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PhoenixTunes

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  • Flight Simulators
    DCS World, LockOn: Modern Air Combat, LockOn: Flaming Cliffs 2 and IL-2 Sturmovik: 1946 + BoS
  • Location
    Isle of Wight, Great Britain
  1. Hey guys, with the switched condition type of trigger, this means that the action can be repeated if the condition is met for a second time. With that said, let's say we have a trigger that fires when an aircraft enters a trigger zone. How would I have that trigger fire again when another aircraft enters the zone with the first aircraft still present within the zone? Any help is appreciated! :thumbup:
  2. Hey guys... I'm trying to set up a mission where the sound of an air raid siren is played if a unit of the opposite coalition enters a trigger zone based on an airfield. So far, i've got it set up on a switched condition that detects when an enemy unit has entered the trigger zone, and will start a radio transmission of the sound. Ideally, i'd like the sound to only be heard on the airfield as if it was an air raid siren, and only to the blue coalition! :huh: Any help is appreciated! :pilotfly:
  3. can confirm, the script I am using goes "mist.respawnGroup('A/A F-4Es', true)"
  4. Hey guys, i've been trying to create a mission with MIST for me and my friend to use for Tomcat training, and i've set a group of 2 F-4Es down which can be activated via a radio command. Once they are both dead, I can re-use the radio command to respawn them with MIST, which is working. However, for some reason they continue on their waypoint as usual, fly defensive whenever they're launched on but never seem to fly offensively. I've never seen them launch a missile in this current scenario. Has anyone else had this issue? Any help is much appreciated! :pilotfly:
  5. Since the 2.5.4 update for DCS, I have been unable to join multiplayer servers. The loading bar reaches the very end, hangs on "Please Wait" and crashes to desktop with no errors at all. I will attach my system specs, and will link the log file on pastebin, and I hope this bug gets fixed soon! :pilotfly: Log File: https://pastebin.com/X3ABBhE6
  6. On the other hand, i've been wanting to disable messages coming from the aircraft, ATC and RAT in general such as "so and so spawned in the air due to no parking slots". anyone know how to do this? :)
  7. Oops! Sorry fellas, my bad, it was a simple syntax error :/ Gotta love scripting am I right ;)
  8. i'm having a bit of a problem using RAT, and i'm not sure what the issue is... i'm trying to spawn 2 seperate groups of aircraft from different airfields, but nothing seems to be happening, it works fine with only 1 group though? local c17=RAT:New("RAT_C-17") local an30=RAT:New("RAT_AN-30") c17:SetDeparture("Beslan") c17:SetDestination("Mozdok") c17:RespawnAfterLanding(45) c17:Commute() c17:Spawn(3) an30:SetDeparture("Mineralnye Vody") an30:SetDestination("Nalchik") an30:RespawnAfterLanding(45) an30:Commute() an30:Spawn(3)
  9. Hello everyone! I'm trying to build a training range with a few tanks and unammned trucks, and i'm trying to create a script using MIST that will respawn them once they've all been destroyed. I've used the "MISSION START" trigger to load MIST. I've then created the following trigger that unfortunately doesn't seem to work :huh: CONTINUOUS ACTION > GROUP DEAD ("TANKS") > DO SCRIPT: if not Group.getByName('Tanks') then mist.respawnGroup('Tanks', true) end Any help is greatly appreciated :thumbup:
  10. Hello everyone, I am looking for an algorithm created with either MIST or DCS' ingame LUA to kill a unit whenever it has landed and is damaged, or to return "True" whenever the crew of said aircraft has disembarked the aircraft/helicopter after emergency landing in order to activate a flag which will then explode the landed aircraft/helicopter in order to let an automatic respawn script do its work. This is what I have got so far: TRIGGERS: 3 SWITCHED CONDITION (Kill Landed Mi-24V 1) CONDITIONS: UNIT'S AGL ALTITUDE LOWER THAN (Hind 1, 15) UNIT'S SPEED LOWER THAN (Hind 1, 0.513) *I entered 1 knot and it showed as this :megalol: ) UNIT DAMAGED (Hind 1) ACTIONS: DO SCRIPT (trigger.action.explosion(Unit.getByName('Hind 1'):getPosition().p, 100))
  11. Hey Grimes, I have compared the two missions, and I have done what you have done with the triggers and it worked! :thumbup: However, a new issue has decided to pop up :mad: I have added the feature to manually destroy some helicopters by exploding them via a radio command, but after "manually respawning" them twice, the helicopters will not respawn! I have no idea what is going on here, but my best guess would be that they are respawning with different Unit names? Anyways, I'll attach the mission file on here and i'd appreciate it more than anything if you could have a look at it :pilotfly: Cold War Dogfight.miz
  12. Hello fellow builders, does anyone know a way how I could respawn a group of helicopters using a custom radio item and MIST? I've managed to respawn them already however they start in the air whereas they should start on the ground and they do not follow their original waypoint. I'm planning to do this incase they do not get destroyed and manage to land so that specific unit does not count as "dead" and therefore meaning that the automated respawn script will not work, and i'm wanting to add a radio function to manually respawn them. Anyone got a solution for this? :huh:
  13. Hi y'all, How does one reuse a custom radio action? I want to use a radio action to respawn some helicopters if they manage to land after taking damage etc, and I want this radio action to not disapear after a single use. Trigger: 4 MISSION START, NO CONDITION, RADIO ITEM ADD (Respawn AH-1Ws, 11, 1) 3 SWITCHED CONDITION, FLAG EQUALS (11, 1) DO SCRIPT (Respawn Script), (MESSAGE TO ALL) Any help is greatly appreciated! :pilotfly:
  14. Hello everyone, i'm just wondering if there is a way to respawn a group infinitely with MIST? When I say infinitely, I mean that they won't stop respawning after the first respawned group dies such as when I use the code "mist.respawnGroup('F-86F CAP', true)". Any help is greatly appreciated! :pilotfly:
  15. Thank you very much for the tip, however I've tried this, they fly on their original waypoint but once the respawn group is killed they won't respawn again! Do you know a way that I could solve this? Or put simply, is there a way to make the MiGs respawn infinitely? :thumbup:
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