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Alomancy

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Everything posted by Alomancy

  1. Got an example of these configs?
  2. So I managed to fix this (I think). Successfully hosted 30 people in a mission last night. Fix was to add the following to autoexec.cfg net.download_speed = 1310720 net.upload_speed = 1310720 May want to tweak numbers depending on your settings.
  3. Hi All, Hoping you can help me out here. I have a server from OVH: MC-64-OC Intel i7-7700K OC 4c/8t - 4.7GHz /5GHz 64GB DDR4 2400 MHz SoftRAID 2x450GB NVMe 250 Mbps bandwidth And it runs a server just fine - for the most part. I had a warbirds dogfight mission up (essentially spawn in the air, kill, respawn) and had about 10 people on it playing just fine no issues whatsoever. Later that night, I hosted a community mission, (Ground assets etc.) and had around 25 people joined. It worked fine for the first 10 minutes, then rubber banding started to happen and eventually the process died. Server CPU was at 10% peak and Ram was around the same. so I know it is not the server but something to do with DCS itself. I have changed all the files (render=off, TlrDelay registry set etc..) Only thing I can really see from the logs is the below: 2018-06-30 20:55:19.657 INFO NET: server has stopped 2018-06-30 20:55:21.285 INFO Config: netview stopped 2018-06-30 20:55:21.308 INFO TERRAIN: lSystem::CleanScenes() 2018-06-30 20:55:21.500 INFO NET: client has started 2018-06-30 20:55:21.502 INFO EDCORE: (dDispatcher)enterToState_:3 2018-06-30 20:55:22.799 INFO NET: client has stopped Only Errors I can see in the logfiles, are due to sounds? This is driving me instane, and any help is greatly appreciated. Regards, Alo
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