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slug88

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Posts posted by slug88

  1. 22 hours ago, DLEGION said:while F18c has new game-breaking bugs every patch (good luck with radar, for example)
     

     
    hornet radar is working absolutely beautifully this patch. Also, I’ve been maining the hornet for a couple years now, and I’ve never had trouble shooting down FC3 planes in PvP servers. Despite what a lot of people on here say, Hornet’s radar has only occasionally been truly broken; most of the time it just has minor quirks that need to be worked around, which is not a challenge if you understand how to use it well.

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  2. Any time there's a difference between training missions and everything else, the likely culprit is that you have Game Mode enabled in settings. Training missions always disable Game Mode, but every other mission will respect that setting. So make sure that it's disabled in settings and you should be good to go.

  3. Not quite my thing.

     

    Just FYI, no plane in this game will ever be completely “finished” and bug-free. Even the decade old Ka-50 is still being patched every once in a while. This pretty much goes for any game or complex piece of software that’s ever existed. With all that said, the F/A-18 in its current state is easily one of the best modules in DCS, and holds its own against all adversaries in PvP multiplayer.

  4. Mouse is used very heavily in the F-18 through all phases of flight as significant functionality can not be accessed through the HOTAS. A-10 and F-16 are much better in this regard, you mostly just use the mouse during startup. Keyboard is really only used for typing in MP chat if you have your HOTAS sensibly bound.

  5. If you've locked a target you can interrogate it at any time via a Sensor Switch Depress; there's no need to move the TDC on the radar.

     

    Also, when you do hover the TDC over a radar contact for about .5s and LTWS is enabled, the contact is automatically interrogated. I'm guessing that's why your STT/LTWS locks are already interrogated.

  6. Edit: by the way, how do you define "full deflection". Would that be 90 degrees or the deflection drawn on the visual model?

     

    Actually, you can change my statement to read "any amount of deflection". If the front wheel is skidding and there is any amount of rudder input, you're gonna get asymmetric drag and the nose will turn. The effect is most pronounced when the deflection is exactly 90 degrees in either direction.

  7. Ah ok then. You believe that if you will and I'll stick to my theory.

     

    Theorize all you want, but this behavior is explained by basic highschool-level physics.

     

    *When the wheel is skidding, it's creating drag.

    *When the wheel is in full deflection, that drag is off to one side of the nose.

    *This will cause the nose to turn in the direction with more drag.

     

    Do you disagree with any of those statements?

  8. So how else would you explain the aircraft travelling in the opposite direction to the way that the rudder pedals are telling it to go?

     

    Once again, this is the explanation:

     

    The reason for turning in the wrong direction is because once the front tyres are sliding across the ground at almost 90 degrees to the direction of travel they are no longer providing any steering force only drag, but because of the offset of those wheels from the rotational axis they are actually stuck out to the side slightly. If you’re trying to turn right the wheels will be to the left of the nose, that drag on the left hand side of the nose is what turns the aircraft left.

     

    https://forums.eagle.ru/showpost.php?p=4046610&postcount=26

     

    In other words: when the nosewheel is in full deflection and skidding, there is an asymmetric braking force. This asymmetry causes the aircraft to turn. Due to the geometry of the landing gear, the asymmetry always pushes in the opposite direction of the commanded rudder input. The in-game behavior seems realistic and I'm sure the real aircraft would behave the same.

  9. I can duplicate the issue at such low speeds that the aircraft will stop itself.

     

    The reason it stops itself is because when the nosewheel is slipping it's acting as a giant brake. So the fact that the aircraft stops on its own in this situation isn't saying much.

  10. Let's say that the modelling of the turn of the front wheel used to determine the direction of travel does not exactly match the graphical representation of said front wheel, which is probably capped before it gets to 90degrees.

     

    I don't see any evidence that that is the issue. The actual situation was already perfectly explained by Deano:

     

    The reason for turning in the wrong direction is because once the front tyres are sliding across the ground at almost 90 degrees to the direction of travel they are no longer providing any steering force only drag, but because of the offset of those wheels from the rotational axis they are actually stuck out to the side slightly. If you’re trying to turn right the wheels will be to the left of the nose, that drag on the left hand side of the nose is what turns the aircraft left.

     

    https://forums.eagle.ru/showpost.php?p=4046610&postcount=26

     

    I think Stubbie's issue is (as many people have been trying to point out) that he's putting the nosewheel into full deflection too rapidly. If you steadily and smoothly go into full deflection (while maintaining a quite low speed), the nosewheel will not slip.

  11. The RWR doesn't give you "launch" warnings per se, it can only alert you to various radar emissions that it picks up. It has no way of knowing when a missile has been launched, but it will tell you when you're being painted by a radar in missile-guidance mode. In other words, it will alert you when a semi-active radar homing missile is being guided to you, or when an active radar missile has started guiding itself to you.

     

    So with all that said, the M2K probably got you with an IR missile, which does not use radar guidance. And the SA-19 is optically guided, so again no radar guidance involved and no RWR alert.

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