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Nekativ

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  1. FPS Results Samsung Odyssey+ w/Steam VR + WMR Driver: 2.5.5.32299 (Open Beta) 60fps average 2.5.430386 (Stable) 60fps average HTC OG Vive: 2.5.5.32299 (Open Beta) 64fps average 2.5.430386 (Stable) 64fps average System Specs: Intel Core I9 9900K @ 4.8GHz EVGA GeForce RTX 2080 Ti FTW3 32 GB DDR 3200 Samsung SSD 850 EVO 500GB Nvidia Driver: 430.86 Windows Version: 1903 OS build: 18912.1001 SteamVR Version: 1.5.9 Graphics Settings: Nvidia Settings: Power Management Mode: Perfer Max Peformance Virtual Reality pre-rendered frames = 3 Vertical Sync: off Everything Else: Application Controlled ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 0, ["MSAA"] = 2, ["SSAA"] = 0, ["SSAO"] = 0, ["anisotropy"] = 3, ["aspect"] = 0.16649323621228, ["chimneySmokeDensity"] = 0, ["civTraffic"] = "", ["clouds"] = 1, ["clutterMaxDistance"] = 990, ["cockpitGI"] = 1, ["disableAero"] = false, ["effects"] = 3, ["flatTerrainShadows"] = 1, ["forestDistanceFactor"] = 0.3, ["fullScreen"] = false, ["heatBlr"] = 0, ["height"] = 7688, ["lights"] = 2, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2.2, ["preloadRadius"] = 102300, ["rainDroplets"] = false, ["scaleGui"] = false, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["treesVisibility"] = 5000, ["useDeferredShading"] = 1, ["visibRange"] = "Ultra", ["water"] = 0, ["width"] = 1280, }, VR Settings Samsung Odyssey Custom Res = 100% (Native Resolution, Confirmed) HTC Vive Custom Res = 100% (Native Resolution, Confirmed) Pixel Density on both is 1.4
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