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darkman222

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  1. darkman222's post in Changing the Countermeasures program script fails IC was marked as the answer   
    Use DTC for DCS instead.
    In the F16 you can long press the WX button on the ICP that will start the upload to jet process.
    https://github.com/the-paid-actor/dcs-dtc
  2. darkman222's post in Can't make VIP/VRP points work was marked as the answer   
    You have to be in CCRP to make VRP or VIP work. I just took over your flight and simply switched to CCRP. Symbology is there. Everythings working fine.
    null

  3. darkman222's post in Afterburner detent ( percentage of throttle when it engages) does not match controls indicator was marked as the answer   
    Not really sure about the fuel flow as indication when AB starts. At least the nozzle does not move any more when going over the 75% percent which could be a sign that AB engages.
    It seems like there is more signs that AB engages over 75% than that its not engaging.
    Unless someone has better information, I assume that the 75% position is the correct AB position but the flame animation starts at 82%. Which cold be a bug or maybe it really is burning without a visible flame in that lower setting.
  4. darkman222's post in Flight Plan Navigation was marked as the answer   
    Afraid there isn't.
    If you want more confort and save several waypoint sequences you can use https://github.com/the-paid-actor/dcs-dtc
    It's not realistic to change the entire flight plan while airborne, but this software does a decent job
  5. darkman222's post in help needed settings f16 viper was marked as the answer   
    In the controls menu use the "search" function. For example search for "landing or gear" that brings up the gear only. Double click in the column under your desired controller (throttle gear knob) and push the button on the controller.
    Or instead of "search" select "axis only" that brings up all the axis. Pitch, roll, bank. Double click it again in your controllers column and move the axis on your controller to both full extents. (Not sure about gear lever, if the F16 supports an axis)
    And dont search for flaps. F16 has autoflaps 🙂
    For a more in depth tutorial ask Mr. Wagner: (about minute 6 is what youre looking for)
     
  6. darkman222's post in Navigation updating with FIX taking - question (pre GPS era testing) was marked as the answer   
    To conclude my testing I have uploaded a short video.
    Result: In MIZ pre GPS era INS drift is modelled. I will drift about 1100 ft per hour.
    If you start up cold, ground aling, without entering coordinates, it will give perfect GPS alignment, which will start to drift over time too.
    About the ground align without entering coordinates I am not sure, but the rest looks pretty realistic I would say.
     
  7. darkman222's post in EEGS BULLETS-AT-TARGET-RANGE "circle"refinement was marked as the answer   
    You are out of range for guns for sure. I had done a similar post a year or maybe more ago.
    The circle around the designated target unspins counterclockwise. I think at a distance of F 045 which is the 3 o clock position in the circle youre slowly getting in range for guns.
    Put the bandit on the minus symbol (which is for him doing a max 9 G turn) and fire your gun. You'll see in Tacview that all your bullets will fall behind him. Even if you shot at the maximum plausible amout of lead ( 9G) at him.
     
    Get closer to the bandit (in one of your screenshots), you'll see the pipper slowly creeping up from below the HUD.
    In the F16, the pipper creeps up the HUD from infinity below through the 9G minus symbol and up to a position between the plus and the minus symbol in the funnel to meet the real G the bandit is currently pulling.
     
    What you are expecting is the behavior from the F15 or F18. Where the pipper stays visible all the time in the HUD even if the bandit is out of range.
    This is when you see people firing at the back of some other aircraft thats running away (on the dogfight, guns only servers). If you see it from the side view, you'll realize the bullets fall behind the target. But for the F15 or F18 pilot who is shooting, the pipper is on target, so they fire their gun.
    I never got an answer why the pipper in the F16 behaves differently from the F15 or F18.
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