 2.9.8.1214 Saved Games/DCS/Config/autoexec.cfg: sound.editor = true doesn't work
  4. The smoke on/off has no sound, so there is no wav file to replace it with another wav sound. Unfortunately, I don't know how to assign a sound to something that doesn't have a sound originally.
  5. (update: all macro done, sdef with all wave link) DCS 2.8.7.42718 sdef__.zip DCS 2.8.7.42718 wave files.zip (empty wav files) Sound mod example: reducing the engine volume on the Ka-50 copy from zip Sounds/sdef/Aircrafts/Ka-50/Cockpit/Engine_L_In.sdef Sounds/sdef/Aircrafts/Ka-50/Cockpit/Engine_R_In.sdef to C:/Users/<your windows username>/Saved Games/DCS[.variant_suffix]/Sounds/sdef/Aircrafts/Ka-50/Cockpit/Engine_L_In.sdef C:/Users/<your windows username>/Saved Games/DCS[.variant_suffix]/Sounds/sdef/Aircrafts/Ka-50/Cockpit/Engine_R_In.sdef run DCS, run Ka-50 mission, pause alt-tab edit Engine_L_In.sdef, Engine_R_In.sdef gain = 0.5 save sdef alt-tab to DCS unpause click to "Reload SDEFs" in Sound windows and the volume is halved on the fly for example, if you want to make a change to a sound that file has not yet been identified, you can try muting the sdefs (gain = 0 ) one by one in the Sound folder
  6. The sound editor works in version 2.8 \Saved Games\DCS\Config\autoexec.cfg sound.editor = true sdef folder strukture for 2.8.7.42718: sdef DCS 2.8.7.42718 mute.zip
  7. Haze reduce DCS World\Bazar\shaders\enlight\atmPrecompute.fx atmPrecompute.fx line 310 uNu = floor(ids.x / Number(SKY_RADIANCE_TEXTURE_DIST_SIZE)) / SCATTERING_TEXTURE_SIZE.x; uDist = fmod(ids.x, Number(SKY_RADIANCE_TEXTURE_DIST_SIZE)) / SCATTERING_TEXTURE_SIZE.y*0.6; uMu = ids.y / (SCATTERING_TEXTURE_SIZE.z-1); uR = ids.z / (SCATTERING_TEXTURE_SIZE.w-1)*0.6; original *0.8 *0.6 *0.4
  8. notepad++ totalcommander and lots of google made a sdef folder structure from sdef_and_wave_list.txt sdef folder structure DCS 2.9.6.58056.zip
  9. Return to DCS 2.8.7.42718 the small window comes up With DCS 2.8 I tried the Reload SDEFs function, it's better than before,no need to respawn, the sound is updated during the game. It would be great if it works under 2.9 too.
  10. https://forum.dcs.world/topic/81650-sound-modding/page/6/#comment-4284735 Just got back into the game after a few years off I installed the 2.9.6.58056 and still have the above mentioned bug, the little window with the two buttons does not appear. (Ideally, the sdef directory would be accessible and editable again, and wav files would still be inaccessible.)
  11. FA18C_Noise.rar Quieter static noise in the cockpit. (turn off the vacuum cleaner) INSTALL: After unpacking this file, you can place the "Sounds" folder into the saved games folder. C:\Users\<LOGIN>\Saved Games\DCS.beta\ (file path: C:\Users\<LOGIN>\Saved Games\DCS.beta\Sounds\sdef\Aircrafts\FA-18\Cockpit\ECS_In.sdef) in file: wave = "Effects/Aircrafts/FA-18/Cockpit/ECS_In" inner_radius = 1 outer_radius = 10 release = 1.5 gain = 0.04 -- the volume can be adjusted here (original level: 0.44) FA18C_Noise.rar
  12. It will replenish also missiles, can be seen in the missile shells, but it is not possible to shoot. For some reason the bomb release switch activates the recharged missiles. If press a Bomb Release button after replenish, you can shoot rocket again. It must be pressed again after the next replenish. Second Pilot Emergency Release Switch Cover: RAlt + U Second Pilot Emergency Release Switch: U
  13. DCS 2.5.5 (also 2.5.4) game run 78fps - in monitor menu: freesync 120Hz -> stuttering (Display synch range: 54-120Hz at 2560x1440) stay max range, does not follow game fps, it only changes in moments other than 120Hz If disable freesync, monitor run stable 120Hz like normal monitor -> less stuttering, less then wrong freesync If back to DCS 2.5.3.24984 freesync functioning correctly game run 78fps - in monitor menu: freesync 78Hz -> it's perfectly fluid, no stuttering system: Radeon RX Vega 64 with 19.7.5 driver Windows 10 1903 18362.239 if back to Windows 10 1703 15063.332 DCS 2.5.5 run perfectly fluid with freesync
  14. move the camera behind the machine, zoom out the view as if an invisible part of the helicopter to avoid the camera it came out with 1.5.4 and 2.0.3 back to 1.5.3 or 2.0.2 there is no problem (sorry google translator)
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