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RagingIguana

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  1. I can understand where you are coming from with this, but I would have to say this could be a bad idea. In some of the missions I have created, and I suspect I am not the only one to do so, I prefer to use the actual scenery objects as legitimate targets instead of the static objects as there are not enough different varieties of static building types. This is a somewhat laborious task to do as it involves placing zones over each building I want as a target, and then running a script to detect the scenery ids for these objects which I then write to a file to be used in my missions. As you can imagine, this could lead to some users not having those scenery objects in game if they were able to reduce the amount that were shown
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