Hi, I have a problem with using MOOSE.
AI unit is no longer spawns in multiplayer if AI pilot is ejected from plane.
Below is my code.
local SpawnCleanUpInterval = 60
local SpawnMaxUnitsAlive = 1
local SpawnMaxGroups = 0
local SpawnTemplate = { "AI AJS-37", "AI F-5E-3", "AI M-2000C", "AI MiG-21Bis" }
local SpawnTime = 60
local SpawnTimeVariation = 0
local SpawnZoneTable = { ZONE:New( "Battle Zone" ) }
local SpawnAI = SPAWN:New( "AI AIRCRAFT" )
:InitCleanUp( SpawnCleanUpInterval )
:InitLimit( SpawnMaxUnitsAlive, SpawnMaxGroups )
:InitRandomizeTemplate( SpawnTemplate )
:InitRandomizeZones( SpawnZoneTable )
:SpawnScheduled( SpawnTime, SpawnTimeVariation )
Thanks.