

Balzarog
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Posts posted by Balzarog
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I’ve noticed on startup that the cylinder head temperature (CHT) gage is pegged at 150 before starting the engine, and doesn’t move at all while the engine is running on the ground or in flight. This could be a problem since the specs require we keep the CHT above 125 degrees C during flight. Has anyone else noticed this? I would expect the CHT to be ambient temperature during a cold start and gradually rise to the 150 degrees C as it warms up.
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Yes, lets keep things in perspective, see how much larger the CARTRIDGE is. That is the powder behind a barely larger bullet.
Now, here is how much larger the .50 cal is compared to the x54r:
So, 4 of those 7.62's are suppose to do the same damage as 6 of the 50's? Why would they even have put in larger guns in ANY aircraft if that gun combination was so powerful....hmmmm?
Most of the earlier WWII fighters were equipped with guns that were about 0.30 Caliber. Most were upgraded as the war progressed because of the increased armor on later model airplanes.
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How about using an apples to apples comparison instead of an apples to oranges. Compare the
I-16 7.62mm rounds, rate of fire, and gun spacing to the Spitfire Mk IX 0.303 caliber rounds, rate of fire, and gun spacing since they are both basically 0.30 inch instead of the P-51’s 0.5 inch rounds. You’ll have a much more accurate comparison for how effective the I-16 might be.
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The starter sounds are missing, they neither play when you spool up the flywheel or when you engage the clutch to crank the engine.
Getting the M-62 radial to start is quite difficult at the moment, as there is no indication if the flywheel is ready.
BR,
Hendrik
I must confess that the engine has started for me on the first try, every time for about a dozen starts. I follow the specified start procedure EXACTLY. While the starter spool up sound is nice, it isn’ really necessary. Follow the procedure and left-click with the mouse on the pull-push switch and count to 12. At 12, immediately right-click on the switch. Hold the right-click until the engine starts. The only thing I do that isn’t in the instruction, is to crack the throttle about an inch, as I do with every other reciprocating engine that I have. Follow the instructions, and the engine should start first time, every time.
As a side note, i’ve never heard the inertial starter in the -190 spool up either.
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While the supplied manual is rudimentary, it has very good graphics of the instrument panel and views of the cockpit with each switch, gage, and control itemized in English. The cockpit is very simple, unlike the -109 or -190, so it takes only a couple of times to learn the switches and gages. An English cockpit, while nice, isn’t really necessary if you read the instructions.
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I have taken off in the I-16 about four times now, and haven’t crashed once. I advance the throttle gently, dance on the pedals, and get the tail up as soon as possible.
Be aware that the tail wheel is linked to the rudder, so getting the tail up as soon as possible (like the spit) should make takeoff less difficult. I must admit that i’ve flown the I-16 in “the other WWII Eastern Front” game, so that might have helped. Now if I can just get the gear up ....
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Outstanding!!!! The master has arrived.:book:
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I apologize and do beg pardon because this was already implemented before it even came out. Why was it removed in the first place if it was accurate?
I don’t believe anyone on this forum can answer that question. That is something that only the module designer can provide. The video you attached showed a very rudimentary model at what seemed very early in the process. Perhaps the sound scripts conflicted with some other part of the model. If the lack of the starter flywheel sound really bothers you, submit a bug report.
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For crying out loud, it’s Early Access!
According to specs on “the other WWII Eastern Front” flight combat game, it has ground adjustable trim tabs, the same as all the other WWII airplanes, except the P-51. The Spitfire is the only reciprocating European fighter in DCS that has an actual elevator trim. The Germans have only an adjustable horizontal stabilizer (angle of incidence), which isn’t a true trim tab. None of the Europeans have adjustable roll trim, so the developers have to program the “straight and level flight model” for a specific true airspeed.
Give the developer some slack.
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I’ve followed the starting procedure in the rudimentary manual step by step about half a dozen times, and it has started on the first try every time. I crack the throttle about one inch, the same as I do on every reciprocating engined airplane that I have. I really think the key is switching the pressurization valve from 12 O’clock to 9 O’clock for three seconds, then switching it from 9 O’clock to 6 O’clock for three seconds, then switching it back to 12 O’clock. Check the fuel pressure gage to ensure you have at least 1 atm pressure.
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It does - tested it this morning :-)
Thank you for confirming that. My wife usually doesn’t allow me to fly until after supper. :music_whistling:
Another thing I noticed, and this might be just an issue with my Warthog, when I move my ailerons, my elevators move slightly. When I move my pitch, my ailerons move slightly. I don’t know if this is some sort of “auto coordination” or a bug. I need to test it on one of my other taildraggers.
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You don't fly around with flaps deployed if you want to do it right
And you know this from what quoted historical source? Military pilots of WWII era always found ways to make their jobs easier, even though it was not the “required method.” I remember reading an account of U.S. Marine and Navy pilots in the Buffalo or Wildcat not cranking down the gear in the specified manner. Instead of cranking, they would unlock the gear, start to crank it down, and then rock the plane from side to side to allow gravity and inertia to lower the gear. Strictly unauthorized, but much faster. How do you know that Soviet pilots didn’t use similar unauthorized methods to easy their flight?
Also this aircraft had ground adjustable trim tabs in the elevator and ailerons that were set to fly straight and level at a specific true airspeed, exactly the same as the Bf-109 and the Fw-190.
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I´m not saying that the I-16 won´t be fun - I actually really consider buying it.
But it´s going to live in an empty world for quite some time I guess, other than attacking ground targets.
Offcourse the BF-109K and FW-190-D9 can be used, but historically seen I doubt they ever met and You must be a machocist to fight with them.
I´m not asking for a fully simulated adversary, but just a simple AI BF-109E or maybe even better - a Brewster Buffalo F2A (Finnish vs Soviet).
The Developer has already included a number of skins for the I-16; Spanish Nationalist, Spanish Republican, Finnish, and I think some others. Just do quick missions or create missions with the historic adversaries. Now you have adversaries. They don’t have to be existing German aircraft!
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Adjusting mixture would be important at high altitudes, but since the I16 isn't going that high, you can probably disregard it.
Don’t know about that. According to the specifications for the I-16 in “the other WWII Eastern Front” flight game, the I-16 ceiling is more than 20k feet. Anyway, the mixture is supposed to be automatic when set to normal (all the way fwd).
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According to the I-16 specifications in “the other WWII Eastern Front” flight game (I flew it there last night to compare the two flight models), mixture is automatically controlled when the mixture is in normal. Those specs say that you can move the control out of normal to manually control the mixture (but why would want to other than to test it).
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Agree with all this.
Quick fix for Mixture, please!
Ability to map a couple of buttons to increase (gradually) decrease (gradually) would be great :]. Having Mixture control limited to on or off is a bit rough hehehe.
In the specifications description for the I-16 in “the other WWII Eastern Front” flight game, it states that the mixture is set to normal (I believe that’s the term), and the mixture is automatically adjusted while it is fully forward in the normal position. You can manually adjust mixture by moving it back out of normal. Unless the Developer provides us with expanded specifications in the manual, I don’t know of any way to check it outside of trying to adjust the mixture control in flight and watching for RPM changes. So, we’ll just have to trust that the DCS model works the same.
Also, for what it’s worth, those specifications also stated that the tail wheel is connected by linkage to the rudder. That one we can test by using an external view to see if the tailwheel moves as we use the rudder pedals. I haven’t had time to test it yet.
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That and engine RPM.
I have a Warthog H.O.T.A.S., and I mapped the prop pitch (RPM) to my left throttle. Works perfectly.
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To hell with it! I bought it anyway. :D
Having flown it in both VR and TrackIR in another flying combat game, I bought it on 5/10 when I got the e-mail of the news sight unseen. Everyone just has to accept that this is an early release module, so it WILL have it’s issues. Report them and wait patiently for OctopusG to work them out.
I shoutout an extremely well earned WELL DONE!
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Congratulations on this EARLY RELEASE little gem! I put “EARLY RELEASE” in caps because there are some folks out there who will focus on, and complain about bugs and issues that just need to be worked out during the process. I love flying the WWII prop jobs, even though I suck at landing them, so I bought this on 5/10 as soon as I read about it, knowing that there would be some issues to be overcome. This is probably the most complete and bug-free early releases i’ve seen so far in DCS. You folks have done a fantastic job with the I-16.
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nope. we only got it for ailerons and rudder, but not for the elevator for some strange reason.
i think it doesnt make much sense that they refuse to give us elevator trim tabs. they were there in real life, and im of the opinion, that this should not only be here for the 109, but for all warbirds on all surfaces where the real life counterpart had them.
They "refuse" to provide "in-flight adjustable trim" because the "real life" airplane never had them.
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i dont know how about you but this one looks like ground adjustable trim tab for me
You are absolutely correct about it being a GROUND adjustable trim tab. The elevator, ailerons, and rudder have trim tabs that are adjustable by the ground crew only. They are NOT adjustable while in flight. The only adjustment you can make in flight is to the incidence angle of the horizontal stabilizer. The elevators are attached to the trailing edge of the horizontal stabilizer. You can use the wheel in the left side of the cockpit to adjust the horizontal stabilizer angle of incidence to compensate for higher or lower takeoff weight of the airplane. It is NOT a trim tab like those in the P-51 or the Spitfire.
The Misc tab in the options menu provides you the opportunity to pretend you are part of the ground crew and "fine tune" your pitch, roll, and yaw for a specific ATA, but you still can't adjust them th flight.
That is how it was in "real life." The Fw-190D is the same as the BF-109k-4.
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And the moaning army strikes back again.
Jeez ¡¡¡
Really? How about they do all these little low-hanging fruit fixes AFTER they incorporate the multiplayer Co-Op positions that they promised more than four years ago, or at least tell us the status of that release? Talk about ignoring the 800 pound gorilla in the copilot's seat.
Starter sound missing
in Bugs and Problems
Posted
I read in one of the threads that is what one of the users does, but as I said, I open the throttle about an inch, and it starts first time, every time. I use the same throttle setting on all my airplanes. The only time i’ve Ever used a full throttle to start a reciprocating engine was on my old cars, and that was only to open the choke.