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Shahriar0

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Everything posted by Shahriar0

  1. Not that it made any sense to me whatsoever, but out of desperation, I went ahead and deleted the Missile Uncage button from my X-52 profile, and defined it under the Controls inside DCS. It worked!! I don't understand why but it did. Obviously I see this as a workaround and not a good solution as I prefer to have all my keys defined in 'one' place, be it X-52 utility or inside DCS. For me, X-52 provides far more flexibility compare to the DCS. For example, I can make a slider or a rotary knob function as a band and define keys/actions in different percentages of the band as I wish. At any case, I have a solution, and now I can finally see whether all the debates about using or dissing missile uncage has any merit to it or not! Thanks.
  2. Inside the X52 utility, I can test the keys and see that HOSTAS is sending the right commands. When press and holding RShift-M, those keys keep getting sent and then when I press the RAlt-Space, that's what is sent repeatedly. Not sure, how DCS is interpreting them inside the game. Under the control. I don't have anything defined or changed. I played with changing the Button to Macro and Advanced Buttons for X52, but none worked. I have to say two things have surprised me so far, 1) F-5E developers did not pick a key for Missile Uncage that would not have this conflict to begin with, 2) It seems everyone else is an expert have already solved this on their HOTAS and I am the only person who is struggling to get this done!
  3. Interesting. I use Saitek X-52's own utility to program all functionality outside of DCS. I'm not sure how I can avoid this conflict. Need to dig deeper into that utility, I suppose. Appreciate your comment.
  4. Hi, I have the most basic question about the operation of Missile Uncage. The manual states that: "Continue the target approach until seeker lock-on audio tone is heard. Push and hold MISSILE UNCAGE switch |RShift + M| after seeker lock-on to facilitate maneuvering to advantageous attack position. After the position is taken, push BOMB-ROCKET button to initiate launch |RAlt + Space|." With the keywords being Push and Hold, how come missile does not fire when Missile Uncage key (bound successfully to my Hotas and visually operating) is selected and held while missile fire key is simultaneity pushed!? Missile only fires when I release the Missile Uncage button - which obviously means the seeker-head will only straight forward and in a lead pursuit will lose lock. I also know Missile Uncage actually works, because once I move the target off the reticle while holding the button, the lock is maintained in the time specified in the manual. My problem seems to be how to fire missile! Finally, I have tried using keyboard shortcuts and result is the same. Thanks, Shahriar
  5. Percentage wise, it may not be that large TODAY. but in time, after a number of years perhaps 10 more modules and two hundred+ liveries, it will be! I'm sure of that. I suggest planning on doing something today so that when we get to that point in the future, we'll have an option to deal with the situation then. Aside from space consideration. it's the idea that you're being forced-fed when you actually don't need food albeit it's tasty! It's respecting customer in my opinion. Thanks, Shahriar
  6. Thanks for commenting. I guess I am not convinced that having an array of real and fictional liveries are essential to operation of DCS. What I am saying is that a new module should come with absolute necessary and bare-bone liveries. Then, it would be up to the user to download whatever "extra" they want to install and enjoy. Everyone (including DCS) will be exerting enough control over their installation to keep them happy - and functional at the same time. If I was up to me, I would make it even user-selectable whether to install a new module or not. Let's face it, majority of us are only using a few modules. Myself, I am happy with a single F-5E module and the upcoming F-14A. Done! Thanks,
  7. Hi, I would like to know why deleted modules/liveries (deleted for whatever reason, be it space consideration, or that the user has something personal against a specific module/livery!!) are re-installed automatically? Why is there a need for anyone who is running DCS to have an exact list of official modules/liveries? For Multiplayer, I understand the logic, but for me personally, to fly in single mode without using missions that require the unwanted modules/liveries, I should be able to do so. The DCS liveries is simply growing out of control. For every new module (most are unwanted), many megabytes of precious space is getting wasted, and it seems users are not allowed to get rid of them!! Please comment. Thanks, Shahriar
  8. No, the Reload Model does not work! I tested it again right now just to make sure I was not making a fuss out of nothing. This is my main beef at the moment - and not to lower the priority on other issues specially FPS limit. Thanks.
  9. Months are passing by with no progress on these issues. Apparently ED has decided not to even respond to queries about the status and priority of the case! It's disappointing and frustrating too. As a result, I have decided not to take up any additional skin development projects until this is fixed!
  10. Please consider fixing these issues a priority especially the broken reload model which does not refresh changes made to the model. The amount of pain and frustration, not to mention the wasted time, for going through all the necessary steps EVERY SINGLE TIME is just too much! Thanks, Shahriar
  11. Thanks. That worked albeit after struggling with it for a while. Having said that, if the purpose of Fast Mission is to get something up in the air quick and without messing with missions, this was anything but! I hope this can be resolved without resorting to editing missions and moving airplanes across the map.
  12. Hi, I am trying to create a fast mission in Iran but I'm getting the error message mentioned in the title and also seen in the screen capture. What am I doing wrong? How can I create a simple mission starting on the ramp in Iran? It seems the default missions put me in UAE only. Thanks.
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