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SorelRo's post in Mission 6 impossible to pass was marked as the answer
Thanks, yes I'm,aware of that now.
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SorelRo's post in [minor]: Dialogue text disappear to fast was marked as the answer
Sorry, I'll comb over them, as there are other bugs to fix. Usually, that's what I do, but obviously, I'm missing some of them.
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SorelRo's post in Audio Bugs on Missions 4 & 5 was marked as the answer
Thanks for letting me know of these bugs. Missions were adjusted and sent to ED. They will make it in the next update. Also, wingmen should not run out fuel anymore. I did some background magic. 😄
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SorelRo's post in Question about briefing information was marked as the answer
It's a NAVAID fix in case you have the DCS GPS attached to the aircraft, to ease your navigation, but on this, you should do it by compass and RSBN if you want to go hardcore. The easy way around it, is to look at your kneeboard and drop a marker from time to time and adjust your course.
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SorelRo's post in campaign overhaul? was marked as the answer
Yes, 2024, however, it will not be ready in the first half of the year.
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SorelRo's post in Radio channel plan was marked as the answer
Thanks a lot. an update has been submitted already with some of these fixed. More to follow, thanks for playing it. And thanks a lot for the feedback and input.
Cheers,
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SorelRo's post in Mission 12 RESCAP loadout was marked as the answer
This is fixed and will be published soon. I recheked all the missions.
Thanks for letting me know.
Cheers,
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SorelRo's post in AIM-9M's in 1978.... :( was marked as the answer
There are options now, they were not available when this campaign was developed. However, using them now may pose other challenges.
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SorelRo's post in Mission 6 Win Conditions? was marked as the answer
The problem is that the AI and AA weapons characteristics are changing from one update to the other. AI behavior as well, when it comes to wingmen. The HAWK was not an issue, they are tracking but even if they launch you used to be beyond their reach, it looks like that changed somewhat, or maybe you are finding them too late. both convoy stop at the edge of the HAWK site effective cover, as it should be normal. I'll review this and see if I can balance it a bit better. The thing is that more targets are spawning once you terminate both convoys, so gun runs at night are quite fun. As I said, I'll see if I can change it somehow and still allowing you to take both convoys.
Cheers,
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SorelRo's post in Mission 2 TACAN Directs Player to CVN instead of LHA was marked as the answer
These ae fixed and submitted to ED. Should be part of the next update.
Cheers,
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SorelRo's post in Mission Complete Conditions was marked as the answer
Hi guys,
I ran a test on this one. The flight of 4 doesn't have a ton of success with the LMAV's, so, after you radio them to "Primary and rejoin" you hear the guys going on it, but not a whole lot is happening, so, that means that due to AI, you have to take 6 to 8 more targets, if you keep telling them to "Primary and rejoin" they are more successful with bomb runs and guns. The mission is doable even in this state, there's a moon up and the sun is coming up, there's enough light for the TPOD, and it can help during the gun runs, you should hear the pilot saying that you got all of them and to check the secondary target and WP4 if you have enough ammo, since you are almost Winchester that's not the case and you can go home or end the mission. The score is 100 at that point.