

Gloomshadow
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Everything posted by Gloomshadow
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Hello, I seem to be experiencing some difficulty utilizing the fire at point unit task within the mission editor. It seems rather straight forward, but am I missing something? I place a ground artillery unit - add under advanced waypoint options a new task labeled fire at point and move the target line to the intended location. I've also attempted this within the triggered actions section. However nothing occurs within the mission, I've attempted to change the probability to 100% etc. Any help would be appreciated - thanks.
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I understand that this is a simulator, and I sincerely enjoy it. However, it would be interesting if someone would create better effects for round and bomb impacts. The current ones must be 15 years old.
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Is there a setting which needs to be altered in the HUD when attempting to deploy these? The weapon seems to be fixed exclusively to my steerpoint and not where the TGP is directed. Is there a step or setting which I have missed? I'm using the GBU-12 with an in flight mission.
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Is there a certain setting which needs to be done in utorrent ... because my download is estimated at one week and two days.
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Stop crying, I just want a good sim. I'll wait another year if necessary. At least we get to play the beta.
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I'd like to save my current configuration, does anyone know of the name of the file I should save?
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This isn't necessarily in regard to the simulation, but a question about the use of JDAMs. My question is: If you release a JDAM at a relatively high angle of attack and correspondingly high speed, does this effect how quickly or powerfully the JDAM will impact a target? Is there any situation in which this would be useful, instead of releasing at level flight? How would this effect the weapon and it's accuracy? Just a few fun thoughts I was pondering.
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This is a simulator which simulates the systems of the a-10 ... if you want eye candy go play call of duty.
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What do you mean?
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lol no but if I flew one irl I would definitely get one for extra coziness.
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Does anyone know if an in cockpit pilot model will be included sometime in the future? My cockpit feels empty =(
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Next DCS (US) Fixed Wing Aircraft Wish List
Gloomshadow replied to diecastbg's topic in DCS Core Wish List
We can always hope. -
Next DCS (US) Fixed Wing Aircraft Wish List
Gloomshadow replied to diecastbg's topic in DCS Core Wish List
No, wait ... I got a real one which could be done. KIOWA! Firing the .50's would be funner than another 30mm -
Next DCS (US) Fixed Wing Aircraft Wish List
Gloomshadow replied to diecastbg's topic in DCS Core Wish List
I know it's probably unrealistic ... but My favorite aircrafts are B1 B2 AC-130 B52! *cries because it will never happen* !! -
I'd really like confirmation on this issue if anyone is privy to the information. Thanks guys.
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I just had a quick question for you guys. I've gotten spoiled by the immersion of having a model for the pilot in the cockpit with the ka-50. I'm curious if the beta includes this, or if one will be added later. Thanks.
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Needless to say, when it is released somebody will be making some money. !!! If it's as good as the ka-50 we're in for a real treat. :pilotfly:
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I kept head movement on with trackir ... it shouldn't be a problem. I don't know why they would want to remove it.
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I cannot overstate how much I love sharkpit 2.0 with dust and scratches by lee. Migo's shkval mod is awesome also. It just adds so much more immersion into the cockpit, I couldn't go back ... no way.
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I'm thinking that it may be a turbine overspeed which is causing the governor to shut it down. What causes this to occur?
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Hey guys, I'm still learning the Black Shark. Fantastic sim by the way. I've been experiencing a problem with my number 1 engine suddenly failing mid flight. This occurs at an altitude above 2k feet at a speed less than 200kph ias. I've been closely monitoring my rpm and it is within normal operating parameters when this occurs. My collective is at what I think is a normal position, without any abnormal cyclic use or maneuvers. There are no prior warnings. What could be causing this?
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I'm having difficulty using the Shkval if anyone could please help. I played the weapons system tutorial and went through the steps of using the helmet targeting system holding O and moving the Shkval camera around, locking on to the target, slewing the Shkval around, zooming in the Shkval and re sizing the targeting box. All of it worked fine and I pretty much understood it. However. None of these things which worked in the tutorial work in a mission. I checked all of the keys and they are binded properly. The Shkval zoom doesn't do anything. The Shkval targeting box resizing command does nothing. The Shkval slewing keys do nothing. Why do these things function in the tutorial but not in a mission? Is there an option or button or switch which may be preventing them from functioning like they do in the tutorial? Your help or suggestions would be highly appreciated. Thank you.