Jump to content

fanqi1234

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by fanqi1234

  1. Is the rear-hemisphere IR sound controlled by different knob than forward-hemisphere IR sound?
  2. Is the "locked" or "tracking" sound played through different audio volume settings than the default "seeking" tone?
  3. OK, I can confirm it's tracking, but I still don't hear any audio tone change even in your trk. Is this expected?
  4. DCS version: open beta 2.5.6.57530 Video: Map: Caucasus Mission: F16 Training mission: "AIM-9 LM Air-Air Missiles" The training mission says two AIM9Ls are mounted on wing tip. In the "forward-hemisphere" section of the mission, when a 9L is selected, the missile is unable to give an IR track/lock tone during the entire time before merge, even though the uncaged seeker is pointing directly at radar lock.
  5. Is this a sim feature because newer aircrafts like F16 and F18 no longer have cooling capability for the old missiles? I did try to turn on the IR COOL switch on F18 but it doesn't seem to affect anything.
  6. Ultimately, I'm trying to use dynAdd to add an AI plane near the player, but I'm not sure how can I task this dynamically added AI plane to attack the player. The unit spawns, does nothing, and tries to land at nearest airport. I tried to use controller pushTask to push an "AttackUnit" task, but after that the controller:hasTask() still shows false. I suspect that's because the "core AI behaviour" determined by the group's Role isn't set, but I'm unable to figure out how to do that in the documents. So, is it a correct way to use pushTask to task a dynamically added air unit using mist.dynAdd? If so then why hasTask shows false after pushTask?
  7. That makes sense, but the name changes only in one direction (switching out) but doesn't change in the other direction (switching in). It just feels a bit strange. Also a bit strange is that the name seems to be the map's creator's player name, and sometimes it's something like New Unit...
  8. In a multiplayer game, if I select a plane to fly, then go to F10, select myself, and click the acquire control button, I lose control to my plane and the plane's name changes. I can regain control by using the same button but the name does not change back. https://www.youtube.com/embed/v-J2q78qxzU?start=41
  9. Version: 2.5.5.40269 1. Edit a mission with a carrier, restrict AA missiles to 123 AIM-9M. 2. Put an F18 on this carrier as Client 3. Run this mission on a dedicated DCS server 4. Using a different PC, connect to this server 5. Select this F18 and ask groud crew to rearm. Observe that all AA missiles have 1000000 available. Note: Only reproduceable when connecting to a remote server. If server itself is the player, the restriction is applied correctly (except pylongs 2/8, which is reported separately). 0001_test_f18_9x_restriction_on_carrier.miz
  10. Game version: 2.5.5.40269 1. Add F18 on an Airport 2. Edit airport's AA missile using the Resource Manager. 3. Disable all missiles except 9M by setting their availability to 0. 4. Enter the mission and select the F18 5. Ask ground crew to rearm 6. Note that on position 2 and 8, all Sidewinder varieties are still available under LAU-115© 0000_test_f18_9x_restriction.miz
  11. The pagefile is set to automatic by Windows. With 32G RAM it seems Windows doesn't automatically set much pagefile. I'll manually set it to double the RAM size later. Thanks.
  12. When I setup the voice chat for the first time, I selected my specific audio device (SoundBlaster Z) in-game, but the voice chat did not work at all. Then I changed the in-game device settings to use "Default", game crashed without crash report. Then I restarted the game, and changed the devices back to "Default", to my surprise, other person's voice came out of Oculus Rift (which is the 1st item below Default), but not the Windows default audio and default communications device (SoundBlaster Z). Then when I changed in-game settings again to SoundBlaster Z while actively connected to a server with correct server-side voice chat setup, it worked. So two problems: 1. The initial settings did not work. 2. The "default" is not Windows default, but appears to be whatever the first item in the in-game audio device list.
  13. We observed this strange voice chat behaviour: - The server's owner, connecting from a different PC and game client that is not the game server itself, can hear everybody. - Each person can hear the server owner. - Nobody who's not the owner can hear any other person who's not the owner. The single working pairs between owner and any other person proves that, in general, there's no problem with port-forwarding settings, and everybody's client has been setup correctly. But what's blocking everybody from hearing everybody?
  14. now LUA is uninstalled, and system variables LUA_DIR = C:\lua\5.1 LUA_PATH = ?.lua;C:\Lua\5.1\lua\?.luac are removed ___ Missions now can be loaded normally. Problem is solved.
  15. Game is re-installed, but the problem remains. error.log: 2010/3/27 03:09 V810271318 20100327 030905 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef" Failed to load weapons database: ./Config/Weapons/weapons_table.lua:13: module './Scripts/Database/wsTypes' not found: no field package.preload['./Scripts/Database/wsTypes'] no file '\/Scripts/Database/wsTypes.lua' no file 'C:\Lua\5.1\lua\\/Scripts/Database/wsTypes.luac' no file './Config/Weapons/\/Scripts/Database/wsTypes.lua' no file '.\lua-\/Scripts/Database/wsTypes.dll' no file '.\\/Scripts/Database/wsTypes.dll' no file 'c:\games\LOFC2\bin\x86\stable\lua-\/Scripts/Database/wsTypes.dll' no file 'c:\games\LOFC2\bin\x86\stable\\/Scripts/Database/wsTypes.dll' no file '.\lua-.dll' no file '.\.dll' no file 'c:\games\LOFC2\bin\x86\stable\lua-.dll' no file 'c:\games\LOFC2\bin\x86\stable\.dll' ------END OF ERROR.LOG------ file C:\games\LOFC2\Scripts\Database\wsTypes.lua exists. Now i'm attemting to remove the LUA engine I installed to c:\lua last year when I tried to learn it.
  16. I'm now re-installing the game to c:\games\LOFC2. topdog: I set them all (for launcher, simulater exe), but I think that should not even matter at all since this is years after 1.1b for vista. I also own the whole folder and have full control ( i set that even before installation)
  17. Yes it is a laptop. DCS can at least run on it, so I thought FC2 should also be ok.
  18. Another symptom: "LockOn FC2 Multiplayer" won't start anything.
  19. The following is the content from FC2\Temp\Error.log 2010/3/27 02:16 V810271318 20100327 021625 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef" Failed to load weapons database: ./Config/Weapons/weapons_table.lua:13: module './Scripts/Database/wsTypes' not found: no field package.preload['./Scripts/Database/wsTypes'] no file '\/Scripts/Database/wsTypes.lua' no file 'C:\Lua\5.1\lua\\/Scripts/Database/wsTypes.luac' no file './Config/Weapons/\/Scripts/Database/wsTypes.lua' no file '.\lua-\/Scripts/Database/wsTypes.dll' no file '.\\/Scripts/Database/wsTypes.dll' no file 'C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\lua-\/Scripts/Database/wsTypes.dll' no file 'C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\\/Scripts/Database/wsTypes.dll' no file '.\lua-.dll' no file '.\.dll' no file 'C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\lua-.dll' no file 'C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\.dll'
  20. I've installed and activated the LockOn:FC 2 but when I try to launch any mission, the program will show the "loading...." page, show a picture with two planes, and then the "loading...." page, and then directly go to the "debriefing" page (which has the "FLY AGAIN" button, etc). Firewall and anti-virus have been deactivated. I tried the "Run As Administrator" compatibility option but nothing changed. My system is Windows Vista Home Premium, fully updated CPU: Turion64 TL-56 MEM: 2GB Graphics: ATI Xpress 1150 with 256MB shared MEM The machine can run DCS:Black Shark (although, very slow). --------------------------- Cause: If you have your own copy of LUA interpreter installed, you might have set system or user variables LUA_DIR and LUA_PATH. When LOFC2 tries to load its lua scripts, the "current directory" of the running LOFC program will be changed by these two variables. Therefore, it will try to load weapon configurations from directories like c:\lua\5.1 instead of c:\games\LOFC2. Of course, there has no such file. Solution: delete system or user variables LUA_DIR and LUA_PATH if problem remains: uninstall your LUA from control panel. __ Thanks to anyone replied this post.
  21. sunwolf was talking about the difference between looking directly at running rotors and looking at a VCR recording of rotors: one is just a circle, the other is flashing pictures. If the DCS is used as a tool to make short movies, then the rotors' flashing effect is ok. However, if the DCS is played as a game, or a flight simulator, the player shluld not see clear pictures of rotor blades, but just a circle instead, when the blades are moving at a very high speed. compare these two pictures: http://www.hovercontrol.com/listman/listings/images/3_3.jpg http://en.wikipedia.org/wiki/File:LAPD_Bell_206_Jetranger.jpg
×
×
  • Create New...