FPS Results   
Samsung Odyssey+ w/Steam VR + WMR Driver: 
2.5.5.32299 (Open Beta) 60fps average  
2.5.430386 (Stable) 60fps average    
HTC OG Vive: 
2.5.5.32299 (Open Beta) 64fps average  
2.5.430386 (Stable) 64fps average    
System Specs:   
Intel Core I9 9900K @ 4.8GHz 
EVGA GeForce RTX 2080 Ti FTW3 
32 GB DDR 3200 
Samsung SSD 850 EVO 500GB   
Nvidia Driver: 430.86 
Windows Version:  1903 
OS build: 18912.1001 
SteamVR Version: 1.5.9   
Graphics Settings:   
Nvidia Settings:   
Power Management Mode: Perfer Max Peformance 
Virtual Reality pre-rendered frames = 3 
Vertical Sync: off 
Everything Else: Application Controlled   
["graphics"] = { 
	["DOF"] = 0, 
	["LensEffects"] = 0, 
	["MSAA"] = 2, 
	["SSAA"] = 0, 
	["SSAO"] = 0, 
	["anisotropy"] = 3, 
	["aspect"] = 0.16649323621228, 
	["chimneySmokeDensity"] = 0, 
	["civTraffic"] = "", 
	["clouds"] = 1, 
	["clutterMaxDistance"] = 990, 
	["cockpitGI"] = 1, 
	["disableAero"] = false, 
	["effects"] = 3, 
	["flatTerrainShadows"] = 1, 
	["forestDistanceFactor"] = 0.3, 
	["fullScreen"] = false, 
	["heatBlr"] = 0, 
	["height"] = 7688, 
	["lights"] = 2, 
	["motionBlur"] = 0, 
	["multiMonitorSetup"] = "1camera", 
	["outputGamma"] = 2.2, 
	["preloadRadius"] = 102300, 
	["rainDroplets"] = false, 
	["scaleGui"] = false, 
	["shadowTree"] = false, 
	["shadows"] = 4, 
	["sync"] = false, 
	["terrainTextures"] = "max", 
	["textures"] = 2, 
	["treesVisibility"] = 5000, 
	["useDeferredShading"] = 1, 
	["visibRange"] = "Ultra", 
	["water"] = 0, 
	["width"] = 1280, 
},   
VR Settings   
Samsung Odyssey Custom Res = 100% (Native Resolution, Confirmed) 
HTC Vive Custom Res = 100% (Native Resolution, Confirmed)   
Pixel Density on both is 1.4