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Highlander

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Posts posted by Highlander

  1. Ok, so I figured out what was wrong with the above mission and the patrol.

     

    I was using this in the last WP for the unit and it was crashing DCS.

    mist.ground.patrol('tg1', 'doubleBack', 'On Road', 15)

    Found my notes form a year ago and started using this in the last WP for the unit and it works.

    mist.ground.patrol('myGroupName', 'doubleBack')

    You can put it in a trigger activated when group enters the zone or put it in groups last WP.

  2. Can you post a mission file that causes the crash so I can take a look? There is nothing for you to debug, it'd be an issue with the game.

     

    Ok this one I just put together to test it again. Once the units drive over the bridge they should double back but, at last WP it crashes the game both when viewing it from the ME or in multiplayer.

     

    DCS World 1.5, updated to current.

     

    Just set up the same mission in DCS World 2.0 and it runs just fine. So problem is just with 1.5.

    test.miz

  3. An easier way would be to locate the installed program's base path by searching the registry for the uninstall key for each program. Here is the function I use for Kneeboard Builder:

     

    Hmm ok thanks will start looking into that.

  4. My TrackIR is not set to start when windows starts, SO... I keep forgetting to launch it when I launch DCS.

     

    I took a few days messed around with VS with C# and made a launcher that will launch TrackIR then launch DCS. I also added in a button for JSGME as well as a launch button for TrackIR and DCS 2.0

     

    Im not a coder and not into graphic design, so its basic and not fancy. At this time it is just set for the "Stock" install locations for DCS and TrackIR.

     

    each location for the buttons are;

     

     

    C:/Program Files (x86)/NaturalPoint/TrackIR5/TrackIR5.exe

    C:/Program Files/Eagle Dynamics/DCS World 2 OpenAlpha/bin/DCS_updater.exe

    C:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin/DCS_updater.exe

    C:/Program Files/Eagle Dynamics/DCS World OpenBeta/JSGME.exe - Shortcut

     

     

     

    JSGME was giving me issues so my work around was to unzip the files into the {C:/Program Files/Eagle Dynamics/DCS World OpenBeta} and then use step 3 in this post " http://forums.eagle.ru/showthread.php?t=98607 ". I moved the shortcut back into the DCS World OpenBeta folder as well.

     

    Like I said this is my first time coding, I am going too keep trying to google and find a way to configure it so the user can point each button to their own location for the exe. So far no luck, unless someone here can point me in the right direction.

     

    Anyway here is the launcher

    Launcher1.5.zip

    • Like 1
  5. With two license there is no problem running two hosts on the same LAN. Just tested here now. If you use one license for both hosts then you will only be able to start one of them at a time. Just bought me the 3rd Nevada license to host servers :)

     

    Hmmm

  6. No. At this time you need to have a serial number for the server instance of 2.0 and NTTR.

     

    Ok so can I log into DCS game from 2 different systems at the same time? Is that what your talking about?

  7. Just spotted a bunch of errors in the log files that look like this;

     

    00084.747 ERROR   EDOBJECTS: Object AIR_GATE with id=600 already declared in table StructureTable
    00084.747 ERROR   EDOBJECTS: Object AN-2M with id=321 already declared in table StructureTable
    00084.747 ERROR   EDOBJECTS: Object ARMYANSK with id=215 already declared in table StructureTable
    

    There are other errors as well are these something that has not been added to 1.5.1 yet?

     

    Log files and crash log uploaded

    Logs.zip

  8. I changed the triggers to "Unit" inside and outside zones and the mission worked just fine on the server.

     

    So, what I just tested with the above "Client" mission was on my pc as multiplayer host triggers set with group and part of group and it worked but, did not work on "server".

     

    Changed the "Part of Group" to "Unit" and it worked on the "server".

     

    I would say your guess is correct Grimes. Thanks for the info.

     

    Hope this will be fixed when 2.0 rolls out.

  9. I built a test "Player" mission, works fine, all triggers worked in the ME when tested. Tried it via the "Missions" button and it worked fine that way.

     

    So I changed the single F-15C from "Player" to "Client" tested it in the ME and all triggers worked.

     

    I then hosted a Multiplayer server with my PC and the mission worked first try. I then moved the mission to the server. Can load in and fly but the triggers will not work.

     

    I then used winmerge and compared the mission files from the server and from my PC they were all the same.

     

    Any ideal why the mission will work on my pc but when moved to the server it will not work?

     

    Have attached the miz files for both missions.

     

    I also compared the "mission" file from the player version and client version of the mission. Was a lot of changes from player to client for one air frame. Not sure if that's normal or not.

    sam_test_player.miz

    sam_test_client.miz

  10. One other thing I just spotted may be a bug may not be,

     

    If you set AI to take off from runway they do but if you set a client to the same they start on ramp not runway....

     

    Anyone else see this?

     

    Also everyone that is having ME issues do you have DCS World 1.2.xx installed?

  11. This particular issue sent me nearly mad with confusion. I cannot provide steps to reproduce either. But once you have the mission with the corrupt briefing message tiles (texture missing) it stays that way. You also can't seem to add new pictures to replace them, you have to save the file as a new name and start again. Also seems to happen with the script and other addin files to the mission zip so you can get version of the script not updating or disappearing. Not had this recently, i get the feeling it may be LUA and Windows10 related as a guess, not seen anything in the logs yet.

     

    Could it be the format the .miz file is saved in? IF you unzip the file you get the following;

     

    Inside Test.miz

    l10n (folder)

    mission (File)

    options (File)

    warehouses (File)

     

    Inside the l10n folder is a folder named "DEFAULT" with the following files in it;

    dictionary (File)

    mapResource (File)

    mist_4_57.lua

     

    Is this the correct layout for a .miz file?

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