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Everything posted by Mavrakson
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Can someone explain the armor model of vehicles ?
Mavrakson replied to Shadow KT's topic in DCS: Combined Arms
If they can add stabilizers to guns it would be more realistic T-72 T-80 M1A2... -
Is it normal that bomb explosion cause crater to overlap explosion effects and hide them something like this i spot that bombs actually miss some of the effects like blast and dust mostly big ones like mk84 ALSO Can someone confirm this problem as well
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Thank you man you saved my game !!!!
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Is it me or 2.5.6 bring something weird with graphics for example trees looks like they are 2d objects for me Or my settings are bad i tried everything but rest of the settings just add insane amount of blur Also MK-84 bomb effect is weird it's smoke and crater showing and nothing else like dust or flame upon explosion
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I would like to see new infantry models highly modeled And different roles of infantry aka Anti-tank infantry (AT-4,Javelin,RPG-7,Metis,TOW-2,Kornet..) New models of infantry with modern equipment like MICH-2000 helmets vests uniforms camos...etc This would be great addition to game !
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Nice to see someone that actually served with Patriot ! :) If you can understand me 2 months ago this system was capable of shooting down some smerch rockets or at least it fired rockets on it Well i played couple matches and i am little bit disappointed with Patriot a single missile from that arty truck not engaged It engage planes which is great but it's effectiveness in game is other story ! I tried to find some changelogs from ED but with no success ! This nerf on PAC-2 is ridiculous, most important US air defense is not capable to shoot down missiles neither planes i was in MIG-29A flying near patriot site yes i know about it's angles i put all launchers at plane incoming direction as well as missiles some 4-5km is effective range for Patriot rest of that is pure joke you are watching at those missiles and enjoying how they can't kill you like they fired scud missile instead of MIM-104
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I think that this is some kind of weird bug i remember when i played this game 2 months ago it was able to detect and fire missiles on rockets launched from smerch but now it's dead also can someone else confirm this problem with pac ?
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i wish to see these vehicles Patriot PAC-3 (Would be much better to protect facilities from enemy missiles and planes) it has more rockets comparing to PAC-2 that has only 4 rockets THAAD (this one should be considered for strategic defense against long range ballistic missiles aka Iskander) Iron Dome (israel's best thing it's supposed to defend tel aviv and other cities against hamas rockets and it's effectiveness is almost 100%) MEADS (system intended to replace the Patriot missile system through a NATO-managed development. The program is a development of the United States, United Kingdom, Germany and France) SA-21 Growler (S-400) Would be interesting S-400 Turkey got it and it's awesome just like PAC-2 PAC-3 it's much more effective than S-300
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I have problems with patriot system i placed template that i got with game and i put for example Smerch rocket launcher truck and ordered it to fire near patriots radar is turned at smerch direction it simply refuse to shoot down rockets also planes approached almost 4km at patriot sam site and they started to fire on planes but somehow rockets explode too fast not even reaching the targets 0 shoot down planes can someone help me or at least confirm this i have F-18 hornet FC3 F-14 heatblur modules and i installed DCS yesterday so it's fresh install Mods i got VSN_F22 VSN_f104g some skins for planes and that's all.
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[NO BUG] Nose wheel steering still not working
Mavrakson replied to 71st_Mastiff's topic in Bugs and Problems
You have to activate your nose steering wheel idk which one key is it but search for option i i think its "S" -
Civilian Casualties and Explosion details in DCS World
Mavrakson replied to Mavrakson's topic in DCS Core Wish List
We can tweak or change a little bit things in this thread but base would remain as it is! The last one doesn't make sense to proposal which would include combat realism not casualties only but AI reactions to danger as well but alright! Also it's not about missions but AI overhaul mostly civilians -
Civilian Casualties and Explosion details in DCS World
Mavrakson replied to Mavrakson's topic in DCS Core Wish List
Hi thanks for your opinion, Yes maybe you are right about media, we had already similar thing with Arma 3 and Arma 2 which includes civilians arma 2 even included females. I dont see problem with that in DCS because it wont simulate civ. destruction that much, but rather add some animation and more advanced AAR, and mostly i suggested this for AIR-Ground operations only not ground forces -
Civilian Casualties and Explosion details in DCS World
Mavrakson replied to Mavrakson's topic in DCS Core Wish List
i said that "there should be in game option to increase that animation as much as your PC can handle to lower or increase effects quality" -
Civilian Casualties and Explosion details in DCS World
Mavrakson replied to Mavrakson's topic in DCS Core Wish List
Update to wishlist: (my wishlist is probably too large so i will try to stay on couple major wishes) + An suggestion to airweapons for USA (BLU-114/B Graphite bomb or Blackout bomb) So what's that ? A graphite bomb is intended to be a non-lethal weapon used to disable an electrical grid. The bomb works by spreading a dense cloud of extremely fine, chemically treated carbon filaments over air-insulated high voltage installations like transformers and power lines, causing short-circuits and subsequent disruption of the electricity supply in an area, a region or even an entire small country. How it should work in DCS? I had a imagination how it should work with current DCS system. For example you are flying your plane armed with Graphite bomb (cluster bomb) dropping your munition on (power lines, or electricity supply building Power plants (can be created and used via scripts on maps). it would shut down a lights in a town or small city. For example it could reduce AI ground units ability to organize defense or attack Also it can affect AI enemy mobility at area where the bomb had impact. (Not whole area but selected areas villages, town, cities..that would have one or two power plants also those power plants could have it's own areas where bomb should fall and after impact activate the script that would shut down lights and reduce AI soldiers pilots or airfields) Where is the bomb used? (Operation Desert Storm(IRAQ), Operation Allied Force (Yugoslavia/Serbia) Photo of the bomb And potential target -
Civilian Casualties and Explosion details in DCS World
Mavrakson replied to Mavrakson's topic in DCS Core Wish List
Update to wishlist: + Explosion spark effect visible here + Cruise missile explosion please make it a bit more larger because of it's warhead 1000 pounds (Tomahawk) + Fireball animation and huge blast on fuel storage + Destroyed building fire and smoke a new buildings and 3d destruction which means that building for example, house will have 2 or 3 parts it will not just fall down underground and spawn ruins (closer buildings to be destroyed between 80-90-100% others in radius to be destroyed around 45-75% rest damaged with simple fragment texture hit with similar base we have on our planes of course within the ordnance explosion radius. -
Ambient civilian aircraft's should be added but ability to close area of operation for civilian planes that would not cross it and stay far away from it would be great addition for sim remember No-Fly Zone
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It would be much much more realistic if you add civilian casualties which is another way to add some ambient reality to simulation because it's happening always would make Air to ground operations a bit more harder if turned on for example. I know DCS world is created to simulate weapons and vehicles (aircrafts,helicopters) but ambient life is just so simple that this game dont deserve + Civilians walk so calmly and drive it's cars whenever you drop bombs near them which is annoying + There should be animation that is connected between civilians and for example air raid sirens which would make civilians to run away from open areas and minimize it's presence at streets during attack what is realistic if you agree of course + Destroyed buildings and nearby spawn of fire trucks that will simulate firefighting animations + And of course after action report at the end of the mission "Civilian casualties" Also Explosions I see that it's still W.I.P but i would like to say something about that and suggest additional options to them + After explosion dust is too fast and quick i know it's because of performance but there should be in game option to increase that animation as much as your PC can handle as me look at shock and awe iraq 2003 how does it look. + Now when we are at Iraq i dont know is it me or it's game itself but night bomb blast and light is off always is that implemented or it's not but when you see night explosion in game they look like you drop firecracker on ground you cant recognize what is happening down there night is dark but it shouldn't be as we saw how explosion looks at night during air raids first it should show a very bright light effect that would light up ground and objects at near or medium range 150-800m it's barely invisible no glow or anything close to that basically no lights when explosion happen please look at this atm it's prefect example what i meant you can see explosion glow and dust together now maybe you can understand what i am proposing + Cluster bombs effect is a bit too much dust and a bit different from reality looks like the bomblets goes salvo instead of being randomized due to it's weight and weather impact Bombs like mk-20 rockeye and CBU-87 aren't wind corrected munitions and their impact is a little bit attached to weather so much for example our cluster bombs in game are not randomized they are falling at salvo mode behind each other take look here what happens when you drop CBU-87 for example + Another thing i would suggest is different exp. effect or similar but little bit different all explosions should be randomized at least 30% they shouldn't look same if you drop 4-5 Mk-82 on target they shouldn't animate same particle look but a little bit different base should be same i agree but their look should be little bit different Thanks everyone i hope ED would implement this to game which would make it closer to reality i am not new here but i joined couple days ago first game i played is old good lock on modern air combat and after that i simply didn't played ED games at all still seeing same lack of some reality in game covering civilians and particle effects like explosion Good thing ED added new explosions but they still miss a lot HOPE OUR DEVS CAN INVEST BIT MORE TIME TO IMPROVE AMBIENT AROUND US! GAME WOULD BE MORE ATTRACTIVE TO NEW PLAYERS AND IT WOULD BRING BACK OLDER OR PLAYERS THAT LEFT GAME ALSO THE ONE WHO PREFER PLAYING SP. PERSONALLY I ALWAYS LOVED TO SEE NEW PLANES AND STUFF THAT I WILL BE ABLE TO BUY AND FLY IT (READ VEHICLES) BUT WITH TIME IT JUST BECOME AN USUAL DAY WITH FLYING BY DEFAULT THAT WONT LAST MORE THAN 1H BEFORE I REMEMBER MYSELF PLAYING THIS ALMOST WHOLE DAY (NOT HEALTHY BUT I LIKED IT) SO YES THANKS FOR THESE BEAUTIFUL MODULES YOU CREATED FOR US AND THANK YOU ALL FOR THIS BEAUTIFUL GAME IT REALLY HAS POTENTIAL FOR REMAINING AS ONLY MOST REALISTIC COMBAT SIMULATOR BUT PLEASE DO SOMETHING ABOUT THOSE "EXPLOSIONS LIGHTS, AMBIENT CIVILIANS...etc) Thanks again !