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RhinoDrvr

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Everything posted by RhinoDrvr

  1. Let me start this post with saying; while I do not have any time in the real F4U Corsair, I do have a fair amount of experience in the T-6 Texan, so the flying qualities of a radial engine, high performance tailwheel are familiar to me. I'm experiencing a rapid pitch up as soon as the wheels leave the ground in the Corsair. Only present with the flaps up. If I attempt takeoff with the flaps extended, the transition airborne is much smoother. This doesn't jive with how airplanes generally leave the ground. Control inputs shouldn't drastically change as the wheels leave the deck. Is this replicable by anybody else / is it something the dev team is aware of? Of note, I'm not pulling the airplane off the ground early, just letting the tail fly up, and then holding a slightly positive pitch attitude and allowing it to fly off on it's own...
  2. Currently when the flaps are extended and the wings are folded the flaps automatically retract. There are numerous photos of real Corsairs at rest with the wings folded and flaps extended. In fact, the pilot boarding steps on some later Corsairs is in the right flap, so the flaps need to be down to get into the airplane…
  3. Something is definitely wrong, because you should be able to lower gear and flaps right at 250 and have plenty of control authority to maintain level flight then trim onspeed. I flew both the Hornet and Super Hornet, and neither behaved like the DCS jet does.
  4. That’s pretty good! Better than I can do in the sim!! Only thing I saw, is that to make it a true SHB you need to break BEFORE the boat, not over it. At 500kts I’ll break ~0.6nm before the ship so you go right behind the LSO platform in full grunt! But nice work!
  5. BIT MI has been around since the 1990’s. The HUD indication is a new addition since ~2012 or so.
  6. The reason for the ease is to extend away from the ship to allow for a semi-normal approach turn. The initial hard pull is a 7.5 G, max AB pull to be loud with vapes over the ship and point the burners at the LSO’s. Then ease, idle, speedbrakes to start extending and decelerating. You should end up around 300-350kts by the 180, about 1.4-1.5nm away from the ship or so. Gear and flaps come out at 250 around the 90, then you’re looking for the standard 15-18 second groove length. Initial is 500’ and 500kts offset to the right side of the ship so you can see the deck and ensure it is clear (or about to be) before you break.
  7. Are you guys planning on adding the trim indicator in the HUD in PA CAS mode? It’s currently difficult to trim the Hornet since there’s no way to see what the setting is. I believe in 23X software and up, the trimmed AOA will show up in the HUD momentarily as the trim switch is held. The other option is going to BIT, Memory Inspect and an address there, but I’m unsure of the specific address and line values. Any solutions?
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