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BakaNi

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Posts posted by BakaNi

  1. About 0.93 patch :

    Sorry, but I want to keep distributions as simple as possible which obviously means: no patch(es).

    Ask yourself: Do you prefer to see me working on Tacview 1.0 or on a patch system? :smilewink:

     

    No need to build a patch system, that's over the top, a simple binary diff would save a lot of wasted bandwidth and time.

  2. Sounds like rotor rpm is dropping below the minimum speed needed to turn the ac generators.

     

    You're either overloaded or trying to push the chopper too hard. Is the engine limit warning light, lit?

     

    EDIT: I'm assuming you've got the throttles in the correct position (AUTO - page up twice if on cold start)

  3. There is no official sli support from nvidia, however some people have reported increases in fps with custom profiles.

     

    If the 8800gts cannot provide the speed you require, I recommend you buy a faster single card solution, rather than adding a second 8800gts.

     

    Please note that Black Shark is hugely cpu limited, so even my 8800gtx ultra sli is held back by my 3.6ghz processor. More cpu grunt is the key to better Black Shark performance. (unless you're running a stupidly highly resolution screen, e.g. 2560x1600 plus)

  4. It may work "better" when spring force is defeated, however, check this
    and you will see that electromechanicaly, this stick has plenty of power to stay in a position.

     

    You're right, after fiddling with the ForceTest, it's clear the stick has more than enough force to hold it in place with the centre spring functional.

     

    I always assumed that the stick was supposed to 'slip' from it's trim position, as the stick in game also 'slipped', it seems the ingame stick is mirroring real life as opposed to vice versa ;)

     

    I'm not sure what's causing the trim to function incorrectly, but even with the centre spring disabled, the stick doesn't hold it's place correctly.

  5. well, the results tell otherwise. maybe that applies to d3d10 apps?

     

    You can disable vsync with dx10 apps, the statement by nvidia is wrong/outdated.

     

    It might be some semantic point, such as you cannot disable vsync globally but instead we just disable it on a per program basis.

  6. In producer.cfg do you have FFB true or false?

    It's true.

     

    --

     

    *facepalm* I've found out why my joysticks aren't behaving themselves and are moving to the centre when trimmed elsewhere.

     

    It's the huge and very obvious mechanical spring that's overpowering the hold of the feedback bit.

     

    Two solutions, one is to remove the pull of the spring, which I've done with a bit of string, and second is perhaps to increase the power of the force feed back?

     

    The motors are pretty strong, I know they're more than capable of overpower the central spring, is there a way of increase the strength of the forcefeed back trim? (The option in the axis menu is already set at 100, I could do with say, 150/200)

     

    EDIT: I've found a config file which allows me to set trim force at whatever value I see fit, unfortunately this just results in the same inital trim inaccuracy and a very stiff unresponsive stick, removal of the spring it is!

  7. So just to clarify on the trim.

     

    Non-FFB: Point in direction, press trim, hands off stick and let it bounce back to the centre. This works fine.

     

    FFB: Point in direction, press trim, stick stays where you trimmed it? With no pressure on the joystick? My ffb trims the chopper, but the stick will have constant pressure on it and will bounce back to centre on release, which causes bad flying mojo.

     

    I'm not sure what to expect with FFB enabled, anyone care to enlighten me?

  8. SLi is turned on and off in the nVidia drivers, but this is more of a 'master arm' setting.

     

    Whether or not sli is used ingame is down to a combination of a global force sli afr/sfr etc setting and per-game profiles.

     

    By default all apps should be globally forced to run in SLi:Single mode, which means that sli will not be used, hense it being strange that the launcher.exe should crash when sli is 'armed'.

     

    I'm not sure which OS you're using, but in the nvidia control panel, under 'manage 3d settings' is 'SLI performance mode' set as anything other than 'Single-GPU'?

     

    If you have a sli mode in that setting, then the graphics drivers might be trying to apply that type of sli to every application it has no knowledge of, hense causing launcher.exe to crash0r.

  9. ok, thanks. I believe not all FF devices are equally usable for BS - thanks for the link, though! Nice videos on that page!

     

    I think one guy managed to get his microsoft stick working, by swapping the ffb axis. However, none of my ffd sticks work correctly :( They neither stay in place when trimmed, or trim the chopper.

     

    http://forums.eagle.ru/showthread.php?t=35039&highlight=frustrated&page=3 - That is the thread I first noticed that mentions problems with forcefeed back and trim.

  10. Sli really shouldn't be crashing your system. Which version of the Nvidia drivers are you using and are you forcing on global sli in the drivers?

     

    Sli isn't very useful for DCS, I've only managed negative performance with sli enabled, maybe you'll have better luck.

  11. Then I dont know the reason of that, maybe a bug...

    After landing on the frigate, I shut all the engines and systems down. And guess what, I was not able to restart Ka-50 back, because there was no ground ac-dc power on the frigate:)

     

    You can start the Ka-80 without ground power and purely off batteries, I do it every time as I can't be chored to mess around with ground staff.

     

    I always land on a moving ship with my parking brakes on. Obviously you have to make a controlled soft landing so as not to still have enough inertia to cause your heli to topple over. I also put engine into idle as soon as I am down.:thumbup:

     

    If you watch the track, you'll see that whilst the landings are pretty poor the chopper is down, braked, shut off and not moving. There is a slide to one side, of a few centimeters every few seconds

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