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Renko

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Posts posted by Renko

  1. Just to add to this thread as i found more info, even if its info from the D model and maybe those systems are older it may prove valuable to devs.
    There is info about CMWS integrated in the ASE of the airframe
    If you search for the public "TM 1-1520-240-10" of the D model https://www.chinook-helicopter.com/Publications/CH-47D_Technical_Publications/Operators_Manual/TM_1-1520-240-10.pdf

    You can search for terms like CMWS or MWS in the pdf.
    There are description of systems under the RWR that indicates there is too a MWS.
    For example, a Figure 4-1-7. AN/ALE-47 Countermeasures Dispenser System (CMDS) diagram.In page 224. Showing modes for SEMI or AUTO, and button to enable/disable the MWS
    And there are description in detail of systems like the AN/ALQ-156 https://aviationandaccessories.tpub.com/TB-43-0123/TB-43-01230142.htm
    With diagrams of the displays of threats and mentions to using flares to decoy missiles


    Oh, and BTW there is this page that contains lots of info in general about the Chinook 
    https://www.chinook-helicopter.com/

    • Like 1
  2. After some search in the wwweb i found proof that the CH-47F model US Army was fitted when deployed in Afghanistan as a new airframe.
    Nineline told me you are doing the Block 1, and there is some info about the F model that indicates the use of CMWS.
    This article describes the very first F models Block 1 has them:
    https://www.twz.com/14540/chinooks-over-afghanistan-the-unsung-workhorse-of-americas-never-ending-war
    Inside teh article at the very bottom you can find a photo of one of the first F model deployed on Afghanistan in 2009 with the CMWS equipped.


    In fact the ED 3D model showed has already have those bumps modeled but without the sensors fitted
    Other photos have the CMWS and even the ATIRCM QRC, in 2013
    https://www.defense.gov/Multimedia/Photos/igphoto/2001125440/

    About documents i found those that made reference to systems like that fitted around that era.
    It could be the same the system the Apache ED has in DCS but i'm not sure 100%. I think is named AN/AAR-57, the same as featured in the Apache.
    If its the same system they will share the same documentation and even the sounds of the betty.

    If you go to the public web they even have a Chinook as screenshot, and confirm its deployement on US Army in 2009
    https://www.baesystems.com/en-us/product/ot225-advanced-threat-infrared-countermeasures-atircm-system

    If you search the web there are public documents, you can search by:
    "2010atircm.pdf" https://www.dote.osd.mil/Portals/97/pub/reports/FY2010/army/2010atircm.pdf?ver=2019-08-22-112922-130
    or
    "2013chinook.pdf" https://www.dote.osd.mil/Portals/97/pub/reports/FY2013/army/2013chinook.pdf?ver=2019-08-22-111327-220

    And there are some documents AircrewManuals from 2007 & 2013, that describe the use of CMWS as procedures If you want those you can search by "TC 1-240" & "TC 3-04-34". And then if you search by CMWS you'll find a few mentions in both

    And there is some footage from 2011 that proves too those systems are fitted

    In the 20.51 mark as the link provides. Here is a snapshoot where you can clearly see it in the fron. After that there is another shot were you see it in the back.
    null

    I hope it will be added, as there is sufficient evidence that it is a system that fits the era on which ED's Chinook is based.
    And it seem that its the same CMWS from the Apache.
    Since the Chinook will have the RWR as part of the ASE (Aircraft Survivability Equipment) systems, it would make sense to me that it would come too with the CMWS fitted

    Thanks

    image.png

    image.png

    • Like 1
  3. 1 hour ago, IronMike said:

    My apologies, I had to verify, because I initially said this was ED's choice, but it is indeed ours.

    Unfortunately we do not partake in the ED Miles programme at this time, as a loyalty programme bonus we do not have that many products exposed to it to take advantage and for it to be economically viable for us at the moment. We've tried to price the module as fairly as possible taking into account our development costs to make a complex simulation.

    Thank you for your very kind support and understanding!

     

    Thank you for the transparent response, much appreciated.
    I'll buy it through HB store then

  4. 1 hour ago, Flappie said:

    Hi @Renko. It's probably not your mouse. Some users helped us determine current OB and Intel HyperThreading are somewhat "fighting". If you're using an Intel CPU and want to get rid of this issue, either run DCS ST, or disable HyperThreading in your PC BIOS.

    For more information, follow this thread:

     

    If however you're using an AMD GPU, this is another problem.

    Yep, i'm using an AMD 5800X 😅

    I think menus are ok. Only time i noticed those huge FPS drops were during those events. The keybinding and in the editor, like a month ago.
    Will test later to see if it happens in menus too

    Edit: First quick test. Seems that the menus are ok. Keybinding one too now, though the last time i spent much more time there binding all my modules.
    Editor maybe is related to selection of aircrafts that are clients. It was a public server mission

  5. I have still the same issue. Mouse is a G502. And in MT too.
    Few weeks ago before this update i had to rebind all my modules due to new HOTAS. While binding the menu become more a more laggy when you select things to keybind.
    As the OP describes it happened when you clicked to change those controls at first. Then it degraded to when you moved the mouse.
    I watched the FPS count and it dropped to around 20FPS

    And it happened to me too in the editor when i had to go throught some custom radio config on a mission with lots of airframes.

    I just took a screenshot from the editor with MT and ST, in that multiplayer server mission.
    In ST is less but the FPS drops when you select things in there. In MT goes down to 20FPS on average.
    To test it i just click and select some units on the ground one after other, and then the FPS drops

    So there seems to be some issue there

    (BTW i have my PC locked to render 60FPS max)

    image.png

  6. You cannot select the Bullseye on the UFC. At least the manual say to input on Menu2 the new point, but PB8 wont accept any new one.
    null
    And the info of Menu2 doesnt correspond with the actual BE.
    For example If you load the Mission Black Sea Patrol (Medium). The BE is the steerpoint 2, and you see the symbol on the TSD. But in the Menu2 remain as BE01

    image.png

    • Like 2
  7. 4 hours ago, Coxy_99 said:

    Going to get myself a 10 points here, But did we moan about spotting units back in 2011, 2012, 2013, 2014, 2015, 2016? Nope so nothing is really "Broken" or "Exploiting" (My fav word in this community)

     

    P.S i hope ED IC the zoom function because thats also cheating, Your eyes dont zoom in 😆

    Its an ongoing issue since many years
    Just do a quick google search and:
    https://letmegooglethat.com/?q=dcs+smart+scaling+site%3Aforum.dcs.world

    • Like 5
    • Thanks 1
  8. 12 hours ago, Raptor9 said:

    I would like to ask two open-ended questions to anyone:

    1) When flying with Attitude Hold enabled (regardless of sub-mode), how many use the force trim?
    2) When flying without Attitude Hold enabled, how many use the force trim?

    For me is a no for the Attitude Hold, but yes for Force Trim.
    I can mantaining attitude in hover pretty well without much effort most of the time, or while flying

    My setup is (because i think is important in this discussion):
    - In special option i have Instant trim for cyclic, and no trim for peddals (peddals without trim springs and FBB)
    -CM3 base with 10mm stick extension
    -Warthog throttle
    -VKB T-Rudder peddals

    Tested always in Instant Action, Caucasus, Mission "AH-64D Runway Start"

    It did felt more sensitive last night. Today felt better, but i have a more agresive curve on cyclic axis in the Apache than any other helo in DCS. So it is more sensitive in some degree.

    But while testing i did notice something that changed, and that may add to the twitchy feeling.
    In the pedals it feels like the Heading Hold mode has more authority now. And it needs more input to move it. And when it kicks in its harder, making it wobble on the yaw
    For example, when you take off as soon as you are light on wheels it kicks in .
    Then as soon as you are on the air, suddenly it makes an input to the left. No matter if your rudder has no input, or if you are pressing it to the left/right.
    That didnt happened  in the previous version 2.8.3.38090
    Look at the image named Screenshots A. I tried to not make any inputs. Just collective

    Disregard this avobe because without Force Trim the FMC was struggling to correct that. My Bad, it was not a good example. Sorry
    ScreenShots A.jpg

    And while you are hovering, using hold modes to achive a stable position, i noticed something too with the FMC cyclic channel.
    In the DCS 2.8.3.38090 Open Beta when you are stable, the Green cross from the FMC cyclic channel is outside the center.
    While in the current version is centered
    In the Screenshots B the most modern version is the one with the blue boxes
    ScreenShots B.jpg

    I dont know if this adds to the discussion, but i found those changes on the behaviour of the Apache that may change the user experience.
    Hope it helps

  9. 4 minutes ago, fausete said:

    Hi,

    First of all sorry if it was not too clear, we try to maintain a balance between length and clarity and we've been working on improving the wording, I'll pay more attention to it in the next update.

    So the control surface test is basically a test that pilots performed after a certain number of flights to check the electro-hydraulic flight control system, the autopilot and the automatic flaps/slats were working correctly. Basically, you deploy combat flaps, and then flip on the test switch (which is under guard in the rear left panel of the cockpit). Then a counter starts (each number corresponds to a specific failure), if the counter stops at any number, you have to write it down to know what is failing and press the button in the test panel (except at 35 and 40, in which you have to connect the AP and the ALT mode respectively). If you reach the number 88, everything is working fine. You also have to check if the flaps/slats retract.

    Missile masking is a situation in which the aircraft body (either fuselage or wings) is blocking the line of sight between missile and target. When that happens the amber 'locked' light of the corresponding missile flashes and launch is not possible. Harmonization time is the time that the radar missile seeker takes to syntonise the right frequency for a radar lock, you can think about it as the time it takes for the missile to lock the target, it is a few seconds. Both of these features can be dissabled in the mission editor for a more 'gamefied' experience.

    The automatic launch is controlled by a switch in the armament panel. Basically, when that option is selected, a radar missile will be launched as soon as the target is locked and the aircraft is within range. Yes, as dangerous as it sounds.

    The Magic/SW on switch is also located in the armament panel and it energises the refrigeration and the gyroscopes of the wingtip missiles.

    Sorry, i think i didnt express well myself

    You can keep the notes short its understandable of course.
    What i mean is to make an entrance here on the forums and explain in detail what is what, and what it does.
    Like you just did.
    That way we understand better what features we are gettting, and you guys as developers can explain yourself with more space and length.

    Thanks for the explanations about those features

    • Like 4
  10. Fisrt of all, great patch released today on the F1!

    But i missed one thing. Some insight on what some of that features means or does
    For example this:

    • Added control surface test.

    Or those:

    • Implemented missile masking by aircraft body for radar missiles.
    • Added harmonization time to missile locking.
    • Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
    • Added full functionality of Magic/SW on switch.


    I mean, most of the notes are self explanatory, but there are some like those above that the average user doesnt know what it does

  11. Me and other friends have issues too with refueling

    I even tried the Instant Action mission for AAR, and after contact the fuel enters. But after some time pass the tanker will say "trasnfer completed" and disconect, even i have roughtly only 1900 in the fuel counter.

    Something weird is happening
    In the manual there is no info on the procedure, just "Switching on the refuelling system with the transfer/filling switch..."
    So maybe there are other steps to make

    • Like 1
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