Hi Linden, it's cool that you're willing to do some work for BS but would you mind if I offer you some advice? Judging by those early screens of your Apache model it appears you're trying to do too much too soon! What I mean is you should try and get the basic model completed with as few polygons as possible (500-1000 is a good number to start), concentrating on the proportions, the scale and the silhouette shape. When you have the whole helicopter modelled and looking accurate that is when you begin to add detail, breaking it into sections and so on. Try and keep the mesh as neat as possible with nice rings and loops and really focus on the inflation of surfaces as you work. This should eliminate those odd looking polygons and harsh edges you're seeing in some places and get the light to run smoothly across the bodywork. It can become quite tedious when you're adjusting individual vertices but for this reason it's best to get the shape and surfaces as accurate as possible while the model is still fairly low poly. That way it's easy to make changes whereas if you go straight to a high poly model and try to clean that up it's much harder to get a good result. The bevelled edges should be one of the last things you do. I hope this helps, good luck!
And while I'm here I'd be interested in improving some of the models is BS myself but I no very little about modding LOMAC. Can anyone tell me where to find and how to extract the 3d models? Can I use Modman? Any pointers and advice would be very welcome. :)