Jump to content

OMEGASquad

Members
  • Posts

    4
  • Joined

  • Last visited

  1. @Rhino Thanks a lot for your support. You understood my idea perfectly right. This thread has not been started in order to know how to cheat. Indeed I am solely heading for replication of in-game information to that hardware. What seems to be redundancy for some people can be helpful for other - and redundancy does not hurt anyone. @All Please don't get me wrong - there is no intention here to take the realism out of the game - there shall be no automatic counter-measures release or anything else what does not resemble the true system. The aim of this thread was solely to know whether it is possible to support the player in case his hardware allows that - just like GGTharos who had yet another great idea on how to add to the value of the game with a custom tool telling about fuel status. Well, now I do know the answer: ED provides the powerful LUA Scripting interface for its simulators. This was actually all I was searching for.
  2. @GGTharos Thanks for your helpful reply - I will investigate on the LUA interface and try to get familier with this opportunity. @Feuerfalke Well, I think the comparison is not too bad: I see a severe competitive difference between view steering via keyboard and looking-around via a visual tracking system. This is like a bicycle messing with a car and the same applies to the throttles: There should be no restriction just because there could be a competitive advantage for one system or the other. Sorry that we do not share the same opinion - this thread was not to try to talk anyone into a new throttle. Sorry if that was what you understood.
  3. @Viper You are right - if visual contact is required then my example is a bad one, Sorry. Furthermore, I did not mean immediate impact warning, but warning about possible impact because a missile launch has been detected. I indeed want to preserve the realism of the vehicle. However, even though the missile launch warning system is not valid for BS it could be a realistic feature for the other modules to come. The intention of my example was solely to visualize WHY the MFD Plugin would be a good thingy - feel free to imagine what many other REALISTIC information about the helicopter the plugin could display... @Feuerfalke If I understand you correctly you believe that enhanced support for the X52Pro would outcompete people who do not have this item? Then you do also have to consider removal of TrackIR Support, because THIS system is the REAL advantage - 6DOF is such a neat thing in aerial combat. One other thing: If you fear that X52Pro Throttle will be such an advantage in the game, then why not get yourself one via ebay? I got mine for 25Euros - not too expensive, is it? Bei ebay Deutschland sogar. Check den Verkдufer nadine120981 - der verkauft gelegentlich X52Pro Throttles ohne Joystick - im Zweifelsfall einfach mal per privater Nachricht anfragen.
  4. Hi, I am new to this forum, but I have been around for a while and neither did a search for x52 dig up information about this topic nor was it ever mentioned in the large Forum FAQ section which I scanned through from beginning to the end. :smartass: When BS is released I would prefer to play it with my Saitek X52 PRO Throttle. The throttle comes with an interactive MFD, which can be controlled by the flight sim application or a respective plugin gathering information from the flight sim. With the help of the MFD SDK anyone can implement a plugin for this purpose. The plugin can retrieve in-game info about the flight status and displays these on the MFD. :thumbup: With this feature, you could display "Incoming Missile" and change the LED for the Chaff & Flare Release Button on the Throttle from green to red when the threat of an impact is imminent. You could display Gear and Trim Status or Waypoint Information when it changes and there is endless more potential in this feature. :joystick: Please have a look at this page for more information about the interactive MFD: http://saitek.com/uk/prod/x52pro.htm BS seems to become a brilliant flight simulator and it would become perfect if you added support for the MFD SDK. This could either happen by providing an API so advanced users can implement the MFD plugin on their own OR by having the MFD functionality realized directly by the ED Dev Team. As I am a software developer on my own I would prefer the first solution, as there is an infinity of possibilities for the fan community. Anyone could contribute to this feature. What would you say - wouldn't that be a perfect addition to the TrackIR feature BS already comes with?
×
×
  • Create New...