Hello Everybody,
Thanks for the favorable mission comments and suggestions. As I stated before I have tried to make this mission as reasonably accurate to a real CASE 3 operation as possible under the Mission Editor's capabilities. But I will work on improvements and updates.
mx22 said Yes, it is quite bright and I considered that it might be a distraction but if flying the correct profile and on course it would soon fade from view. That is a good suggestion to consider though.
Not sure what you mean..With no Live ATC, in multiplayer it can be decided between the group as to when to "PUSH".. Single Player can just go from the Marshal point whenever or fly some holding legs..Out of the chocks the Marshal point is given off the ship's tacan but no instructions are triggered at Marshal. Maybe I can add something there.
mx22, you obviously trapped ., so congratulations!
Well, I do know that it takes 6 night traps to qualify so you could launch and fly an abbreviated pattern similar to the wave off pattern or go back to Marshal (although that would probably require some on deck refueling). Maybe some of the Real World Hornet drivers could weigh in here about their night quals back in the day...
The flashlight in the Hornet is very, very good...
majapahit wrote: I believe its taken that you must descend to 600 feet on the base leg. Remember also that in real life you would be under the approach control and be directed when to change heading and altitude ..etc
Thanks again for suggestions and comments. I believe this mission can be improved and enjoyed and that is the purpose of flying DCS.
Sincerely,
Skyspin