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cm2

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About cm2

  • Birthday June 3

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  • Flight Simulators
    DCS
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    Combat Flight Sim, Role Playing Games , Action Adventure Games , Tactical/Strategy RPG, Anime

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  1. yeah it's one of the things that will not always happen, depending on how you fly it. In my case i shot down the 2 migs before Wingman killed the sub and thus did not need Wingman's help with the migs while in other scenario Lead called Wingman to get his ass over and help Lead with the mig thus 2 different conversations. Also at the beginning of the mission after launch sometimes the dialogue of Wingman saying to lead on joining up triggered late thus overlapping with lead saying to climb to angels 15 waypoint 1 thing even though he's already on Lead's wing much much sooner than that. Recorded it. Wingman did not say the joined up thing even though he was already on lead's wing at 7:01, he said the joined up thing much later at 7:31 thus it overlapped with Lead saying Angels 15 waypoint one thing:
  2. Hi @Badger633 So I just flew mission 14 and conversations overlapped after I shot down the 2 Migs. Recorded it, starting at 20:25:
  3. cool! You're welcome! @Badger633 Indeed, it wouldn't always happen.
  4. So I played Mission 13 again just now. The dialogue of wingman saying he had joined up my wing after taking out the last 2 helicopters from Abu Musa could overlap with the dialogue of Wingman and Player character commenting on the destruction of the Oil Rigs "hell on earth" thing if Wingman took some time to join up. Is it possible to make the dialogue not overlapping each other? maybe like delaying the destruction of the oil rigs comment exchange thing after wingman has finished the dialogue of him with player on joining up with player's wing after taking out the last 2 helicopters ? Or maybe start playing the join up dialogue after the hell on earth comment exchange has finished?@Badger633
  5. I see. Thanks for the detailed explanation @Badger633 !
  6. soo will this DCS bug be fixed with the next update? and wingman can plug portside again like before, during AAR
  7. I see. The thing is I want a fully working F-15E Strike Eagle in DCS, one of my favorite Fighters. If Razbam pulled out of it, couldn't ED just start a new F-15E Eagle module from scratch?
  8. I bought the F-15E Strike Eagle back in 2023 but haven't really tried or checked on it and its progress. So does this mean the module is totally canceled? If So I want a Refund.
  9. Tried another tactic vs ace Ka 50s. So if you time it right and you attack it from above at an angle, it's possible to take out Ka 50 from the front with 2 Aim 9s. I Fired the first Aim 9 as a decoy then kept reselecting the Aim 9 missile until the seeker head locked onto the Chopper and not the flares it ejected and fired the second Aim 9 while maintaining the angle of attack from above the chopper. Recorded it: With the Aim 9 seeker head behavior though, does the real Aim9 seeker behave like this? locking onto flares even if the radar is locking the chopper and not the flares before the Aim 9 is fired? @DSplayer
  10. Using the Aim 9 as a decoy then going in for the kill with guns seems makes killing the Helo safer and easier with guns from the front. Tried and recorded it:
  11. Yea with guns is risky. With AMRAAMs or Sparrows are safer and easier, But if the story campaign allows you only AIM 9s then either that or the super risky guns. I tried a different tactic against 2 ace level Helos. From up high dived down fast and fire an AIM 9 super close managed to take down one from the front and circled around a couple of times managed to take out the other Helo with an AIM 9. Guess changing the tactic is the only way. Attached the trk file with the new tactic I tried/tested. Aim9Helistest2.trk
  12. Problem is a helo can easily turn its direction towards an approaching fighter. If I ambush it from behind or the sides yes it behaves like before the latest update. But if the Helo is actively gunning for your fighter or knows your location no matter how I approach it, either from behind or the sides, from up high or not it always manages to turn toward me and thus forcing me to engage it from the front especially if the AI of the helo is Ace. With the current zero probability of an Aim 9 hitting a helo from the front even with a salvo of Aim 9s, engaging a Helo is currently super tiring. Especially in a single player campaign where you have to conserve your weapons for other engagements.
  13. Tried it again. Attached is the trk file. Aim9Helistest.trk
  14. So After Latest update. Aim 9M seems useless against helicopters. Before it could hit Helicopters even if they dropped flares If I launched at least 2 Aim9s. now it couldn't. Recorded the test: https://youtu.be/JW_4o2COuwc
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