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Paperson

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  1. Ah awesome! For now I am sticking with the default mission editor until I have a solid understanding of it, but I do plan to get into more advanced mission creation down the road. I will bookmark this, thank you!
  2. I'm learning mission editor now, and was looking up a way to do just this... Soooo bump!
  3. Hello! I'm still new to the mission editor, but I watched all of the videos by Ranger79 and read through the mission editor section of the manual (what I could understand of it!) I'm working on making some basic stuff for my friends and I, and right now I'm trying to make an enemy unit respawn every time it is killed. Is this possible? Basically, we want endless waves of enemies coming at us, each one spawning when the last is dead. Do I need to manually make each individual wave as a new group and just put enough to last us, or can units be activated more than once? Making a trigger to activate group 1 when group 1 is dead didn't work ha. Thanks so much for your help! Edit: Found my answer. It looks like there is no way to respawn AI when they die and you must create long chains of units.
  4. Here's one that happened to me playing Argo today...
  5. Yup, definitely seems broken to me too. Picking up a sling load with the Huey in the Argo campaign and just holding a steady hover with it results in it flying off into orbit ha. Between this and the night lighting issue, Argo has been really rough!
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