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Everything posted by modsat
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New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
@RyanR I can just type in the steerpoint on the ICP? Lol, why did I not think of that. I'm sure I just did something wrong in the mission. I will figure it out when I get back to my rig. Great find with the grid map! I appreciate the training mission as well. I will give it a go as soon as I'm back at my rig. Good idea mapping the numpad to the ICP. Thinking about it, I think my problems locating targets are also partly because I suck at judging distance from the air. I can't tell if the spot I'm looking at is 5nm or 20nm away. I hope I will develop a feel for that with time, and hopefully that will make it easier to know where to look and narrow down the search for ground targets. Thanks for the help -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
This is a great tutorial. Unfortunately it did not work for me when I tried it. Started the mission (F16 - Home on the range) and followed the instructions (at least I think I did). But when I dobber right to 'sequence' (video: 1min40sec) the DED did not turn to grid. Any idea why? Could the game or jet be setup wrong, so that it won't work? I used autostart to get the jet running fast if that makes a difference. I'm away from my rig all week (working), so I'm not able to retest now. I've had a lot of tutorials give instructions that ended up not having the promised effect, so when it did not work I gave up, since I'm a bit overwhelmed by the amount of (mis)information out there. BTW: is there an easy way to switch to WP 21-25? Seems weird to have to push the up-arrow on the UFC more than twenty times, so figure I'm most likely missing something as usual. -
@Beezer @Outlaw Thanks a bunch guys. I'm honestly pretty anxious about it, but your explanations have made me a lot more optimistic about making it work. I guess I will have to trust, that when the stick arrives, I will understand it from seeing it. I'm going to do the 3d-mod because the "step" is absolutely the type of thing to annoy me. It seems like your solution is really good, and I've gotten a buddy to promise to print the thingamajig for me. If only I can manage to install it without destroying either the hardware or my sanity. If I can ask another question. the OP mentioned the 12 degree axis rotation on the real f16 stick. Has anyone found a solution to this? I'm curious because it relates to a problem I'm having now. Right now I have a TM Warthog and having recently side-mounted it, I experience problems with my axis input. It seems that the rotation of the axis is tilted counter clockwise, so that when I pull straight back on the stick I induce unwanted roll. To only input Y-axis I have to pull the stick diagonally back and to the right (or push forward to the left). I don't know, but I have a feeling that this has to do with it being designed for center mount, where this movement is more natural. Have any of you experienced this or know anything about hwow to fix it?
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I am currently waiting for my WW MFSSB that is on the mail. I decided to look into setup in advance, and I've got to say: reading this thread has been an emotional rollercoaster. I'm happy to hear that the ingenuity of the community has solved the "step-problem". A huge thanks to Papamiraculi and Beezer for the discovery and print-file, I will find someone to print it for me. I have a few questions though. 1. How many prints are needed? Do I just need two (one for x-axis and one for y-axis?). 2. What are these "reeds" that you guys are talking about (I'm not at native english speaker)? What do they do? what are these spring plates (have not seen them mentioned elsewhere)? What is the pcb? Did you not "install all six spring plates on each axis" like Manashttu? I'm a bit scared of the install and setup. Trying to get an idea of what I'm in for.
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I suppose so . Don't get me wrong. I have not disconnected my pedals. But trying to land her heavy on a short runway I'm not exactly celebrating the toe brakes
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New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
Thanks man. It's great. Just did a few laps, and I find it very helpfull when I place myself just on top of the gates. Then they don't obstruct my HUD but provide constant reference points for how much I'm of course. Type your PayPal (here or in DM) and I will happily throw you a token of appreciation -
I use the MFG Crosswind V2 (BF109). They are great and very high quality and have toe brakes. Not sure I would go for that exact model today though. But I have only good things to say of the MFG products. Regarding toe brakes I personally think it's somewhat overrated and a bit of a double edged sword. At least in my experience. It's hard slamming the brakes without giving rudder input, and it's hard to slam both brakes exactly at the same time. The result is that my jet often jerks either left or right when I hit the brakes hard. I have to ease into it to control it. On the positive side it's easier to correct when you can apply different brake pressure on each tire. I tend to use brake pressure more than rudder input to correct heading under braking than. But like I said, I do not feel like it contributes a whole lot to my experience.
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New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
I have not yet looked into the mission editor. I used to make missions and mods for Arma2 and DCS mission editing sounds and looks a lot like the good old Arma days. Great community, lots of creativity and lots of frustrations . I setup one mission myself. Tried to spawn smoke on top of a building, realized that I apparently needed a whole script package to make that easy, and decided to hold back on mission editing until I can actually fly the jet All I want is an oval in the sky. But I totally understand if you aint got the energy or time. I have a ton of stuff going on becides flying. You can't be everywhere at once. If you get the time, you get the time. I appreciate your efforts either way. -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
Raisuli these are great. The F16 stuff is gold - at least to me. I have not setup my HOTAS for the F18 since getting my new setup, but look forward to trying the carrier break. I have already spent several hours in this mission. The gates really help visualize the pattern and imprint the correct sight picture. I love it. Thanks for your effort. I have no idea how hard it is to setup those gates, so just throwing this out there. One thing I would really appreciate, is if you would make a pattern just like your landing gates, but instead of making a touch and go the pattern just loops in the air (so no approach and departure but just two legs). It could start in the air in the pattern. -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
That is great. I'm away from home today, but I look forward to trying it out when I get home tomorrow. How do I find the download? Thank you for your efforts Raisuli! -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
That was extremely helpful. Thanks a lot! I was headed to bed, but saw that you had posted and decided to give it a go for a quick landing. Ended up doing 10 touch and goes and all of them could have been in my top10. This helps me on multiple levels. On thing is having the turn divided up in smaller pieces by the gates. That makes it easier for me to understand when its going wrong and understand where to go to get back on slope. Also, before I was never sure if I was doing things right (am I the right distance from the runway?). Now following an optimal path it is much easier for me to kind of memorize the sight picture of a good pattern. I will be using this mission a lot! I would love to try a carrier simulator version of it. I have no idea how to set these things up by myself yet, but if you setup something similar for basic maneuvering, I would love to fly it. Fx take off from the same runway, but instead of going into the landing pattern you go up and fly just level turns - or really any maneuver worth practising would be great. It would help if the mission briefing gave some numbers to shoot for (fx specifying that the turn should be executed at 2G and 300 knts or something like that). I'm of course not expecting you to make me tutorials on demand here, just throwing the idea out there -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
Ironically landing is my biggest strength right now as I have done a ton of landings. Done touch and goes for hours. It's fun and easy to practise, but my touch downs have improved a lot more than my ability to fly the pattern properly. At this point I land it securely every time. Coming in straight I set her down like it's nobodys business. Flying the pattern I'm sketchy to say the least, but once the runway is in front of me I tend to put everything together fast and set it down first try (even if it is not pretty). The weak link is absolutely flying the pattern so I need to practise that more. What I really feel would benefit me, is a guide/tutorial where somebody explains the HOTAS application. Fx. let's say we are doing a 30 degree level turn and my nose starts dropping. Is the best way to correct that to pull back on the stick og to increase power - or both? That sort of thing. I know most of it is practise, but having "best practises" to go by is a gem imo. If you make that mission, I'll fly it -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
Personally I do not find the basics boring. I have a blast just flying the plane around. I would just like to feel less lost when maneuvering. I don't feel like I'm actually practising, because I'm either not sure what I'm supposed to achieve or how I'm supposed to achieve it. Any material (mission, guides or whatever) that makes it more clear how to best fly the jet would be very velcome. Thank you for a very useful reply. I will find a guide for MGRS (so many new acronyms to keep track of). The tip about labels are gold. I switched labels off, cause like you said, it destroyed my immersion. But it makes sense to use some less intrusive dots. I will absolutely give it a try. I totally feel you regarding the "cheating" part. It's like when sim-racing. I use a vertual rear view mirror, because the in game rear view mirror gives no near the same SA as in real life. In terms of SA I feel it actually makes it more realistic. I checked a tutorial on JTAC before flying but it did not translate into the mission. The instructions on how to target with the HMCS were not correct. The explained keybinds did not work (TMS commands), and the tutorial said nothing about MGRS. I guess I will sample some more JTAC tutorials and look specifically for MGRS. I will absolutely look for a wing. I'm going nuts hearing my wingman continuously calling contacts (is there a way to stop this?). I would so love to be on the wing of a real person. I feel like my skills are still so poor that I would be a liabilty in any wing, but maybe that is the wrong perspective. I checked TacticalDCS (suggested by Lefty above) and they seem to really focus on being nice to new guys and helping people learn instead of requiring profeciency up front. I will work up the courage to knock on their door -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
No have not seen those. Looks like a great setup for me to hone my skills. Thanks for the tip! That is very nice of you -
New old guy struggling with SA and visual target acquisition
modsat replied to modsat's topic in DCS: F-16C Viper
I feel you. I'm struggling with the tutorials. There are so many and they are all incomplete. I'm trusting that finishing Chucks guide will help. Afaik it is fairly current. I've tried the training missions but I feel like they do not adress my issue, and I also simply do not have the patience to keep sitting through slow explanations when I re-start the mission. I waste too much time just waiting to "press spacebar to continue". -
I'm just getting back into DCS. I never really got into it because the resolution on my old HTV VIVE was just not enough. The cockpit was unreadable. I recently got a Pimax Crystal and omg it's night and day. The F-16 is really drawing me in here. I used to fly Falcon a lot, and although I did appreciate the F18 the lack of my sweet viper was also a major part of why I stopped playing DCS. Between the crystal and the viper I'm totally sold on DSC again! Brings me back to my Falcon4 AF days and the MFD's are crystal clear (no pun intended). I have now bought the TM TQS and am waiting for the WinWing 16EX FSSM to get back in stock. It's all about the Viper from here!
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Hi there Quick background (can be skipped): Some 15-20 years ago I got Falcon 4 Allied Force and spent a summer climbing the learning curve. I had an absolute blast flying it. I could never get multiplayer to work, but the dynamic mission manager kept me happy and busy flying sorties. Eventually life got in the way and I stopped flying. Then 6-7 years ago I got a HTC VIVE and decided to take a look at DCS. I was impressed but also overwhelmed. I had to learn a new aircraft (F/A-18) since there was no F-16, and I somewhat stubbed my toes on the carrier landings and the lack of solo content. It felt lonely learning to fly by myself and the low resolution of the VIVE made viewing the cockpit a strained experience. I ended up giving up on the project and took up sim racing. I've been iRacing for years now having a blast. I recently upgraded my PC and bought a Pimax Crystal, and I was blown away by the fidelity. I decided to give DCS another go. I knew that the F-16 had arrived and that there is even a dynamic campaign module in the works. So I gave it a go and holy moly: DCS looks so awesome with high settings in the crystal. Blasting 'Highway to the dangerzone' in burner at takeoff has never been sweeter . I'm re-learning the systems one by one and I'm currently reading through Chucks guide while watching tutorials on specific topics on youtube and practising different things in the jet. I'm planing on taking it online and finding someone to fly with, but I think I need to up my skills first. Right now I'm a charity case that need instructions for everything. Now here is the problem (can also be skipped tbh): I feel like I'm learning the systems fine, but I'm really struggling with two things: my basic flight technique and my SA during A-G. I'm not able to locate targets. As an example I have tried the F-16 mission 'Home on the range' many times. I do not understand how to interpret the JTAC directions (he says: PA39357608 -- what does that mean?). I am not able to spot any smoke/WP that the briefing say will be deployed. I've flown the mission quite a few times now, so I know where the targets are, but I am not able to understand which targets (target is a convoy) to engage. I just bomb targets of opportunity. It's frustrating cause I'm not sure what I'm doing wrong or how to practice getting better at it effectively. The actual questions: Are there any guides on how to actually fly the jet properly outside of combat? I can practise level turns, but I'm really missing some instructions fx regarding best parameters and how to best control a level turn (lots of throttle or lots of stick? etc.). Are there any guides or do you have any tips for how to get better at understanding directions and locating targets when doing ground support? Right now I need a steerpoint on the bad guys to find them . In sim racing coaching is a very normal thing (I guess because it is a very competitive discipline). Is there anything similar in DCS? Any respected community members that charge to give newbies some one on one teaching time? I feel like I could remove a lot of my frustrations with an hour or two of concentrated help from a skilled flyer. Obviously I would not expect anyone to just donate their time to teach a random forum member, so I am wondering if this is a service on offer anywhere? Sorry for the long post. Kind regards
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I Appreciate the input. I will toy around with it some more. I'm sure I'll adjust, and if not I will go hunting for that LUA solution. Cheers.
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Dynamic Foveated Rendering - Everything in one page
modsat replied to mbucchia's topic in Virtual Reality
Ah shucks. So I either live with it or live with less performance I guess. Thanks for letting me know that it is not my settings. -
Hi fellows. After recently getting a Crystal I'm looking to get back into DCS. I was toying around with the zoom functions today, and I could not find a nice setting. The 'zoom in' and 'zoom out' functions did not seem to work in VR (no response on button press). The VR-zoom works but seems very off imo. The zoom-in movement itself is kinda nauseating, but I can live with that. I would however like for the zoom to be instant. Is this possible? The bigger problem is, that when I'm zoomed in I have to hold my head absolutely still. If I move my head the whole image distorts (it's like the rendered world stretches). This feels very distracting, nauseating and immersion breaking. Takes me right out of the experience when using it. Am I doing something wrong, or is zooming while in VR just sketchy? Appreciate any input on the subject
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Dynamic Foveated Rendering - Everything in one page
modsat replied to mbucchia's topic in Virtual Reality
I recently got a Pimax Crystal. I followed online guides for best settings. Doing this I have installed Quad-Views-Foveated etc. It works great but I have an issue. Often when I look at the sky I can actually see the Foveated area. That is I can see the high-rez box move around tracking my eyes. It's only when looking at the sky. Looking in the cockpit or at the ground it is invisible. So far I've just ignored it since it's mostly an issue at high AoA. I'm still in awe of the visuals in the headset, loving every second in the sim. But I would like to know if this is a common issue, and if there is a known fix for it? Maybe I've screwed up some settings somehow. -
[Official] SimShaker for Aviators
modsat replied to f4l0's topic in PC Hardware and Related Software
Hi folks I recently got a buttkicker and I'm looking to integrate it. From reading the forums I gather, that what I need to do (for the best experience) is use SSA + the sound module. The Simshaker.com site seems to be down however, so I'm not sure how to get the sound module. Any ideas?