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Alper22

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Everything posted by Alper22

  1. Good job mate. Im gonna try it now. ;)
  2. Any blueprint web site's for helicopters?
  3. Hi OldCrow, As you say im using that smooth method in my models. But my whole plane in group 1. I change it after read your message. For example i set group 2 to right wing and group 3 for left wing. But still right of plane is black. I tryed auto smooth to. But still same. If you wanna take a look my model i can send you the .max file.
  4. Should i smooth it with "Mesh Smooth"? But it means more polygon.
  5. I did Blaze. I try more light gray for both but still same.
  6. Guys how can i fix that lighting/shining problem on hull? Its looks more bad than F-22. And i cant fix it. Should i add a material from lom utils? If yes, which material??
  7. Pretty cool model TOMCATZ. :) Just like all of your other models.
  8. Good point Laud. But i allways prefer to make unique aircrafts. Already some people bring higher level to units.(F-15,Su-27,Mig-29,A-10) And that was a mistake to wait all things from the mod teams. Eagle Dynamics MUST support the mod capability of that game. Else people continue making strange units/aircrafts to game and continue solace themselfs.
  9. You can go to 50.000 polys if you want John. So 300 is to low i think :D
  10. No. F-15 SMTD and Active have different nozzles. It have vector thrust system like Su-35.
  11. Yes its good idea. We can talk about it.
  12. Hi guys. We start working on new experimental plane of NASA. Im not thinking to make damage models. Instead of I will improve the 3d model. Thanks textures for 141st_c@sper. It will be replace the Su-33. Hope you guys like it. Best regards.
  13. Guys just remove FORSAG.dll file in bazar/world/shapes. And afterburner will be fixed.
  14. Nose seems more smoother right. I add it my bug list. Elevation problem. Added But your blueprints isnt correct with real F-22. I dont trust it. That blueprints i send is more better. You can try again with it. But anyway i will take a look the vertical wings.
  15. Check it again with that photo from 3dmax;
  16. Hi again John. I get your blueprints to before i start modelling that plane. There is much incorret blueprints on internet and hard to find good one. That all blueprints is different than each other as you see. And yes plane looks to low to ground. But i just modelled what i see in my blueprints; Those ones is best F-22 blueprints that you can find on internet. I search to much. I got over 100 pictures from F-22. Different much blueprints. And i use the best ones for modelling. So dont worry to much about geometry of that model. It have almost %95 correct geometry as real F-22 im sure. I modelled the F-22 secret gun bay to but i dont animate it yet. But as you say maybe i must fix that plane elevation. It looks really low.
  17. Hope those enough.
  18. Absolutely! :thumbup:
  19. Please report me what is the wrong on the model? And i will fix it. But i dont think i make to big mistake on it. Im working on that model for a long time and i use F-22 raptor model kit with the high resolution photos and blueprints when im modelling the plane.
  20. R is open the side/main bay doors. and i lost my argument list so i dont know which argument are spinning whells :D Sorry for it.
  21. Dont worry mate that model have %95 realistic geometry as real F-22. No because it have thrust vectoring.
  22. Here is the first beta of the F-22, no damage models yet, but well animated. Dont forget to report the bugs! Best regards.. http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=161&lid=1542&title=F-22A%20Raptor%20Model#dldetails Some pictures;
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