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Akula108

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Everything posted by Akula108

  1. I am happy to share that after disabling the in-game overlay of GeForce Experience, I have been able to play DCS on Multithreading for the past two days in single-player and multi-player without any crash issues.
  2. Hi, I haven't had any stability issues after disabling the in-game overlay in GeForce Experience, I was able to play for about four hours last night without issues. I can't say for sure whether its a reliable fix as I have only about one day of stable gameplay on multiplayer using the multi-threaded build. One note, I read a comment from a forum user long ago saying each time you change your in-game graphics, to delete and and rebuild the files inside fxo and metashaders. I also suggest taking a look at this article provided by another forum user that has some additional possible solutions if you find DXGI_ERROR_DEVICE_REMOVED in your dcs.log. https://thegeekpage.com/dxgi-error-device-removed/
  3. Update: I seem to have isolated the crashing to the GeForce experience app but only with the in-game overlay enabled, quite unfortunate as I wanted to use that as my main source of recording and measuring performance metrics. I don't really know what causes the app to conflict with DCS.
  4. Hello SpecialK, I ran the registry fix and uninstalled geforce experience and one of the two seems to have fixed the issue. Thank you for the registry suggestion as I would not have thought of it myself. I will keep monitoring gameplay for the next day or two before marking an answer and closing the thread. So far, I have been able to play two multiplayer lives with almost all graphics turned up.
  5. I've ran DDU already but I have not tried modifying my registry, I will try these and post here again.
  6. Update: Rebuilt C drive files and still crashes, at this point I'm just considering waiting for the next openbeta patch to see if the issue is resolved. I could run the last multithreaded patch just fine.
  7. Hello Killferus, you and I seem to be having a similar issue. I also just recently built a new PC for sim gaming and I also crash non-stop using the normal build and the multithreaded build. DCS is also the only game that acts up on my PC. The contents/output of your crash log are almost identical to mine. Would you be so kind to check the thread I have created a few days ago to see if your issue is similar to mine?
  8. I just tried playing the MT client after patching to the latest hotfix deployed this morning. Game crashed instantly once I loaded into the cockpit of the F/A-18C. Crash log output is the same, attached below. # -------------- 20230505-082722 -------------- DCS/2.8.4.39731 (x86_64; MT; Windows NT 10.0.22621) C:\Windows\SYSTEM32\d3d11.dll # C0000005 ACCESS_VIOLATION at 00007ff9cf4059b5 00:00000000 SymInit: Symbol-SearchPath: 'D:\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'David' OS-Version: 10.0.22621 () 0x100-0x1 0x00000000001059b5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10535 0x000000000002db61 (dx11backend): createRenderer + 0x15C51 0x000000000007edcb (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x69A2B 0x00000000000d630c (edterrainGraphics41): createInstancerRenderable + 0x3885C 0x0000000000033678 (edCore): ed::this_thread::yield + 0x598 0x000000000002448a (edCore): ed::make_render_thread_tasks + 0x1A 0x0000000000107106 (Visualizer): smCamera_Implement::getClipRegion + 0x16996 0x00000000000f6a16 (Visualizer): smCamera_Implement::getClipRegion + 0x62A6 0x000000000010a0f2 (Visualizer): smSceneManager::DestroySceneManager + 0x1542 0x00000000000326b1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000029363 (ucrtbase): _recalloc + 0xA3 0x00000000000126ad (KERNEL32): BaseThreadInitThunk + 0x1D dcs.20230505-082722.crash
  9. Update to this thread, the crashing persists after a ~15 minute session yesterday. I have not tested the new openbeta hotfix (will try later this evening) and update this thread again. The crash log output was identical to the most recent one I posted two days ago. "0x00000000001059b5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10535"
  10. I have ran both files, indeed the file named "vc_redist.x64" fails to run properly, and the file named "vcredist_x64" allows me to uninstall or repair, I checked repair and I will post my findings in game soon.
  11. I have just experienced another crash in MP using the MT build, this time I crashed within minutes of joining the 4YA PVE servers. Crash log output was different this time. Text pasted below and log attached. # -------------- 20230503-093428 -------------- DCS/2.8.4.39313 (x86_64; MT; Windows NT 10.0.22621) C:\Windows\SYSTEM32\d3d11.dll # C0000005 ACCESS_VIOLATION at 00007fff304859b5 00:00000000 SymInit: Symbol-SearchPath: 'D:\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'David' OS-Version: 10.0.22621 () 0x100-0x1 0x00000000001059b5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10535 0x0000000000042270 (dx11backend): createRenderer + 0x2A360 0x0000000000005422 (dxgui_edge_render): (function-name not available) + 0x0 0x00000000000054b5 (dxgui_edge_render): (function-name not available) + 0x0 0x0000000000019a68 (dxgui): gui::getWidgetCallbackType + 0x4D8 0x000000000001d09e (dxgui): gui::GUI::doRedraw + 0x2E 0x000000000011de90 (Visualizer): smSceneManager::regLua + 0x46D0 0x0000000000107121 (Visualizer): smCamera_Implement::getClipRegion + 0x16A31 0x00000000000f6996 (Visualizer): smCamera_Implement::getClipRegion + 0x62A6 0x000000000010a072 (Visualizer): smSceneManager::DestroySceneManager + 0x1542 0x00000000000326b1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000029363 (ucrtbase): _recalloc + 0xA3 0x00000000000126ad (KERNEL32): BaseThreadInitThunk + 0x1D dcs.20230503-093428.crash
  12. CPU and GPU both remain under 55C.
  13. Update: After a one hour session, the crashes have returned. However I have noticed that once the first crash happens, any time I relaunch and play the game, I can only stay in single player or multiplayer for around 10 minutes before another crash appears. Latest crash log attached, output is basically the same. "ComputeOptimalBarriers" still present. # -------------- 20230503-014114 -------------- DCS/2.8.4.39313 (x86_64; MT; Windows NT 10.0.22621) D:\Eagle Dynamics\DCS World OpenBeta\bin-mt\GraphicsCore.dll # C0000005 ACCESS_VIOLATION at 00007ffa173de168 00:00000000 SymInit: Symbol-SearchPath: 'D:\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'David' OS-Version: 10.0.22621 () 0x100-0x1 0x000000000003e168 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x2E48 0x0000000000041fd3 (GraphicsCore): render::RenderGraph::computeOptimalBarriers + 0x403 0x0000000000041ace (GraphicsCore): render::RenderGraph::bakeGraph + 0x18FE 0x000000000000e20f (SceneRenderer): DCSSceneRenderer::bakeRenderGraph + 0x3F 0x0000000000107f27 (Visualizer): smCamera_Implement::getClipRegion + 0x17837 0x00000000000483fb (edCore): ed::this_thread::yield + 0x1531B 0x00000000000476d2 (edCore): ed::this_thread::yield + 0x145F2 0x0000000000048f73 (edCore): ed::this_thread::yield + 0x15E93 0x00000000000326b1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000029363 (ucrtbase): _recalloc + 0xA3 0x00000000000126ad (KERNEL32): BaseThreadInitThunk + 0x1D dcs.20230503-014114.crash
  14. Update to this thread, I may have what was causing the persistent crashes. First off, my windows power plan was set to "Balanced" though I do remember picking the "High Performance" option, a windows update may have reverted this change. Secondly, I uninstalled all additional terrains only leaving Caucasus and Marianas, One of these two changes has allowed me to play multiplayer on MT build for a 35 minute session (before being pulled away by work)without crashing. I will continue to monitor later this evening.
  15. Unfortunately I have submitted a ticket but it seemed like support was unable to get anywhere either so created this post afterwards. However, I was able to find another thread mentioning "RenderGraph::computeOptimalBarriers", supposedly it was fixed in a patch but it seems like users are still experiencing the issue, however the thread leads to a dead end as there are no suggested fixes. The Crash log's output in that thread are basically identical to the output of my own crash log. I am still crashing on MT and ST after testing this morning.
  16. Another update, another crash in MT with the GPU at 2310mhz in game. I am beginning to think it is not a clock speed issue. Crash dump file output is the exact same as the previous two, have attached it below. I'm sure people are tired of me mentioning it but I am able to play more intensive titles such as Cyberpunk 2077 with ray-tracing with clock speed going above 2860mhz for hours with no issues. Please advise on how to proceed, below are my MSI afterburner settings. null dcs.20230502-092849.crash
  17. I have just started re-using MSI afterburner to reduce the clock speeds of the card as the game was crashing without MSI afterburner running. I have actually just crashed out of another session on MT, this session lasted about 15 minutes. I had my 4090 running at 70% power limit and a clock speed of 2420mhz, the output of the crash dump is identical to last one I submitted in a previous comment. Are you able to decipher anything in the log? (new log attached below) I am very confused now why DCS in particular, is the only game on my system that behaves in this matter. dcs.20230502-090335.crash
  18. Thank you for the reply, is the slow mode the second option that scans the entire game? If so, I have tried that and the repair tool did not find any corrupt files that needed to be replaced, but the crashes persisted afterwards. I don't remember what the option was called off the top of my head so apologies for that.
  19. I reduced power limit to 75% which did result in lower clock speeds (wasn't able to make out the numbers) but unfortunately I have crashed again in MT Multiplayer after almost exactly 30 minutes of gameplay, latest crash file is attached below. dcs.20230502-083821.crash
  20. Thank you very much for the suggestion, I am a little more versed around MSI Afterburner. For now, I have turned down the power limit from 100 to 80 and will launch the game to look for a result. I will update this thread ASAP when I have a result.
  21. I will try this via afterburner but getting a result may take some time as I am not well versed in undervolting or underclocking GPUs.
  22. Apologies, I should have mentioned this in the original post, the game crashes with Vsync on and off, with full-screen enabled. Additionally, I have just crashed two more times, I have attached the two newest crash files below. I have noticed in the files there are four lines that are present in both, 0x00000000001059b5 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10535 0x000000000002db71 (dx11backend): createRenderer + 0x15C51 0x000000000007edbb (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x69A1B 0x00000000000d6a8c (edterrainGraphics41): createInstancerRenderable + 0x38FEC dcs.20230502-061149.crash dcs.20230502-062829.crash
  23. Unsure if there was a more efficient way to do this, but I have posted all submenus where I have made changes to the Nvidia control panel. I want to also note that I did monitor my GPU clock speeds during debug mode on and off (listed below) incase any of it helps. With debug mode off, my 4090 clocked 2830 mhz. With debug mode on, my 4090 clocked 2760 mhz.
  24. My 4090 has a factory overclock from MSI. However, launching the game in debug mode in the Nvidia control panel via Help ---> Debug Mode should turn off the factory overclock correct? I just want to clarify because I have already tried playing the game with Debug Mode enabled and the crashes persist.
  25. Hello all, I have recently stumbled upon an issue where my DCS in both Single threaded and Multithreaded DCS are crashing within half an hour of playing single player or multiplayer. Listed below are the attempted fixes I have tried, which all have failed, followed by system specs. Attempted fixes. 1. Set page file to 32GB (even tried 64GB) 2. DDU to uninstall and reinstall latest version of graphics driver. 3. Updated to the latest version of Windows 11. 4. Launched game with debug mode on in Nvidia Control Panel. 5. Lowered in game graphics settings. 6. Uninstalled all user mods under C drive. 7. Deleting fxo and metashaders2 folders and rebuilding. 8. Memtest via windows and memtest86 (No errors). 9. Renamed C drive DCS to rebuild files. System Specs: Asus Rog Z790 Extreme i9 13900k (not overclocked) RTX 4090 MSI Suprim Liquid X 128GB DDR5 on XMP at 5200mhz 5x 2TB Samsung 990 PRO Windows 11 Pro Samsung Odyssey neo G9 I have ruled out hardware issues as I am able to play equally intensive (if not more intensive) titles such as Ray-traced Cyberpunk 2077, Star Citizen, BF2042, and many other titles for hours without crashes. Temperatures, voltage, and stability are also nominal during benchmarking software. At the moment DCS is the only application that has issues on my PC. I have attached the logs and crash logs in this post. I genuinely do not know how to proceed. Many Thanks. dcs.log-20230501-022153.zip dcs.log
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