spinter
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About spinter
- Birthday 03/22/1969
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Flight Simulators
http://aiupgrade.net/
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Location
Italy
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Website
http://aiupgrade.net/
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i am doing old work, i need to know if it is possible to determine cargo status for UH1. Get status on board or not! Thanks for the reply!
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Ho letto nella news di DCS che hanno fatto girare i server dedicati ai server online più quotati. Per info qualche italiano lo sta usando? Come va? A chi si può chiedere?
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avete una mix abbastanza pesante da mettere in test il server?
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Ciao a tutti sto facendo dei test su una macchina VPS Ho guardato vari post non sono certo di aver tolto il renderin 3d io ho fatto cosi ho messo maxfps = 30; render3D = false; C:\Eagle Dynamics\DCS World\Config\graphics.lua e giusto o c'è altro?
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Grazie Bene e te ? ho provato a cercare ma non trovo
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Come da titolo esiste un profilo grazie
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forse risolto e la clip che mi da problemi!
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sto facendo test appena risolvo scrivo!
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Forse sono 5 o 6 anni che lo uso e tutto ok ,ha incominciato da un po a darmi questi problemi!
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Da qualche tempo ho un problema fastidiosissimo con il mio track ir 5 Quando guardo il centro ok ma se mi sposto in altre direzioni mi trabballa dandomi quasi mal di mare.non mi aveva mai fatto e un problema noto anche a voi o è colpa mia che son vecchio?
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hai provato a passare direttamente con l'ip?
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I created this script looks if you're lucky the wells are created automatically until you turn off distrugendoli them, if you can destroy them quit smoking First I create the trigger as the first two triggers (Trigger 1) and (Trigger2) ONCE - TIMEMORE 2 - Do SCRIPT ------------------------------ -- eventi ------------------------------ do numbertime = {} numbertime [1]=1 numbertime [2]=1 numbertime [3]=1 numbertime [4]=1 numbertime [5]=1 numbertime [6]=1 numbertime [7]=1 numbertime [8]=1 numbertime [9]=1 numbertime [10]=1 numbertime [11]=1 numbertime [12]=1 trigger.action.setUserFlag(1, true) trigger.action.setUserFlag(2, true) trigger.action.setUserFlag(3, true) trigger.action.setUserFlag(4, true) trigger.action.setUserFlag(5, true) trigger.action.setUserFlag(6, true) trigger.action.setUserFlag(7, true) trigger.action.setUserFlag(8, true) trigger.action.setUserFlag(9, true) trigger.action.setUserFlag(10, true) trigger.action.setUserFlag(11, true) trigger.action.setUserFlag(12, true) customEventHandler = {}; function customEventHandler:onEvent(event) if event.initiator then if (world.event.S_EVENT_DEAD == event.id) then local _location = event.initiator:getPoint(); -- coordinates local _time = timer.getTime(); -- internal time in seconds local _name = event.initiator:getName(); local alt = land.getHeight(_location) if _name== 'oil1'then trigger.action.setUserFlag(1, false) trigger.action.outText('Bel Colpo!', 15) end if _name== 'oil2'then trigger.action.setUserFlag(2, false) trigger.action.outText('Colpo Perfetto!', 15) end if _name== 'oil3'then trigger.action.setUserFlag(3, false) trigger.action.outText('Evvaiii!', 15) end if _name== 'oil4'then trigger.action.setUserFlag(4, false) trigger.action.outText('Sembri un Cecchino!', 15) end if _name== 'oil5'then trigger.action.setUserFlag(5, false) trigger.action.outText('One shot one kill', 15) end if _name== 'oil6'then trigger.action.setUserFlag(6, false) trigger.action.outText('Non Agitarti Troppo', 15) end if _name== 'oil7'then trigger.action.setUserFlag(7, false) trigger.action.outText('E anche questo è andato', 15) end if _name== 'oil8'then trigger.action.setUserFlag(8, false) trigger.action.outText('Bum!', 15) end if _name== 'oil9'then trigger.action.setUserFlag(9, false) trigger.action.outText('Devastazione totale', 15) end if _name== 'oil10'then trigger.action.setUserFlag(10, false) trigger.action.outText('E questo è mio!', 15) end if _name== 'oil11'then trigger.action.setUserFlag(11, false) trigger.action.outText('Splasc tutti in mare!!!', 15) end if _name== 'oil12'then trigger.action.setUserFlag(12, false) trigger.action.outText('Poveri Pesci', 15) end end end --event.initiator then end; world.addEventHandler(customEventHandler); end These are two for instance you can create 12 by changing the numbers CONTINUOS ACION - Do SCRIPT do local num = 1 if numbertime[num] == 40 then local Static = StaticObject.getByName('oil'..num) if Static then Static:destroy() end local pos = trigger.misc.getZone('Trigger'..num) trigger.action.explosion(pos, 20) local static = { ["shape_name"] = "neftevyshka", ["type"] = "Oil derrick", ["unitId"] = 5000+num, ["y"] = pos.point.z, ["x"] = pos.point.x, ["name"] = "oil"..num, ["category"] = "Fortifications", ["canCargo"] = false, ["heading"] = 0, ["dead"] = false, ["country"] = "Russia", } coalition.addStaticObject(country.id.USA, static) numbertime[num] = 1 local staticObj = StaticObject.getByName('oil'..num) --ddbData.units[1].x = staticObj:getPosition().p.x --ddbData.units[1].y = staticObj:getPosition().p.z --dbData.units[1].alt = staticObj:getPosition().p.y trigger.action.explosion(staticObj:getPosition().p, 30) end numbertime[num] = numbertime[num] + 1 end do local num = 2 if numbertime[num] == 40 then local Static = StaticObject.getByName('oil'..num) if Static then Static:destroy() end local pos = trigger.misc.getZone('Trigger'..num) trigger.action.explosion(pos, 20) local static = { ["shape_name"] = "neftevyshka", ["type"] = "Oil derrick", ["unitId"] = 5000+num, ["y"] = pos.point.z, ["x"] = pos.point.x, ["name"] = "oil"..num, ["category"] = "Fortifications", ["canCargo"] = false, ["heading"] = 0, ["dead"] = false, ["country"] = "Russia", } coalition.addStaticObject(country.id.USA, static) numbertime[num] = 1 local staticObj = StaticObject.getByName('oil'..num) --ddbData.units[1].x = staticObj:getPosition().p.x --ddbData.units[1].y = staticObj:getPosition().p.z --dbData.units[1].alt = staticObj:getPosition().p.y trigger.action.explosion(staticObj:getPosition().p, 30) end numbertime[num] = numbertime[num] + 1 end This if you want and an oil well in the water but you have to create the trigger in the water! do local num = 11 if numbertime[num] == 40 then local Static = StaticObject.getByName('oil'..num) if Static then Static:destroy() end local pos = trigger.misc.getZone('Trigger'..num) trigger.action.explosion(pos, 20) local static = { ["shape_name"] = "plavbaza", ["type"] = "Oil platform", ["unitId"] = 5000+num, ["y"] = pos.point.z, ["x"] = pos.point.x, ["name"] = "oil"..num, ["category"] = "Fortifications", ["canCargo"] = false, ["heading"] = 0, ["dead"] = false, ["country"] = "Russia", } coalition.addStaticObject(country.id.USA, static) numbertime[num] = 1 local staticObj = StaticObject.getByName('oil'..num) --ddbData.units[1].x = staticObj:getPosition().p.x --ddbData.units[1].y = staticObj:getPosition().p.z --dbData.units[1].alt = staticObj:getPosition().p.y trigger.action.explosion(staticObj:getPosition().p, 30) end numbertime[num] = numbertime[num] + 1 end
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you can have full script?