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FGSchtuzer

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Posts posted by FGSchtuzer

  1. So, how is this project evolving? When we should expect the release?

     

    Hi!

     

    Thanks for your interest. We continued to work on the project after certain pause caused by car crash were author of the campaign was unfortunately involved. He was on the way to studio to supervise recording of last 20th mission...:(

     

    Actually we are now preparing missions 1-10 for voice recording. We had to redo some text after advices by Eagle Dynamics and thus old records are not valid anymore. 11-19s are ready in full.

     

    The plan is to release it by end of this month. :smilewink:

    Whatever it takes. :gun_smilie:

    • Like 1
  2. Я все жду когда кто-т оскаже тскока надо качать!

    Шульцер, ты многое теряешь не играя в ROF.

     

    Я Штуцер :D Приятно познакомится :smartass:

    Нет, я ничего не теряю. Я приобретаю время для других приятных вещей. Надо с приоритетами определятся - во все летать невозможно.

  3. Купил.

     

    Хоть цена и немаленькая, но для меня подьемная. Я готов копейкой поддержать производителей авиасимуляторов. Авиасимуляторы - это не самая большая и прибыльная часть игрового рынка, в отличии, например, от консолей, где зелень с косой косят. Поэтому поддержка и лояльность потребителей очень важна. Считаю, что лишняя копейка вложенная сейчас приближает выход следующего продукта. С тех же соображений купил РОФ с полным набором крафтов, хотя ни разу не летал - жду вторую мировую от них.

     

    Но каждый, конечно, должен смотреть по своему карману.

    • Like 3
  4. KUSLIN2

     

    Присоединяюсь к благодарностям других вирпилов за видеоролики и "обратную связь" со стороны реальной авиации. Нам, тоже влюбленным в небо, этого сильного не хватает.

     

    Прочитал за пару дней полностью всю ветку форума - узнал много нового. Есть несколько вопросов и размышлений, сразу все не сформулирую, поэтому в начале такой вопрос.

     

    Уже были приведены цифры по количеству ЛА в ВВС России. Ваше мнение как летчика-практика: как должна развиваться авиация, в т.ч. штурмовая. В частности:

    1) Вот в России по статистике столько-то самолетов. Не правильнее ли будет уменьшить их количество (продать за границу, передать в учебку, отдать на запчасти, утилизировать в конце-концов) в угоду модернизации остальных. Другими словами - лучше меньше самолетов, но современных с современными системи навигации, целеуказания, наведения и т.п. Сегодняшние попытки власти (нашей\вашей, не имеет значения) сохранить как можно больше вооружения выглядят просто смешно - все делаеют вид, что оно не устарело и в армии текут реки керосина, чтоб на нем летать.

    2) Сколько самолетов штурмовой авиации (будем говорить о последних модификациях Су-25), на Ваш взгляд, могло бы быть достаточно для обеспечения обороноспособности (в взаимодействии с другими родами войск и авиации) такой большой страны как Россия? Тот же вопрос по много меньшей Украине (Вы служили там 11 лет)?

    3) Какой должна быть концепция их расположения? Географически более-менее равномерно, только в "горячих точках" и\или в зонах вероятного конфликта?

  5. =FG=Schtuzer

     

    I may be wrong but, it appears that in the demo the waypoints selected on the PVI don't match the heading bug on the HSI. The heading bug incorrectly points to the prior waypoint. For example, if I select waypoint 2 on the PVI the heading bug will point to waypoint 1. So, if I want to fly TO waypoint 2, I must select waypoint 1. Then, the heading bug will point to waypoint 2. The "target points" in the PVI are correct and do match up with the heading bug in the HSI, which correctly points TO the target. These indications appear in all three demo missions.

     

    Sorry for answering this late - I just missed your post while typing an answer on points in campaign question.

     

    This is because of difference in starting points for ABRIS and for PVI.

    For ABRIS the first WP1 is always airfield (indicated as АЭР1, at least in Russian version). And WP1 for PVI starts from WP2 in ABRIS. Therefore to fly to WP3 in ABRIS you need to select WP2 in PVI.

    This works not only for our campaign, it works for all missions.

     

    When you open mission in the editor and select the route, you can see a text field to the right where for each selected WP on the map a corresponding WP for PVI is indicated.

     

    ABRIS is not connected to other systems - it helps only for visual control. Navigation systems and related stuff, autopilot are linked to PVI.

     

    Is this your problem?

  6. In the demo I noticed that if I failed a mission I had to repeat the previous mission to continue. That is the same format used in the original Georgian Oil Wars Campaign. It often resulted in seemingly endless former mission repeating, which gets stale real fast. I would prefer it if you used the format of the Georgian Havoc Campaign, where only the failed mission repeats until successful. That, to me, seems less punishing. Although, it would be great if someone came up with an even better failed mission campaign procedure than either of those. That's just my opinion.

     

    Back to this question. The simulator engine says to load previous mission if scores are under 50%, reload the same mission if score equals to 50% and load next one if score is above that.There are few options that have their own pluses and minuses.

     

    1) Current principle. To give 0% score and let the pilot earn the score 50% and more with % bonuses depending on the complexity of each submission. Simple and just but gives a risk of falling back if for some reason (subjective or objective) mission can not be completed.

     

    2) To give 50% score at the very beginning so that no roll-back is possible under any condition. No technical problem with that but from the authors' point of view - why should pilot get 50% just for sitting nicely in the cockpit, why not require from the pilot earning of these minimum 50%?

    This will also prompt the player to get more serious and "realistic" - he must prepare his time and tools (and family :D) to complete the mission once it's started.

     

    3) To set 50% score at start-up but give additional % after some group of tasks is completed. What I know from leroni who is in fact programming the missions that there are peculiarities on programming side that make this solution not so straightforward.

     

    We're now testing one of the alternative solutions - if it works fine, we will try to realize that before release (remember - any change is not just change of code but also testing time).

  7. Style, rather....But I remember that I stumbled over phrases, which just did not sound correct to me. But as long as no native english speaker joins my opinion, I guess it is just fine.

     

    Most often, differences in grammar, style and terms, along with an accent, add flavor and a sense of presence to Black Shark.

     

    Exactly! While we try to adapt the language, structure of sentences etc. to everyday English, this is still Russian military language with all its features, terms and phrases. Since you're flying Russian helo for Russian airforce in this campaign this looks rather natural. In any case, JaBoG32_Prinzartus, you will get used to that very fast.

     

    In the demo I noticed that if I failed a mission I had to repeat the previous mission to continue. That is the same format used in the original Georgian Oil Wars Campaign. It often resulted in seemingly endless former mission repeating, which gets stale real fast. I would prefer it if you used the format of the Georgian Havoc Campaign, where only the failed mission repeats until successful. That, to me, seems less punishing. Although, it would be great if someone came up with an even better failed mission campaign procedure than either of those. That's just my opinion.

     

    Actually, a big part of Russian thread is devoted to discussion of the above (we've got 14 pages there already :smartass: ).

    I'll give you squeezed essence of that discussion later today when I have more time.

     

    The demo missions and their envirnments are outstanding and I look forward to the campaign. Thank you for your efforts.

    Thanks for feedback.

  8. Исполнение кампании (качество) на высоте. Но - я выполняю первую миссию...Проголодался после долгого полета...Запускаю вторую и выхожу из игры. И тут бац - снова первая миссия. Ходишь-ходишь в школу...

     

    Спасибо на добром слове.

    Чтобы перейти в след. миссию надо набирать очки (проценты), желательно 100% - посмотреть можно во время полета.

  9. Message from leroni:

     

    We regret to inform you that the release is postponed for 3 weeks. February 23rd was original release date.

     

    The reason is that one of the chief project participants has got into head-on car crash. Nothing really serious but half-broken ribs and one can't sit more than 10 minutes in front of the computer!

     

    We are now testing two versions: english and russian. Every tester has to fly 40 hours which together will small amendments and check-ups of amendments will take at least 100 hours. The last missions are not simple.

    The testers had to fly mission #19 12 times before they got 100% score.

     

    In principle, we are ready to release the first part of "VG" campaign. But a little patience is needed. Please excuse us. The reasons where announced.

  10. Please have also a look at this in mission 11:

    ...

    But after some seconds i got the radio-message (from naval) "please land ..." etc.).

     

    That's because forward and backwards routes are close to each other and sometimes when you fly not exactly acc. to route in ABRIS you might activate the triggers supposed for return flight. This is a known thing and we tried to put forward and backwards routes parallel yet not overlapping.

     

    After some time with programming the missions, we made up the method to bypass this "problem" and you will hear the "return" radio communication only after you reached the WPs on the other side of the route. We are using that now.

  11. Finishing working on mission #20, the last mission of the first release. All beta-testers liked the story (and tasks for pilot) that develops from mission #13 which is part of demo.

     

    We still have to adjust first 10 missions (which actually are ready) to new requirements (modern military Russian radio communication). This will take a while and then we go for release.

  12. And if i get no proper answers on these questions i would refuse this dusk/night-combat-mission.

     

    Hi,

     

    Here we're using the logics "from the contrary". Nobody in HQ would provide the pilot with the helo which is not able to complete the mission or, with high probability, cause the crash. It's a crime otherwise.

    So the hardware is ready for the flight as much as it's needed by the task.

     

    If you refuse to fly - you won't be able to complete the campaign. This is an order. There will be a few missions where you face a choice: to fly :pilotfly:or not to fly :no_sad:.

     

    But in general I understant your point. :shifty:

  13. fangav

    Thanks for your feedback.

     

    We've actually finished the testing of demo mission with subtitles. It took more hours than expected but I believe it was worth it.

     

    The download links below (unpack and replace the old versions of the files):

     

     

    http://rapidshare.com/files/344261161/demo_VergeevGroup_campaign_en.rar

     

    http://depositfiles.com/files/lorqwgtcx

     

    http://shareua.com/get_file/1f2b4f/3736491[url=http://shareua.com/get_file/1f2b4f/3736491][/url]

    • Like 1
  14. In a flightsituation a combat-pilot needs maximum of details. Every communication btween HQ and pilot must be 100000% crystal clear. There is absolutely no room for "gradually accustomed to radio"... especialy not in these 3 dangerous situations who came with the demo.

    It's the ideal which everybody wants to achieve - "100000% crystal clear".:phone: But the reality is not perfect, especially the reality we want to reproduce - in Russian army the radio communications do have noise etc.:dunno:

    Then consider that Ka-50 is often flying in the mountains where quality of communication with HQ (which has more powerful broadcast equipment) is objectively worsened.:mobile:

     

    I found it a bit Mickey Mouse to hear that 1.) Naval-HQ communicate through a girl-voice, who probably never seen a heli in real life and 2.) the girl-voice tried to teach me also basic flight things (use the auto-pilot, for landing communicate with tower etc.). This is laughable. But these are minor things.

     

    1. We plan to have 2-3 female and 1 male voice at HQ (or Flight Operation(al) Officer as we call him\her). They will rotate from time to time.

    Women can often be found on these positions in many places of the world. :flowers:

    To our knowledge in NATO armies this is the case much more often (aviation, infantry, special task force, general HQs).

     

    2. The hero in our story is kinda newbie with 40 hours (+ 10 missions) flight time. He is, therefore, treated with a slight indulgence and instructed with accuracy. Tactical officers may have flight training&experience. So they can provide some piece of advice. Sometimes the pilot is of higher rank than tactical officer and he has to obey by position, not by rank. Soviet army and now, Russian army, practice that. :smilewink:

     

    Cool, yea in RL you will not have subtitles displaying, unless perhaps you are flying an F-35?!

     

    Ok, here we certainly will have some situations where non-natives are listening to non-natives. Subtitles might help, at least in the start. Let us add subtitles to demo and see what happens.

     

    Also, I forgot to mention yesterday, the ship in mission 2 was invisible where the "action" occurs (do not want to spoil). I could see the forward and aft water wakes, but no ship. Perhaps its a missing texture or something in my system, but did others notice this?

     

    You're the first to report on this. Probably some software (textures, video drivers) or hardware (videomemory errors or overheating) issues.

    The only other strange report we had was from the guy who forgot to install the patch before launching the campaign - that was :doh:! :D

  15. Спасибо, нам с leroni приятно читать позитивные отзывы. :v:

     

    Правда озвучка сделана как-то по-киношному :)

     

    В чем заключается киношность? :music_whistling: Слишком хорошее качество звука или плохое? Интонации или еще что-то?

    Звук записывается в студии, потом обрабатывается в профессиональных программах.

     

    Глюков вроде не заметил, кроме одного: во второй миссии есть небольшое наложение озвучки перед взлетом, и (спойлер)в момент взрыва сухогруза когда 233-й говорит, что машина повреждена, это накладывается на другие переговоры.

     

    Мы знаем об этом. Насколько я знаю, это будет исправлено в след. патче к Акуле и тогда все будет тип-топ. leroni может позже распишет детальнее.

    • Like 1
  16. For my system, to hear the audio I need to pause the sim. My surround sound has the engines too loud (I don't THINK I have this problem in other missions......) :music_whistling: I generally read the text.

     

    Ok.

     

    I did fly the second mission, but there was nothing to blow up.

     

    Your task to be close to ships until further clear order is given. As simple as reality. Notwithstanding the time it takes. Then the events happen and you react.

     

    Keeping strictly to orders is the only way to get 100%.

  17. Thanks for the work. Love the flying in the valley with the fog.

     

    Just for me, I need subtitles. Never have been able to fully understand radio chatter.....

    In mission 1 when I got to the burnt out bmps I heard the chatter but didn't know what to do. Fly on or blast em!

    This is MY fault, and not on your end ;-)

     

    Gunna take a look at the 2nd one now.

    Cheers.

     

    Thanks for feedback.

    Did you fly 2nd and 3rd already?

     

    Actually, we're thinking about adding the subtitles, because it will take not too much of our time (despite we always feel short of it :P).

     

    Could anyone of native English speakers let us know his opinion. We had responses only from non-native speakers so far... :smilewink:

    • Like 1
  18. Как человек отвечающий в т.ч. за английскую версию кампании, даю возможность желающим ознакомится с англоязычной версией.

     

    http://rapidshare.com/files/339830639/demo_VergeevGroup_campaign_en.rar

     

    http://depositfiles.com/files/1oz63ba9p

     

    http://shareua.com/get_file/56cb4a/3710381

     

    Эти линки также есть в аналогичной ветке в англоязычной части этого форума.

    • Like 1
  19. «Vergeev Group» campaign

    demo-version

     

    picture.php?albumid=320&pictureid=2290

     

    _________________________________________________________________________________________________________________________________________________

    Flight school gates behind your shoulders. The training is over. Along with next higher rank graduating officers got their first assignments. You are the only one from the whole graduate year who volunteered for “100 days”. Colleagues, same year students are looking at you with esteem rather than with amazement. They know that 100-day mission trip – this is a way to war.

     

    You’re assigned to Adler town, to the Caucasus, where peace is a rare thing. You will serve amoung beauty spots of the Caucasian mountains, on famous “Mandarin path”. But this is where all fascination of consecutive 100 days ends. The media pays slight attention to southern borders of Russian Federation, but local turmoil is well known. Open fight actions occurred fast and long time back (“888”) and much was forgotten since then. And you are about to plunge into whirl of undeclared war.

     

    Don’t look for politics. It’s not for officers. There is only service and performance of the duty – a job too dangerous and difficult in order to be concerned with other problems and questions.

     

    Equally don’t look for full correspondence of names to real life heroes. Your virtual colleagues – just fictional characters. But you flight (and partly training) job is made-up only to some extent – it is real! Real due to conditions around. Don’t look for extreme hot sensations in forthcoming service either. The real pilot job is often more routine than one can imagine. All task conditions must be fulfilled for successful completion. Nevertheless, there will be enough difficult missions full of offensive unexpected surprises.

     

    The campaign is built along with “easy to heavy” principle. This means that first missions are more sparing for pilot- newbie. Some text tips are available in the beginning. They will disappear after some time. It’s advisable to have at least of 40 hours of flight time. We warn you (or ask if you will): complete the flight on the same place where you took off; and pass all waypoints, otherwise you will not get 100%. Unfortunately the missions’ difficulty can’t be locked against tuning into more comfort settings... But this shall be said – all tasks are feasible!

     

    “Vergeev Group” campaign will contain approx. 200 missions. Of course, to complete 200 flights in 100 days in real life – that’s too little. 4-8 flights daily is normal on front-line. “Vergeev Group” provides with load of 1-4 flights daily allowing for weather conditions (in bad weather we sit in dormitory).

     

    Presented demo version missions are taken out of context. Still, they rather nicely represent the initial level of complexity that you will face. «Vergeev Group» has a plot, thus it is linear: every flight is a separate stage. It’s also advisable to remember the past events for success in next missions. All latest developments have direct impact on those that are or will be taking place.

     

    To wait all 200 missions at once – that’s going to be long. It takes about 30-50 man-hours of several people to produce one mission. On request of “senior colleagues” we will publish every 20 (twenty) missions.

     

    We are right now finishing the final test of first 20 missions which will be published by end of February.

     

    If you’re happy with all said above and you’re realism (say: seriousness) fan then welcome to 100 combat work days of Ka-50 pilot in “Vergeev Group”.

    _______________________________________________________________________________________________________________________________________________

     

    Download links:

     

    http://rapidshare.com/files/339830639/demo_VergeevGroup_campaign_en.rar

     

    http://depositfiles.com/files/1oz63ba9p

     

    http://shareua.com/get_file/56cb4a/3710381

     

     

    With subtitles:

     

    http://rapidshare.com/files/344261161/demo_VergeevGroup_campaign_en.rar

     

    http://depositfiles.com/files/lorqwgtcx

     

    http://shareua.com/get_file/1f2b4f/3736491

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