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P4I3L0

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Posts posted by P4I3L0

  1. Hi there, i succesfully converted (and finished) this campaign, it´s quite easy to do so, you only need to open the .miz file, extract the mission file and open it on something like notepad++ and modify it. Every .miz mission has several archives on it, find the one named mission, extract it, open it on notepad++, and find and replace every sentence that includes A_10C for A_10C_2. Once it is done, put it on the .miz file again replacing it, do it for every mission and there you go, you succesfully converted your campaign.

     

    Will upload it myself if i knew it is safe to do so, never obtained permission from the mission creators

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  2. Hi again,

     

    got it to work! As soon I updated firepower and capability (both were set at 1, as i just copied it from other campaign) it worked. Didn´t need to erase the F15s, adding another squadron with mirages just worked,

     

    Thanks again Eagle for the help!

  3. Hi.. Nope other than the Afghan Bear Trap, everything uses the same engine as Miguel's and Cef's.

    On the loadouts, you would need to tweak the Firepower and Capability to get missions assigned for the Mirage. Also for this specific campaign, MBot did a good job at balancing the amount of ready units from what is needed. So you would need to adjust this as well in both OOB and camp triggers.

     

    Thx for the response, will try to look for what you say of the firepower, may be that the reason why the Mirage doesn´t get any tasks.

     

    Will update if i get it to work!

  4. Hi Eagle,

     

    been struggling for some time to convert your Screaming Eagle,to swap the F15 for the Mirage, done this for other campaigns without issues, just changing what is needed on loadouts and oob init. On this one the problem is that DCE won´t assign any tasks(both Firstmission and skip mission bats, will run for 20 attempts and fail to assign flights to player) to the Mirage, just for the F-15C.

    The only thing i can do is replace it on the ME, which is tedious and not elegant.

     

    Did you change the way yor campaigns work when compared to Miguel´s or cef´s?

     

    THx i advance!

  5. It´s quite similar, you are able to get head-on shots at 30k+ ft with closures of about 1k+ KT at 30+ NM, even further. Problem is that it inherited problems that the AMRAAM had, as described here and here .

    Best thing is quite difficult to notch it RN, previously it missed with just some chaff and a bit of notching, i would say it is quite better now. All of my experience is SP though.

  6. Hi there!

     

    This is an issue that has been present for some time, cannot point precisely when. Just decided to report after seeing it also on the SD-10 after the scheme change on august´s patch.

    After breaking to lock the missile just stops guiding, flying straight at 1G instead of continuing with its trajectory, missing the target entirely or needing tons of Gs to hit it.

     

    Tested in SP on the F-16 and F-18.

    F-18 guidance issue.trk

    F-16 guidance issue.trk

  7. Hi guys,

     

    apparently after the change of scheme for the SD-10, it also inherited AIM-120´s guidance flaws.

    After breaking to lock the missile just stops guiding, flying straight at 1G instead of continuing with its trajectory, missing the target entirely or needing tons of Gs to hit it.

     

    I assume this is an ED issue, so i´m going to report it to them as well (it also affects the AIM-120).

    Only tested in SP, as i imagine this is not an issue in MP, due to magical INSs (i don´t fly MP either).

     

    Cheers!

    SD-10 guidance issue.trk

  8. Added 2 tracks with the issue

    The TD box on the HUD is not moving along with the TGP, this means the SPI and designation is not updating with the TGP and the SPI is glued to the STPT, CCRP cues will guide to the SPI and not the TGP.

     

    in the 2nd track the problem is apparent when trying to slew the maverick it will snap back to the old SPI and its impossible to slew it.

     

    Yes , same issue with MAVS as well, please see my new post and check if that works for you.

     

    On top of that, i´m completely unable to use SP mode, always points to the WP, no matter what i do with TMS.

  9. Okay I retested it, and found what the issue is:

     

    If you drop on a WP with the Big reticle i.e. not TMS up or right, after dropping the SPI remains there, the only way to "force" the SPI to follow the TGP is by TMS up LONG, thus being able to use the TGP for CCRP.

     

    Furthermore, after the bomb hits, you are able to TMS down and making the big crosses appeare again, without the TGP reverting to the initual WP (like CZ).

     

    It appears to me that , after each drop, a new SPI is created, having to TMS up LONG to select different target.

  10. As simple as that, only able to drop on actual WPs, designating another target on the TGP does not move the SPI, resulting on always dropping on the same spot, no matter where the TGP is looking.

     

    I think it is related on the TGP not being able to move SPIs as the same issue appers with SP mode, i.e. not being able to drop on a TOO desginated with TGP.

     

    On a side note, i can confirm that HUD los square is not line up with designation.

    F16 CCRP issue.trk

  11. Hey Zack, hey guys,

     

    while the fix definitely solved the CTD, it appears that the bug regarding several TOOs is still there. After dropping the bomb, the TGT 0, the "SPI" goes nuts. Only after deselecting it and making another one again (and transfering it with WP increment), i`m able to drop again.

    Track attached

    harrier jdam test.trk

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