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timber3000

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Posts posted by timber3000

  1. Hi, I've been playing with the editor for years.  But always for single player missions/campaign. 

     

    But, I would like to try to build a coop campaign...  However, I want it to be realistic.  Therefore, I want to use the same kind of structure a real strike would use...  A SEAD flight, a CAP/Escort flight, the strike package, etc.  So all missions would need those role to be fill. However, One of my mission for example would require 24 players to do that.  Every plane has it's job to do and the mission cannot work if a part of it is not done.  A strike package only would die from SAM, a SEAD package would die without an escort, etc.

     

    So, Is there a way to have an ai take the place of a "client" if the slot is not taken?  That way, if you want to play with your buddy but only have 4 on a mission that require 10, the ai take 6 spot and the mission can go on... within the limit of the ai.

     

    P.S.:  I have never use lua.

  2. In mission 7, there is an hercule that block the ramp traffic... It move from parking 09, make a left and stop before the taxiway coming from the right. The three other mirage are block by it.

     

     

     

    Is there something i'm doing wrong?

     

     

    On Latest OB.

  3. Hi, the l39 has one engine, but it has two stage. N1 tell the rpm for the low pressure conpressor while N2 give you the rpm for the high pressure compressor.

     

    Both compressor are not connected by a shaft, therefore not turning at the same speed. that why you have two reading.

  4. It already been reported. The ai try to do a vertical takeoff. So, they stay on the runway full throttle until they burn enough fuel to takeoff. By then, they are out of fuel and land.

     

    By reducing there loadout to two sidewinder, you maie them light enough so that they can takeoff. Adding more weight will make them stay on the ground until they burn enough fuel. Just fly around, you'll see. They will takeoff eventually.

     

    As to the second question, is it worked on? Can't tell. On other thread, it's been said that since it's the AI, it's ed problem...

  5. Working on a mission that include multiple flights. All flights are essential for the mission (sead, cap, etc). Is it possible to build the mission so that the player can choose which plane he fly (let's say by setting them as client instead of player) but to have the vacant plane to still activate?

     

    So far, by setting them to client, i can choose the slot i want, but the other are not present.

     

    I know i can do one mission for each role, but i'm trying to see if there is another way.

     

    Thank

  6. Very good campaign so far. fantastic job.

     

    Just a question about mission 4:

    - once arriving at the target, i use the dmt and get connected to the targets. From there, i can use the rocket (the laser is letting me know where are the bad guys) but is there a way to use the maverick (tvmv). They connect to the laser position but i cannot change the mod not i can t lock the maverick to their targets.

     

    - could someone help ?

     

    thanks in advance

     

    best,

    Cobra

    Once you select the target with the laser, you need to uncage the maverick, that will put it pretty close to your target. Then, you need to change the sensor so irmv is showing on the hud(would be sensor select aft). Then press dmt down/action for the lock. Unless the target is moving, you shouldn't need to slew around. Your then ready to fire.

     

    Hope this help... Even if it two week later.

  7. I encountered the same problem. I had previously moved Normandy and NTTR over from my OpenAlpha install after updating to 2.5. I ran update and repair. The updater recognized NTTR but not Normandy, which prompted me to search around in the Module Manager.

     

    Within the Module Manager, it showed that I had a valid install and serial number. I clicked on the DRM button and looked around in the activation window, but did not re-activate. When I closed it out I saw an option to install Normandy.

     

    I clicked on the link that said install and the updater started downloading about 4GB of data.

    I'll give it a try... Finger crossed.
  8. My understanding of how a fuel system work on an airplane is this: the fuel pump are in the internal tanks. Therefore, if no internal fuel, no fire...

     

    Your external tank feed the internal one. But they are not connected directly to the engine. Same with wing tank, they just feed the fuselage tank. That why the fuselage tank is always the last to empty.

     

    I have no experience on the harrier, but that how it work on most plane anyway.

  9. From my understanding, heli experience is of limited value, perhaps even counter productive. There appears to be a few gotchas that helis don't suffer from (or at least less than the harrier). Insufficient power for hovering is uncommon for a heli but not for a harrier. Helicopters can fly sideways but IIRC this is dangerous in the harrier; I seem to remember there are control authority issues in some circumstances too.

     

    Basically the harrier is not as forgiving so be careful!

    I don't know how marines pilots are train, but RAF pilot had to take a six hours flight training in chopper before transitioning to the harrier. At least in the beginning.
  10. Hi, for the freq, look at the lane above the callsing (texaco, arco or shell), on the left of the comm checkbox, there is a box with the freq to change.

     

    The gs mean ground speed, so the ias won't match that value. For exemple, in order to acheive 300kt ias at 25000ft altitude, you need to set 450kt in the editor. But that same 450kts will only give you 275kts ias at 30000ft.

     

    Hope that help.

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