Jump to content

Arguss

Members
  • Posts

    7
  • Joined

  • Last visited

  1. While going through CC training I remember a weapons instructor (I think it was) mention it was to minimize roll inertia when you get within visual range, where maneuverability is more important than when you're BVR. Typically you would have gotten rid of the 120s by then and having the mass of the 9s one station closer to the centerline reduces roll resitance a little. Was more of a side comment, so we didn't think more of it at the time but, I doubt that's the main reason. Esspecially not enough to offset the increased fatigue caused by the CATM 120s on the tips, and even more so when pretty much all we fly is peace time training or A2G on deployments. Occasionally we heard they wanted to fly with a certain loadout so the pilot could get used to the handling characteristics, but with heavier loadouts. If having the 9s on either 2 of the outer most stations really mattered I'd assume we would have also flown VVR fights with only CATM 9s and empty tip rails. And currently studying aircraft structural engineering I wince mildly when thinking back on the twisting and bending those tip 120s did to the wing.. the 9s as well though for that matter..
  2. Was trying to implement the CW/CCW command for the Weapon Interval Selector Mode Knob and would think it functioned in the same way as the Weapon Selector knob's CW/CCW rotation commands. However the Weapon Selector knob CW/CCW rotation has command ID 3969 while each of it's specific positions use 3304. Saw that someone asked something similar before, but a over a year ago, and was wondering if anyone now have found the Weapon Interval Selector knob's command ID for rotation? Or does it still not exist? The 3969 ID above is not referenced anywhere either as far as I can see and is simply used in the default.lua file. However 3304 is used in clickabledata.lua, but I don't see how 3969 is deduced form the available files. Which makes me wonder if the command_defs.lua and clickabledata.lua files for the viggen are incomplete or that heatblur has some internal list of all the IDs. At least after having looked through LeCuvier's manual, unless I missed something.
  3. Went to a presentation by an F-35 pilot a few weeks ago who said the bow is a compromise for the B model, if I remember correctly. In the B (and maybe C) model, during an emergency, they don't want to wait for the canopy to jettison, so they go through it instead. Therefore the bow is required because the canopy is weaker structurally. In the A model they still kept the canopy but with a jettison system.
  4. Hey :) One question. When calling inbound to an ATC they give you a direction and distance. I'm wondering if there is an easy way to measure that distance? Something like a stopwatch, only with distance instead of time, that I can start when i get the responce from the ATC. just something that shows me how far I have flown from my current possition. If im at an airfield without ILS(that can kick in to show me when i have flown long enough) how can I then know when to turn in towards the runway if its by night or bad visibility? Thanks :thumbup:
  5. ok that cleared things up abit :) I think I'll install Red Viper first, then go to Open Falcon later when I'v learned the sim more. Looked for somewhere to download Red viper/open falcon and found this page: http://falcon4.0files.googlepages.com/falcon4.0files But it lists both Red Viper and Open Falcon. Whats the difference here? :S Btw is there an other page thats better? Thanks :)
  6. ah damn, thought Falcon 4.0 and Falcon 4.0 Allied Force were the same... :poster_oops: I have Falcon 4.0 Allied Force from Best of Atari box So OpenFalcon and FreeFalcon are upgrades for F4. And F4:AF is the officially upgraded F4? And Red Viper is another upgrade package for F4? I wonder if i should just learn the basics with the right form the box version while i read up on some of the upgrades(might as well take some time). Seems to enough material :book: Tried to look for finished Cougar layouts on the Cougar World page(http://cougar.frugalsworld.com/files.php) ...ehm... 11 different versions or so :P But since I have F4:AF I don't have to bother with the different SuperPacks and BMS(?)? Only the ones for F4 Allied Force. Thanks for the quick info btw :thumbup:
  7. I bought Falcon 4.0 Allied Force from the Best of Atari version about 2 months ago but haven't had the time to learn it yet. On different forums I read that there are several upgrades to it, mods and similar. Just wondering what the "essential" upgrades are to get the most out of it? :D Btw, where can i get the real F-16 layout for the Cougar HOTAS? Thanks :thumbup: EDIT: F4 -> F4:AF
×
×
  • Create New...