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sparkchaser2010

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Posts posted by sparkchaser2010

  1. These conversations always interest me and as Mvsgas has stated, the details for each aircraft block and user is extremely vast. I would love to have the other variants as much as the next person even if it is constrained to a 2007 specific reference point, but the work needed to do so would take quite a bit of time. From experience the 3D and graphic portion would be the easier points while the coding would be where the most time is needed. I would settle for a P&W option of the current module and AI versions of the rest ;) but I digress...

     

    If the module could expand to other blocks it would increase the selling point much like the F-14 module.

  2. Wrapping up these very soon, with all the accurate tail numbers I could find and Roughmets. Used the ED Template, maybe someday these will have 4K textures.

     

     

     

    rLdADTE.jpg

     

     

    wDyF0tm.jpg

     

     

    iwre8IK.jpg

     

     

    80-024 - Desert

    82-028 - Desert(57 ATG)

    78-480 - Desert

    78-511 - Desert

    78-538 - Desert

     

    80-010 - Flanker(65 AGRS)

    78-470 - Flanker

    78-489 - Flanker

    78-504 - Flanker(57 ATG)

    80-515 - Flanker(65 AGRS)

    78-532 - Flanker

     

    78-494 - Splinter(57 ATG)

    78-509 - Splinter

    • Like 1
  3. I would like the ED team to invest only 10 minutes and put a parameter to support NORMAL and ROUGHMET in FC3.

     

     

    One can only hope that FC3 is updated at some point. Really like the 4K textures!

  4. Two Questions...

     

    A.) Any update on when the F-16 Skins are gonna hit the streets?

     

    Very soon, let's say 2 weeks? :lol::megalol:

     

     

    Seriously almost ready but the download size is not for the faint of heart. 500mb just for 5 skins, luckily I'm breaking them up by livery.

     

     

     

     

     

    B.) any Chance you can reskin the VPC Ambulance as an White Air Force Maintenance Truck?

     

     

    I so wish we had some bread van ground vehicles, would really help with the immersion.

     

     

     

    Like that?

     

    MNXtruck.jpg

     

     

    That's pretty cool, didn't see that one when scrolling through the VPC vehicles.

  5. Did you make all ARGS livery original yourself?

     

     

    I did, based on my previous F-16C B52 AI versions I did last year or so. Been working on these for a few months now off and on.

  6. Getting close to having them all ready to go...

     

     

    UJCEbgz.jpg

     

     

    KyULKiW.jpg

     

     

    jbqMpIT.jpg

     

     

    fedJrbW.jpg

     

     

     

    Been doing some USAF skins for the VPC NATO stuff as well.

     

     

    OacNIhw.jpg

     

     

    Busy day at Nellis AFB, really adds to the immersion.

     

     

    5grbOkV.jpg

  7. Playing around with weathering and that red bort color. Red in-game really does pop more than others it seems. Now if I could get a handle on creating a truly flat finish.

     

     

     

    Gt33VjT.png

     

     

     

     

     

     

    kJJJ0tO.png

     

     

     

     

     

    uXYsNox.png

     

     

    a9m68O3.png

  8. Nice :thumbup: however IMHO the colors a bit oversaturated (mainly side numbers)

     

     

    Definitely something I've noticed too, I've got a good source for the true color and I'm working my way through them. Thank goodness for PSD layers and text styles! lol

  9. Just started work on 64th AGRS skins, with the goal to showcase every tail number used. These will not have dynamic tail numbers and will be one skin per tail. I've compiled the list below with those in bold complete. I'm most of the way through using the official templates. Just shooting for accurate representations of these as I was apart of Viper AMU and the 64th AGRS. Will post some screens soon.

     

    64th AGRS

     

    84-220 - Desert

    84-236 - Desert

    87-267 - Desert

    86-269 - Desert

    86-283 - Desert

    86-291 - Desert

    87-307 - Desert

     

    83-159 - Flogger

    86-220 - Flogger

    86-272 - Flogger(64 AGRS)

    86-280 - Flogger(64 AGRS)

    86-299 - Flogger

    87-321 - Flogger

     

    86-273 - Arctic

    86-280 - Arctic(64 AGRS)

    87-313 - Arctic

     

    84-244 - Flanker(57 ATG)

    86-251 - Flanker

    86-271 - Flanker

    84-301 - Flanker

     

    86-272 - Shark

    87-321 - Shark

     

    83-159 - Splinter

    86-251 - Splinter(926 OG)

    85-418 - Splinter(57 ATG)

     

    87-267 - Blizzard

    86-269 - Blizzard (USAFWC)

    84-301 - Blizzard

     

    86-280 - Have Glass V

    86-283 - Have Glass V

     

    89-048 - Wraith

     

    84-220 - Ghost(57 ATG)

    86-299 - Ghost

  10. Since my search didn't turn up anything definitive, I'll ask the question.

     

    Is it possible to run DCS in VR and also have a second monitor pushing out a different view, like say an external view? This would be helpful for those in my family (kids) who like to see what's going on as the view shown on the primary monitor is obviously a headset viewpoint.

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