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sreventon

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Everything posted by sreventon

  1. R-33 and R-37 missile for use with Mig-31BM, the link is below http://www.digitalcombatsimulator.com/en/files/2087361/ Since these two missiles are designed for this plane, it's highly recommend to use with this mod plane. But, it's fine if you want to put them on other planes. The original R-33 missile in the game do not have the data about firing range, I figured out and put a roughly correct value in the spot. MAJOR UPDATE: - Special thanks to the model and data provided by FlankerRacer, lots of time saved and progress is boosted - Completed animated model of R-37 model is now available BUT - R-37 is behaving a bit weird now, maybe it's the way it is Feature: - Fixed R-33 missile, no need to using LA override - Original R-37 missile, might be able to against Aim-54 on the future F14 dlc (but I know R-37 was designed to attack AWACS, as Wiki said) TODO: - Testing and correct the data of R-37 Usage: To use these missiles, you need to these two lines to the pylons of your plane's lua file. { CLSID = "{R-33}" }, { CLSID = "{R-37}" }, If you are not familiar with editing scripts, it's fine, I provided the corrected lua file of Mig-31BM, and you just need to copy and overwrite to the same file in Mig-31BM mod folder. Attention: Because the Mig-31BM mod does not allow redistribute, I'll never pack this mod with it at this moment. R-33 in this mod will be deprecated if ED fix the original R-33 in the game. Link to this mod is below: https://www.digitalcombatsimulator.com/en/files/2113425/ Source is available on github now: https://github.com/sreventon/R-37missile
  2. In fact I'm noob to 3d max, I made the model in autoCad and exported to it.
  3. R-33 and R-37 missile for use with Mig-31BM, the link is below http://www.digitalcombatsimulator.com/en/files/2087361/ Since these two missiles are designed for this plane, it's highly recommend to use with this mod plane. But, it's fine if you want to put them on other planes. The original R-33 missile in the game do not have the data about firing range, I figured out and put a roughly correct value in the spot. MAJOR UPDATE: - Special thanks to the model and data provided by FlankerRacer, lots of time saved and progress is boosted - Completed animated model of R-37 model is now available BUT - R-37 is behaving a bit weird now, maybe it's the way it is Feature: - Fixed R-33 missile, no need to using LA override - Original R-37 missile, might be able to against Aim-54 on the future F14 dlc (but I know R-37 was designed to attack AWACS, as Wiki said) TODO: - Testing and correct the data of R-37 Usage: To use these missiles, you need to these two lines to the pylons of your plane's lua file. { CLSID = "{R-33}" }, { CLSID = "{R-37}" }, If you are not familiar with editing scripts, it's fine, I provided the corrected lua file of Mig-31BM, and you just need to copy and overwrite to the same file in Mig-31BM mod folder. Attention: Because the Mig-31BM mod does not allow redistribute, I'll never pack this mod with it at this moment. R-33 in this mod will be deprecated if ED fix the original R-33 in the game. Link to this mod is below: https://www.digitalcombatsimulator.com/en/files/2113425/
  4. Nevermind, I just figured out another mod contains this mod
  5. Any idea why??:noexpression:
  6. After doing.some tests, I found out the AI knows the correct range to launch the missile, so the problem has to be the connection to the HUD scripts. But still, nowhere to be found. Any idea?
  7. I'm working on the R33 missile for mig31 mod (in FC3-based cockpit), the range indication for missile is incorrect and need some tweaks. Maybe I missed something but I couldn't find the related files to correct that, so that one of the question. If there is no such thing, is there anyway to make a file in the mod's dir to override the info locally?
  8. Topic moved, please delete.
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