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Posts posted by Viking 1-1
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So I made it through the first mission. In the second attempt I have to admit, but I'm very happy with the outcome ...
Except your "smokey Sam's". God knows I hate them already, and it is just M1!!!
I used DT as my delivery mode and it worked just fine.
As always, great work and a fantastic campaign! I know already that I will play this one several times together with the MiG Killers campaign.
Please keep us fed with phantom stuff!
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Trust me when I say that Reflected Simulations Mig Killer campaign is excellent for learning A2A combat and tactics. Yes, it is SP but it is just awesome.
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Fantastic map so far! Thanks, Ugra! Job very well done.
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35 minutes ago, H Schuitemaker said:
Pferdsfeld is in phase 1, JBG35 Phantoms were stationed there till 1994.
Oh, nice.
Never heard of this one before. Thanks!
Just checked the map, then I guess I will use Baumholder as my training area.
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As the title says: Are there any german airbases that had the Phantom in phase 1?
Mendig was a Helicopter base and Buchel was Tornado, if I'm not mistaking.
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Since the last update the CSAR mission is not triggering for me anymore
Played the mission last week and all was fine, but I screwed up at the outpost and went down in flames
Tried the mission today twice, and the Brits never get hit.
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Ugra Media.
Enough said. Day One purchase.
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Thank you!
That´s what I thought. Really looking forward to this!-
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Hey Reflected,
first off I am really a huge fan of your campaigns. They are just the best DCS has to offer. At least for me. And honestly HB should offer you a job since your campaigns make their modules shine.
Just about to finish Mig Killers and really looking forward to the next campaign. Since Red Flag is more like a Operation and not like a training course will this campaign be like SaA and Mig Killers with different sections you can try over and over again or will it be one mission without any "go back and try again"?
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No matter what you do, everything is brilliant.
Just keep us fed with a steady flow on F4 campaigns.
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2 hours ago, Zabuzard said:
If you can read german, move your camera on top of the seat and have a look at whats written there
Now you tell me... Now it is too late...
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29 minutes ago, Zabuzard said:
If you can read german, move your camera on top of the seat and have a look at whats written there
Oh what a teaser... I'm at work right now and all I want to know now is what is written there...
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Any news on this topic?
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I'm looking forward to this and can't wait!
And I guarantee you: This will be the best selling module ED has ever made.
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Very nice. Will give this a try then once I finished Arctic Thunder.
Saw the Cerberus North 2 Trailer on YouTube and it looked very cool!
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Since we all know that updates tend to break campaigns I wonder if this campaign still works. Especially after introduction of the Taxi directors.
I know BD and Reflected take very well care of their campaigns, but I never had one from Ground Pounder Sims. So is this campaign still working and worth a buy?
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1 hour ago, Sandman1330 said:
I'll just re-iterate what I think is my main point, since it may have gotten buried in the personal back and forth.
There's a pretty simple solution to the question of "cheapening" the full fidelity brand. Give this (and others like it) a new tier, new branding. Call it "high fidelity."
So you'd have FC4 -> high fidelity -> full fidelity. Each with their own standards of documentation, etc.
- FC4 - As it currently is, simplified systems, non-clickable cockpits.
- High fidelity - Clickable cockpits, deep systems simulation, but understanding many reasonable assumptions / educated guesses were made to fill in gaps in documentation. May not represent the full and true capabilities of the modelled aircraft.
- Full fidelity - As it currently is. High bar for available documentation, top tier standard of realism.
Opening up this new "high fidelity" brand would open the door to a whole new ecosystem of possibilities that we haven't had access to before. It could be very good for DCS, bring in new players, new revenue streams.
This, indeed, is a very good idea!
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It's funny how people already complain that this will not be properly done.
Without anything seen right now, the whining is unbelievable.
And yes, there are more blue jets than red jets.
But DCS is a simulator, not a balanced multiplayer shooter. Deal with it.
I'm looking forward to this one. Very welcome surprise ED delivered. At least for me.
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This announcement took me by surprise. Well played, ED!
I Am very curious how this will turn out
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Hey,
just flew M10 today and I have to say this is maybe the best mission I have flown to this date in all campaigns.
But at the end, when we are going for the tanker as soon as I get the message to go to the observer position Sluggo just climbs and heads straight for the carrier.
The tanker remains on it's altitude, but since my lead never refueled the tanker is not responding...
So no way to refuel for me.
Luckily I had enough left and went for a straight in and trapped with 800 pounds of fuel ...
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I flew M10 today. Plane directors worked fine for me
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3 hours ago, Nealius said:
Directions to turn left, not right? After trap the first director should tell you to turn right. I've had them stop me with my arse hanging out in the landing area, but they cleared me out once I folded my wings.
Told me to turn right, of course. Not left ...
Same with me, they stopped me there, but from there on it never went further... Had my wings folded and unfolded to see if it makes any difference, but nope.
No more taxi for me...
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So I flew mission 6 today, first mission I tried with the new taxi directors. Start went smooth and the mission was without any bugs.
At the end, I landed on the carrier and the first TD gives me orders to turn left, (right turn, of course) and then to stop. There he leaves me standing on the active, not handing me over to the next TD.
I waited several minutes, but nothing happens. If I taxi past him, nothing ever happens, no "Mission complete", so I just ended the mission and will skip it, to move on to the next.
Wrong flight names Briefing Mission 02
in Bugs and Problems
Posted · Edited by Viking 1-1
In the SEAD game plan there is a Typo.
We are flight Rocket, as mentioned before, but the game plan talks about Rattler 1 for the SA-2 attack.
And maybe not a bug, but still confusing: The times for engine start, taxi and takeoff is in local time, TOT is on Zulu time. Don't know if this is intended, but during the read I thought "wait, what? are we going in at night?"