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Posts posted by flywaldair (Skynet dev.)
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try adding a little deadzone to the tdc axis. that solved the exact same issue you describe.
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On 8/14/2021 at 6:14 PM, ruxtmp said:
One question to the group, what is the lua code to add a node to the command center? Is it the same script as adding a node to a SAM or EWR?
Yes it is, see:
https://github.com/walder/Skynet-IADS#power-sources-and-connection-nodes
If you need further support join the discord group: -
Improved harm detection is wip for 2.7 join the discord for skynet support https://discord.gg/YaYgwNErP2
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HARM defence behaviour is off in 2.7 I am working on an improvement
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On 2/23/2021 at 10:40 PM, felipexlr50 said:
Very nice script, I have being using in my mission and work well with Moose A2ADispatcher.
I have a question, is there a variable or a function that can check if one enemy aircraft is being detected and then I can trig a trigger action?Thanks! Not currently.
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On 2/10/2021 at 9:02 PM, Toothless said:
Hi!
How can I turn off debug info (any info on clients screen)?
I made this:
do
redIADS = SkynetIADS:create('UAE')
redIADS:addEarlyWarningRadarsByPrefix('EW')
redIADS:addSAMSitesByPrefix('SAM')
commandCenter = StaticObject.getByName('Command-Center')
redIADS:addCommandCenter(commandCenter)
redIADS:getSAMSites():setGoLiveRangeInPercent(70)
local sa15 = redIADS:getSAMSiteByGroupName('SAM-SA-15-PD_EW_EAST')
redIADS:getEarlyWarningRadarByUnitName('EW-east'):addPointDefence(sa15)
local sa151 = redIADS:getSAMSiteByGroupName('SAM-SA-15-PD_B1')
redIADS:getSAMSiteByGroupName('SAM-SA-11-3'):addPointDefence(sa151)
redIADS:setupSAMSitesAndThenActivate(80)
endAnd script shows me this info:
Check the debug settings: https://github.com/walder/Skynet-IADS#setting-debug-information
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Great mod!
I noticed when landing in Hama on the Syria map, the prowler bumps in to the hangar when parking since the wings are wider than the hangar. It then explodes. Is there any way to configure it to prevent it trying to enter the hangar? -
New release see first post of this thread.
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On 12/30/2020 at 8:43 PM, bmbpdk said:
Sorry for asking, but how do i install this script?
Im hoping to use it with DCS Liberation, since dynamic campaigns in DCS is still just a dream.Skynet is part of DCS Liberation, check the plugins
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well I must correct my statement it occurs less after I removed the hotplug config val. still some crackling from time to
time
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I also had this crackling sound issue on my reverb. after much testing I removed the usb hotplug disable option mentioned here: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/game-performance-ac/253147-disable-hot-plug-devices?t=251377
after that the crackling was gone
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good tip ????.
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Thanks for your Feedback Frago007.
Skynet stumbles when Units are removed or added in the manner you described. I have put some thought in to adding an autogenerate that would behave similar to as you described.
But it may take some time until I am at that point. There is still al ot of stuff in the backlog I want to add first, see:
https://github.com/walder/Skynet-IADS/projects/1
If you want to be up to date on Skynet, join the discord Server:
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Since ED has fixed the underlying bug, I have published a updated version of Skynet:
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Thanks for the fast response on this one. I was getting flak (no pun intended) from Skynet Users on the crashes resulting from the AI on off function.
A Skynet release with the workaround removed has been published:
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Thanks BIGNEWY and Flappie. I will keep your demo mission to check when I can remove the temporary fix from Skynet.
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@Jeffdude: thanks for the nice words! Just wait until the new features I am working on are released.
I have published an update to Skynet:
https://github.com/walder/Skynet-IAD...ses/tag/v1.1.2
Let me know if that resolves the issue.
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I still believe this is something ED should look into @flappie can you inform them?
For the meanwhile I have published an update to Skynet that prevents the crash from happening:
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I saw some error logs with that bug. The dll crash is something that not should happen via LUA scripting. If it is indeed due to a partially damaged radar I might be able to work around that in LUA. I will check if the error is consistently reproducible as WRL11 described.
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Im sure the unit exists as Im copy and pasting its name from the ME into the script. I think its all a little beyond my simple Mancunian brain TBH :-). Im sure there will be a dot or dash or bracket Ive stupidly missed somewhere.
BTW - THANK YOU for this- even in the forms I can get it to work (eg basic IAD set and with Air Dispatcher) it adds a lot to my enjoyment of DCS.
You're welcome! By the way if you need support join the Skynet discord channel:
It's easier to share missions there. It might well be that there is a bug in the command center part. I am currently rewriting the radar coverage code to get rid of micro stutters in large multiplayer issues. And some where on the backlog is the command center code.
I'm 1/2 Mancunian and was able to write an IADS, im sure you will be able to wrap your head around the more advanced setup features :thumbup:
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Hi
Im struggling more than 1 command centre to work. If I use just one the IADS behaves as expected and the requested degug behaves perfectly. If I add a second, the IADS seems to behave as expected by there is no debug information. The only thing that appears is the header with no further details.
Ive set the code out various ways. Any help greatly appreaciated.
Heres how, in general ive been setting it out:
local commandCenter = StaticObject.getByName("HQ 266th AAMB Poti")
redIADSPOTI:addCommandCenter(commandCenter)
local commandCenter = StaticObject.getByName("HQ- 643rd AAMB Gudauta")
redIADSPOTI:addCommandCenter(commandCenter)
Ive also tried:
local commandCenter = StaticObject.getByName("HQ 266th AAMB Poti")
local commandCenter = StaticObject.getByName("HQ- 643rd AAMB Gudauta")
redIADSPOTI:addCommandCenter(commandCenter)
I originally wanted to have three discrete areas (POTI, GUDAUTA and TIBLISI) but ive given up on that as muliple iterations just seem to activite the first and ignore the rest.
Thanks
Did you check possible error messages in the dcs.log? Seems like you are referencing a unit that does not exist.
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We've got a mission where the Moskva is in, which can only be recognized by IADS as an EWR. However, it's loaded with cruise missiles and engages our CVBG.
I've tried writing an exception, but I think it's crossed between being a SAM and an EWR, so the SAM commands won't work on it and vice versa.
Any thoughts, aside from just deleting the ship?
[color=#B9BBBE][font=Consolas] [/font][/color] [font=Arial][size=2]local moskva = redIADS:getEarlyWarningRadarByUnitName ('RED EWR moskva') [/size][/font][font=Arial][size=2] if moskva then moskva:setEngagementZone(SkynetIADSAbstractRadarElement.GO_LIVE_WHEN_IN_KILL_ZONE):setGoLiveRangeInPercent(10) end[/size][/font]
For the moment ships can only be used as EW radars. I use the AI on off feature to turn SAM sites on and off. Unfortunately that does not work for ships. Maybe at a later date I will add some workaround for ships.
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It's on the backlog already:
https://github.com/walder/Skynet-IADS/projects/1#card-41230405
It will support many more configurable options to turn on and off a SAM site.
Skynet: An IADS for Mission Builders
in Scripting Tips, Tricks & Issues
Posted
yes, as soon as I have a few hours of time to add it