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Casimir06

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Everything posted by Casimir06

  1. Awesome. Thank you!
  2. This might seem a strange question, given the nature of DCS, but I'm working on a series of missions that have a build up to hostilities rather than starting out in a full scale conflict. So, basically, is it possible to get a SAM site to NOT lock and NOT fire yet still emit a radar signal that's picked up by the player's EW system? I'm assuming (as I haven't tested it yet) that I could do that by simply removing the actual SAM missile launchers from a site, but I'd prefer to leave the entire SAM site intact if possible.
  3. Hi, and thanks. I realized what my issue was after some discussion with a friend, and it was as you say. I was trying to test the mission in single player mode, so naturally I would always spawn in the middle of the deck as there's no way to un-pause the sim before you spawn in. I was doing everything right (i.e., Takeoff from Ramp, etc.) otherwise. Once I realized that, and set up a server so I could test it, it worked just like I expected it to (and as you stated above). I was wracking my brains to figure out what I was doing wrong, and yes - I was over complicating it big time. :megalol:
  4. That's really good info - I had no idea that the track was saved after the mission ended. I managed to grab the track in question and examine it... but that has left me even more confused. All the client F18s in that mission are set for "Takeoff from Ramp," just as mine are. The only difference is that they are not set as a group - each client plane is its own group. Could that be the difference? I don't see how that would change anything, but admittedly I'm rather a newb at the DCS mission builder.
  5. I've hunted through the forums for an answer to this, and found quite a few posts that reference one thing or another but don't really state - in a definitive way - how to do it. I'm working on a multiplayer mission and would like the player client planes (in this case, F18s) to spawn on the USS Stennis, cold, and on the elevators. So far, I have not had any success in making this happen. I've tried "Takeoff from Ramp" but that puts the client planes spawning in the middle of the carrier, not on the elevators. I've also seen posts that reference an "auto" when putting a plane on the carrier - I have no idea what this means (specifically referencing this post), as there is no "auto" anywhere in either the Waypoint Type or Parking drop down menus for the plane group. Someone told me to put the planes near the carrier and then select "Takeoff from Ramp" and then drag them onto the carrier - but when I select "Takeoff from Ramp" the planes immediately snap directly onto the CAT... and then snap back to the CAT when I try to drag them to an elevator (or anywhere else on the deck). The frustrating thing is that I know it can be done, because I recently played a multiplayer mission where all of us (4 F18 pilots) spawned on the elevators instead of the CATs or the center of the deck. However, I also know that this mission was created several months ago. Has something changed recently in the ME that makes this currently not possible anymore? Or am I (most probably) missing something somewhere? Any help would be immensely appreciated.
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