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dtdionne

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Everything posted by dtdionne

  1. dtdionne

    Target

    Thank you so much, that helped. What I was tripping over was page 38's assertion that EXEC had a mini-layer or dynamic key mapping capabilities. The example they gave seemed to indicate that you could code on the fly state sampled key layering. I read this to mean an alternative to IOUMD. In essence, that any switch "state" could be used, surgically, as a layer. This is the example they gave...I just tried to adapt it, unsuccessfully MapKey(&Throttle, APPAT, EXEC("MapKey(&Throttle, APENG, L_ALT+'6');")); MapKey(&Throttle, APAH, EXEC("MapKey(&Throttle, APENG, L_ALT+'2');")); MapKey(&Throttle, APALT, EXEC("MapKey(&Throttle, APENG, L_ALT+'4');")); Anyway, I'm using Aussiedroids outstanding Elite Dangerous target script which already had shifts setup, so i just added //David Start MapKeyUMD(&Joystick,H4U, DX15, //UP Layer DX15, //MIDDLE Layer DX28 //DOWN Layer ); MapKeyUMD(&Joystick,H4D, DX17, //UP Layer DX17, //MIDDLE Layer DX30 //DOWN Layer ); //David Stop Works GREAT, THANK YOU!
  2. dtdionne

    Target

    Greetings, Im trying to set h4u to dx28 if psb with the following...yet it's not working. Any ideas? MapKey(&Throttle,PSB,EXEC("MapKey(&Joystick,H4U,DX28);"));
  3. Greetings, how does this stack up against the legendary U2 NXT?
  4. Greetings, I added the trp to my target script, which when run, the tpr do appear in the unified driver...but it also continues to appear as a stand-alone device, unlike the warthog joy and throttle and 2 MFD’s, all of which are hidden or filtered I guess while the script runs. Is this behavior correct?
  5. If ur looking to make it seriously immersive and slick...ull compile and launch the target profile and the game from the “APU Start” switch on the throttle.
  6. Greetings, how can i accomplish the following in target... After holding down the cms Button for 4 seconds, send (Num_3) Thx, David
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