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MobiSev

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Posts posted by MobiSev

  1. FYI, I believe we found out the problem in our server.  Players kept randomly losing control of FC3 planes.  We went into the miz file and found that there was a random failure table set to true for all planes.  This is strange, since we disabled random failures in the mission editor, yet the table still existed in the miz file.  Deleting those tables fixed the problem.

  2. 2 hours ago, Snappy said:

    I don‘t buy that 90% of customers are SP, very few play MP claim that ED likes to put out as its really not clear how they arrive at that data and how it’s defined.If I play 2/3 SP and 1/3 MP in which camp do I end up according to them?

     

    Same, I really don't buy that stat either.

     

    Also, an easy way to not fracture the community with a new asset back is to go the supercarrier route and just simply not let people control the new assets.  That way they can still join servers and see how cool the new units are, thus encouraging them to buy the pack to gain control access.  This seems like a no brainer to me.

    • Like 3
  3. Just now, GGTharos said:

     

    No.   The AIM-120 and AIM-7 (and maybe AIM-9?) got a completely new FM - ie the underlying code and flight model are completely different.  As well, those missiles received a CFD treatment to determine their coefficients of drag and lift.  It also comes with a new autopilot and other fun stuff (tm).

     

    The R-27 and 77 will get that treatment later.   For now, they have had their drag and lift tweaked in the current FM to make them fly much better than they used to, so aside from academic differences, they are on a similar performance level as the missiles with the new FM.

     

    awesome, thanks for the response!

  4. 22 hours ago, StormBat said:

      If you could make playable infantry, I would love a recon soldier with a laser pointer for JTAC.  An anti-tank soldier with Javelin/RPG.  Improved anti-air soldiers.  Of course assault Inf with various guns/rifle.  A demolition expert with fun explosive charges/satchels(when you just have to take out a bunker/enemy position), And a sniper/spotter.   Full immersive/clickable tanks/vehicles  would be amazing too!  Hope something comes out of this Battlefield Productions, I really do.

     

    Well, we already have RPG troops, but a blue equivalent would be cool too!  Well, I guess the RPG troop model could be updated lol.  However, ATGM troops would be a game changer!  I'd be hyped for that.  Basically, infantry need some love lol

    • Like 2
  5. 17 hours ago, PoorOldSpike said:

     

     

    So just to recap, you asked which Blue point-defence units can engage missiles and glide bombs.

    I posted tests with every Blue AA gun and every SAM unit (including long range ones) against incoming Russian KH-29T TV-guided missiles, and the only Blue AD units (AI) that engaged them were the Rapier and the Roland, so that answers your question, at least regarding KH-29T's.

    It'd take me forever to test all the other Russian missiles and glide bombs and I don't have the time, but if you can narrow it down by telling me what specific ones you want me to test, I'll have a crack at it.

    PS- just to clarify, "point-defence" means short range, so don't get them mixed up with longer-ranged "area defence" units

     

    WIKI- "Point-defence is the defence of a single object or a limited area, e.g. a ship, building or an airfield, now usually against air attacks and guided missiles.

    Point-defence weapons have a smaller range in contrast to area-defence systems and are placed near or on the object to be protected"

     

     

     

    Thank you for that.  Prob should have clarified that I was referring to the system's ability to intercept missiles.

     

    11 hours ago, jackmckay said:

    Chapparal - all very lethal. So, Blufor does have quite good IR defences

     

    The chapparal's missile guidance is bugged in DCS.  It will not take an intercept course to the target, but go behind it and make a very high G turn, making it useless

  6. On 1/10/2021 at 10:39 AM, Fri13 said:

     

    The ground units in DCS are not to be in combat against each others, but to be a training assistance for the cockpit simulation to pilot learn a proper procedure to engage them.

    So pilot knows he is going to attack a target X, then procedure for it is this and then learn to do the this procedure.

     

    This is as well why ground units like MBT's and infantry can't be put fight against each others as they annihilate each others in seconds, instead in hours or days of combat. Their purpose is to just sit as targets for air units to attack them with proper procedures.

     

     

     

    yeaaahhh....no lol.  You should see some of the servers in MP lol.  There's some full on dynamic campaigns out there with large ground wars, etc., letting players control the units (shameless plug for Red Storm Rising).  That's why i was wondering about the point defense SAMs on blue.  If there was a counterpart to the red TOR, I was going to put it in the server

    • Like 1
  7. On 1/6/2021 at 6:44 AM, Silver_Dragon said:

    As Blueforce pinpoint systems:
    France:
    -Crotale/NG/Mk.3

    -Mistral

    -VLMica/M/NG

    -SAMP/T 

     

    Germany

    IRIS-T SL/SLS
    LFK NG (on develop)

    MANTIS

     

    Italy

    CAMM-ER

    SPADA

    SkyGuard

    SAMP/T

     

    UK

    Blowpipe

    StarStreak

    Stardust

    CAMM

     

    USA

    Avenger

    IM-Shorad

     

     

    It would be cool if a lot of these were in the game.  And FYI, by point defense, not talking about planes, but missiles, glide bombs, etc.

  8. On 1/5/2021 at 1:46 PM, zerO_crash said:

    There is a difference between not having a flyable module and still being able to join a server, versus not having an asset pack and not being able to join a server. Also, no one ever said that the majority of DCS community is online, quite contrary, according to what ED have stated. Most of us who are in clans fly singleplayer a lot. However just because it´s a rather small percentage online, doesn´t mean that it doesn´t exist. If it´s 2ooo people online right now, then creating servers with specific packs (that as opposed to not having modules, will not let you join a server) will bring that number to 20. That´s the issue. And if multiplayer is not important, then I wonder why ED used so much time with improving net-code, made it possible for dedicated servers and all the other multiplayer implementations.

     

    If that wasn´t enough, we are now moving into a time where new modules released finally feature multi-responsibility aircraft (F-14, L39, C-101, EB-339, Mi-24, AH-64D, F-4 and all the other upcoming multi-seat modules), thus making it optimal to feature multiple human pilots in one session. Flying in those with an AI is a cripple. This is definitely not something that should be neglected!

     


    The Super Carrier is not a flyable module and was still tweaked to work (initially it was set to not let you join MP servers with it too).  The same can be done for asset packs, in fact, it would even be free advertising for them as people would see the units, but not be able to control them.  If they are good, then people will want to have the opportunity to control them.  This is what happened with me and the supercarrier tbh, i saw it in the server and really wanted to use it due to that...ended up buying it

    • Like 3
  9. The SPJ pod works crazy well in comparison to any other jammer in DCS.  I think other jammers might only give you 1 mile before SAMs engage?  I've been able to fly a lot closer with the SPJ before burn through distance.  Same thing against enemy fighters.  You can get a lot closer before they see you on radar.

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