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july865

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  • Flight Simulators
    DCS, P3D
  • Location
    So Cal
  • Occupation
    IT Operations

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  1. @Viper1970 where are you getting your switches and rotary components? and also what brand do you consider top-o-line
  2. my apologies to Speed for not including him. I had tried "Late Activation" with the script but it only worked for 1 respawn. Changing the Time function just wouldn't work at all. Cant recall where, but i had play on a server that went on for hours with respawning units at will, using the radio menu. all units where invisible until called upon.
  3. i would like to thank Grimes/Speed for the hard work put in creating MIST. im sure you have been thanked a 1000 times over. but i'll make it 1001 :-) on the GitHub repository "ReSpawn_example" was a life saver. reduced a wall of code to barely nothing. can someone point me in the right direction to make the unit hidden until called upon with an F10 command, but still remain an unlimited number of spawns? Sample miz attached . respawn_example.miz
  4. so the issue is that the ground needs to be completely flat??? uggghhh!!
  5. DCS is up to date. ver. 2.5.2.19682 I place a "Grass Airstrip" to a Persian map. place a Humvee near it, save it. start the mission. nothing there. i can see the humvee though. Tried static activate in the trigger list, no dice. havent tried any other object, just that. reading older posts, there has been an issue from the past with viewing static objects, but from what i have read, that was resolved. any help with this would be greatly appreciated. File attached. . Airport Template Test.miz
  6. we were only able to achieve 2 at a time. we have 4 in our group, and set each to different spawn type. with the last doubling up to whatever. these are your only options: "takeoff from runway", "takeoff from ramp", and "takeoff from parking hot". only one at a time can spawn from "takeoff from runway" and "takeoff from ramp" set any plane to "takeoff from runway" and you can get a second plane to spawn from one of the other spots. only catapult 1 will spawn a plane. if its occupied you wait in a queue. same goes for the other spots. i hope i didnt confuse anyone even more...... lol
  7. so the setting was "start on ramp"?? any static object on your deck??
  8. After the new updates it seems like spawning on the carrier has changed yet again and broke our training map. can someone post how to get as many clients to spawn on a carrier at one time? tried spawning parking hot, on ramp. all fail (just one at a time). its time consuming to get 2-3 friends together to test. everyone is in a diff time zone so it just takes too long. your help would be VERY appreciated.
  9. @did the mission is an air start, when i enter the office, the APU ACCUM adv comes on
  10. thank you. so, if this were to happen in flight, which the F18 is currently set to air start at 20k. then this warning would be noted and cleared, since there is no emergency?
  11. with these instructions and the NATOPS instruction, hold the switch for 10sec. does that sound correct?? (not able to test for several hours)
  12. I created a simple "Air Start" mission with 4 F18's. all of the F18's have an "APU ACCUM" advisory. . . the manual states "APU ACC. Indicates that the APU accumulator pressure necessary for the starting the engine is inadequate." 2 question. what did i do during the mission creation cause this warning, and how do i get rid of it in flight (makes good practice)?? and can someone explain the warning in a bit more detail so i can understand the advisory better?
  13. how to cycle tankers to keep one in the air all the time. ie, when one rtb's another is departing or has departed and continue with this cycle for evermore :-) any help with this would be greatly appreciated.
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