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Zarbas

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Everything posted by Zarbas

  1. This is interesting and I never noticed it, I'll test it tonight and I'll let you know. I should also double check which models of the R-77 are modelled in DCS world, because some R-77 variants have a terminal infrared homing seeker instead of the active radar seeker, and that would be a total different story. Anyway, can I ask why are you trying to force a merge? It would be really difficult to merge in a real combat situation and while no one should underestimate a R-77, R-27 are the real threat. Your best chance is to take advantage of your better avionics and win in BVR. Without considering piloting skills, he'll have a slight advantage in a knife fight.
  2. There isn't a magic solution that works in every possible scenario, but there are some best practice you should follow. Keep the emitter at 90 degrees (correcting your heading if the emitter change its) and fly close to the ground are definitely the best thing you could do to break a lock. There are a couple of things you should always keep in mind: whenever the missile lose the target, it'll start to fly ballistic in a straight line looking for a new target and getting closer to the last tracked position. If you don't leave its field of view there are chances it starts tracking you again, turning on your tail and reducing its Angle Off Tail. That's what the chaffs are for, when you manage to break a lock or the emitter is struggling track you they should be used to give you enough time to leave the tracked area. Anyway, there are situation when trying to break the lock is not even your best option. Missiles' engines have a really short burn time and, unless your ECM is on, missiles' tracking algorithm always try to keep their flight path in lead pursuit to manage the energy efficiently (they always try to predict the impact point for your current flight path). So if you force them to keep changing their direction while they are gliding, you can bleed all their energy before they get close. One last thing you should keep in mind is: in most cases you can outmaneuver a missile, so a last second hard turn in the right direction, with a couple of chaffs if needed, could save the day.
  3. Hi guys, I'm actually playing a dynamic campaign and I still struggle to understand what weapons are best suitable for SEAD missions. While it's perfectly clear how to engage targets with Laser Mavericks and JTAC illumination, this solution is never available during dynamically generated campaigns. The weapons usually assigned from the mission editor are usually IR Mavs or HARMs, but I can't figure how to gain the best results with both so I have some questions: 1) IR Mavs: first of all, in real combat situations (I mean for missions, not training) when should I pick IR Mavericks and what kind of targets are they meant for? Most of the times, if the target is not marked and the waypoint is not precise, try to lock on a target with the IR seeker is like looking for a needle in a haystack. It's actually really dangerous because I need visual to locate the target and if it's a SAM, as you may imagine, it's like poking a lion with a stick. 2) HARM: I understand that some limitations are related to not really accurate mission briefings, but without range information I actually find really hard to understand if the source of the radar beam is the target I'm looking for (sometime happens that similar launching platform are nearly aligned but one of them is definitely not my target). Is it just me or briefing like "give SEAD support to xyz" is not enough to figure out mission threats and targets? Last but not least, what is the perfect scenario for a SEAD mission? Thank you in advance and sorry for the long post.
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