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VC

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Posts posted by VC

  1. Realise I'm in a huge minority here, but I voted SteamVR + OpenVR. Recently discovered that OpenXR + SteamVR runtime causes me lots of issues with frame drops and periods of intense stutter that sometimes the game won't recover from. I have to use SteamVR as the runtime because my headset is SteamVR native (Vive Pro). It would be a real shame if a few people were left behind unable to use MT, if it can't support OpenVR.

    • Like 1
  2. 12 minutes ago, dburne said:

    MT = Open XR. There is zero reason to run MT if one wants to go through Steam VR. 

    I get it, MT forces OpenXR only. But the second half doesn't make sense, MT and the VR API are separate things. MT has benefits in terms of spreading out CPU load and improves FPS for CPU bound system, which is the case regardless of VR or flat screen or rendering system. So if OpenXR runs worse than OpenVR, but MT in itself provides other benefits anyway, then absolutely there is a reason to want to run MT with OpenVR/SteamVR. Hopefully this will be an option in the future.

  3. 2 hours ago, dburne said:

    Why? MT was created for Open XR. Just run regular DCS.exe.

    Because I want the benefits of MT, better FPS on average, but MT gives me weird random frame drops and stutter between periods of better FPS. I'm trying to narrow down causes, and found some threads where people with SteamVR native headsets were complaining that OpenXR was stuttery.

  4. Silly question, but I'm getting conflicting answers from people. Is this feature now on by default, or do we still need to do the "force enable" as in the first post of this thread?

    And will the runtime still be SteamVR (my headset is a Vive Pro), so no change in terms of how the UI looks when I play?

  5. MT works fine initially, but after about 30 minutes of flying my FPS drops hugely. MT suddenly starts using 3 cores at 100% for seemingly no reason and never recovers, even in the main menu, needs full game restart to clear the CPU usage.

    i5-9600K, no hyperthreading. GPU usage at about 70%, RAM fine etc. so no other bottlenecks. In VR, HTC Vive Pro via SteamVR.

    • Like 2
  6. On 11/3/2022 at 10:22 AM, funkster said:

    That's ok I got it working in the end by peicing together information from various sources given here.

    NOTE:  I also managed to create a Saved Games folder version which worked by:

    1. Creating a folder structure as follows:\Saved Games\DCS.openbeta\Liveries\Cockpit_Spitfire_LFMkIX\default
    2. copying the 5 files from the Naked350 zip to the new folder created in step 1 (i.e default)
    3. Adding a "description.lua" (Notepad) to the same folder (default) which contained the following text:

    This way it doesnt get overwritten in updates etc and no need to use a MOD Manager etc.

     

    Thank you! I was having the same issue just now, was glad to find your fix.

    It's a bit annoying that it doesn't work with the drop-down in special options like many other modules, I wonder why this is. Does it affect all warbirds?

  7. @lefuneste01that is indeed very funny!

    I am using the SIMPLEX version of Kegety's mod, which is listed in the first post as compatible. Maybe that's interfering with this module spcifically?

    I am also using this cockpit mod:

    https://www.digitalcombatsimulator.com/en/files/3303537/

    but I turned it off to test and that didn't seem to be the cause. I attached a short track but it doesn't show much, the luma changes aren't recorded.

    M2k_test.trk

  8. On 8/16/2022 at 5:45 PM, lefuneste01 said:

    I tested with the M2000:  it seems to me that radar is sharpened as cockpit. You can try by setting cockpit luma to zero, or putting negative value for sharpen (that will make the parts sharpened blurried).

    Here's a screenshot with 0 cockpit luma, it doesn't affect the symology on the radar (lines, contacts, range numbers etc.), and neither does the sharpening as far as I can tell.

    Screen_220817_221909.png

  9. Thanks @lefuneste! Don't worry if you can't do it, I'll have a play around with the settings. I didn't notice changes to the radar display going between sharpen cockpit only and sharpen cockpit + exterior, but I also wasn't specifically looking for that.

    I might also want to test sharpening exterior anyway, even if it creates shimmer, in case it improves spotting of contacts especially against the ground. FXAA smudges out dots at long distance so that's a no-go in any case, even if it didn't blur the radar.

  10. Hey!

    Just getting back into DCS and started using this mod, it's absolutely awesome for cockpit readability.

    I noticed an issue in the Mirage 2000. The radar display (VTB) doesn't seem to be affected by either the Cockpit, MFD or HUD sharpness options. Instead, it seems to respect the FXAA option as if it was outside, since if I turn on "sharpen + FXAA", the cockpit goes sharp but the radar goes super-blurry. I guess you don't own this module, wondering if there's any solution to this as the radar is probably the main thing I want to sharpen in this plane.

    Thanks!

  11. Here's another track in case you need more data.

     

    To me it only happens if I accelerate at altitude. If I get fast (M1.2+) around 20k or less then climb without slowing down it's fine.

     

    But, oddly, for me it wasn't happening with a clean plane, only with load on.

     

    I assume it's related to the transonic drag bug? Probably when we can accelerate from Mach 0.9 to 1.1 in a reasonable amount of time the engines won't overheat as much in that regime either.

     

    Maybe that's why I didn't get explosions when clean, I could power through the "danger zone" fast enough and cool down afterwards, but sitting on AB gritting my teeth for minutes as it struggles to crawl past Mach 1 with Phoenixes underneath cooks the engines.

    F14A.trk

  12.  

    Still happens to me clean. Also happened to a friend I was testing online with when he flew the same clean plane. I only thing I would qualify even remotely as mods that I have are skins.

     

    OK... well I'm gonna hold off until next patch and test this again, see if it still behaves like this.

    • Like 1
  13. It's not ridiculously far forward, but it's where you might be if you were leaning forward in the harness to look at the instruments more closely not resting the helmet on the headrest. if you look in the external model the pilots seem to lean forward a bit as well, especially when looking around.

     

    On another note, the F-14 is much better for VR position vertically for me than other planes. I'm very tall and in the F-14 I feel the seat is the right distance away when I look down. In other planes it's too close to my face for how tall I know I am. I hope the Tomcat gets the fully moving seats like the F-16 and Mirage have!

  14. Here's a track of my engines blowing up during level acceleration past Mach 1.1 at ~30k feet. Would someone please be able to disect this a little and see if it's related to the bug discussed here, or if I'm doing something wrong?

     

    Note that this only happens when I have a fairly full load, this doesn't happen clean.

     

    Thanks!

    F14A.trk

  15. Interesting that longer interval helps. I also had a lot of issues with this but put it down to poor flying because it was happening when dropping singles as well. Make sure you have no sink rate at all and 1G+ when dropping, even pull up super gently as you drop, then you won't blow up. As soon as there's any hint of sink rate... boom!

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