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illmind

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  1. I was just attempting to do a Naval intercept out of Lar Airbase when this popped up: INFO:root:DCS Libration 1.3 RC2 INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.PinpointStrike'> (0): {<class 'dcs.vehicles.Armor.MBT_T_80U'>: 4, <class 'dcs.vehicles.Armor.APC_BTR_80'>: 2} INFO:root:Generating Frontline attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3599 at 550 INFO:root:generated weather 5 INFO:root:Generating Frontline attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1165 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3705 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3393 at 550 INFO:root:Finishing event Frontline attack INFO:root:Pass turn INFO:root:Commision Lar Airbase: {<class 'dcs.vehicles.Armor.MBT_T_55'>: 6} INFO:root:<theater.base.Base object at 0x03BC3570> for <class 'dcs.task.PinpointStrike'> (0): {<class 'dcs.vehicles.Armor.MBT_T_80U'>: 4, <class 'dcs.vehicles.Armor.APC_BTR_80'>: 2} INFO:root:Generating Frontline attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3303 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:generated weather 3 INFO:root:Generating Frontline attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1051 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3744 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3667 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at 3164 at 550 INFO:root:Finishing event Frontline attack INFO:root:Pass turn INFO:root:Commision Shiraz International: {<class 'dcs.vehicles.Armor.MBT_T_90'>: 6} INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.C_101CC'>: 1} INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25T'>: 1} INFO:root:<theater.base.Base object at 0x03BC35B0>: no units for <class 'dcs.vehicles.AirDefence'> INFO:root:Generating Base attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:airgen: <class 'dcs.planes.C_101CC'> for 0 at 3376 at 550 INFO:root:airgen: <class 'dcs.planes.Su_25T'> for 0 at 3545 at 550 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3661 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.F_15C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.M_2000C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:generated weather 4 INFO:root:Generating Base attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:airgen: <class 'dcs.planes.C_101CC'> for 0 at 3659 at 550 INFO:root:airgen: <class 'dcs.planes.Su_25T'> for 0 at 3346 at 550 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1097 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3260 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3201 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at 3702 at 550 INFO:root:airgen: <class 'dcs.planes.F_15C'> for 2 at 3177 at 550 INFO:root:airgen: <class 'dcs.planes.M_2000C'> for 2 at 3718 at 550 INFO:root:Finishing event Base attack INFO:root:Pass turn INFO:root:Generating Naval intercept (regular) INFO:root:generated weather 5 INFO:root:shipgen: <class 'dcs.ships.Tanker_Elnya_160'> (1) for 0,Russia,[<dcs.unitgroup.VehicleGroup object at 0x05C93870>, <dcs.unitgroup.VehicleGroup object at 0x05C93B30>, <dcs.unitgroup.VehicleGroup object at 0x05C93C90>, <dcs.unitgroup.VehicleGroup object at 0x05C93DF0>, <dcs.unitgroup.VehicleGroup object at 0x05C93F50>, <dcs.unitgroup.VehicleGroup object at 0x05C980B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98250>, <dcs.unitgroup.VehicleGroup object at 0x05C983B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98510>, <dcs.unitgroup.VehicleGroup object at 0x05C985D0>, <dcs.unitgroup.VehicleGroup object at 0x05C987B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98910>, <dcs.unitgroup.VehicleGroup object at 0x05C98A70>, <dcs.unitgroup.VehicleGroup object at 0x05C98BD0>, <dcs.unitgroup.VehicleGroup object at 0x05C98D30>] INFO:root:airgen: <class 'dcs.planes.MiG_15bis'> for 2 at <class 'dcs.terrain.persiangulf.Lar_Airbase'> INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Lar_Airbase'> ERROR:root:<class 'RuntimeError'> Traceback (most recent call last): File "C:\Users\Unter\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1699, in __call__ return self.func(*args) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\ui\eventmenu.py", line 249, in start self.game.initiate_event(self.event) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\game.py", line 209, in initiate_event event.generate() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\event\event.py", line 55, in generate self.operation.generate() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\operation\navalintercept.py", line 45, in generate at=self.attackers_starting_position File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\gen\aircraft.py", line 305, in generate_ship_strikegroup self._setup_group(group, AntishipStrike, client_count) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\gen\aircraft.py", line 101, in _setup_group group.units[idx].set_player() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\dcs\unit.py", line 168, in set_player raise RuntimeError("Unittype '{t}' is not human flyable".format(t=self.unit_type.id)) RuntimeError: Unittype 'AJS37' is not human flyable
  2. Radar elevation control axis bind doesn't work properly. It doesn't seem to calibrate what the 'start' and 'end' of my sliders are on the T16k FCS. When scrolling the slider it will move from -99 to +99 almost instantly with nothing in between. Have to use radar elevation control up/down binds instead of axis one for now.
  3. Let me check: TDC down: . TDC left: , TDC right: / TDC up: ; And yeah of all the things I expected to go wrong this wasn't one of them. It's just such a pain to make temporary settings, get completely used to them and then have to change them later. And the stupid part is that TDC mouse controls are there, just no axis commands that u can bind on a joystick.
  4. Kind of pathetic that they release without something as essential as a TDC axis bind...
  5. https://www.digitalcombatsimulator.com/en/files/1292863/ https://steamcommunity.com/sharedfiles/filedetails/?id=329617142 https://www.mudspike.com/dcs-f-15c-combat-guide-for-beginners/ No need to setup most keybindings if you have a warthog, it's super popular so there are profiles ready for most planes! I hope these keybindings work with the latest version though, I use a 16000fcs thrustmaster myself so can't confirm. Take some notes on a paper from the steam community guide of the startup sequence, print out the reference guide of your joystick bindings or open it on another screen or alternative write down the keyboard commands.
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