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Flight Simulators
Digital Combat Simulator, IL-2.
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Ah, I thouhg I was going crazy, as I can swear that last week, the advisory showed, now it doesn't.
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Turret control in isometric view is stuck on mouse
Shadow KT replied to Rongor's topic in DCS: Combined Arms
Has been like this forever unfortunatelu. Bind a button to "Change cursor mode" and cycle it once you enter isometric view. Should give control back to your pad. That said, you need to do it every time you change view. In my opinion, it is not worth it. Just use mouse and keyboard and change aiming modes for the FCS to work. -
Can't call something broken, when it never existed. T-72B3 came this way, when it was introduced into DCS... so it was a design choice, not a bug.
- 3 replies
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- combined arms
- tanks
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Although, I've seen it happen once on the Caucasus, I cannot seem to reproduce it. That said, I can reproduce it 100% on Syria. Is this not reportable, because it happens on a map different from the Caucasus?
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Some sort of a variation is still going on. Seems like ROE is playing an effect on what is happening when changing states. In Spot ROE.trk you can observe how if ROE is set to HOLD, and as an example you go from RED to GREEN, dishes will stop spinning, but the target will remain visible on the map and vice versa. I have not tested what is seen from a pilot's perspective (RWR). @Flappie Spot No Radar 2.trk Spot No Radar.trk No Spot Rada On.trk
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That's all cool, but if we can have the trailer permanently attached to the Big Bird so it can be mobile for the time being, would be great. I don't see a reason, it would not be able to operate with an attached trailer. Please do correct me, if I am wrong.
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Would be nice to have this looked, as in its current state AI aircraft cannot be controoled with CA in any way.
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reported S-300 Missile Flight Path Issues
Shadow KT posted a topic in Ground AI Bugs (Non-Combined Arms)
When defending against HARMs (I suspect the result will be the same against other weapons as well), the SA-10 consistently flies its missiles substantially higher than their target. Meaning the SA-10 missiles arc high, when engaging incoming AGM-88Cs (difference between missiles and target altitude increases with range). The delta can be in the tens of thousands of feet. I've attached two tracks (with stationary and mobile radars), as well as an example Tacview file. SA-10 Miss High #1.trk SA-10 Miss High #2.trk Tacview-20231118-173404-DCS-VX NTTR .zip.acmi- 20 replies
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- investigating
- s300
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With the new SA-10 models, we can now enjoy an almost fully mobile SA-10, with the exception of a Search Radar. The TELs, the TR and the C2 can move. For whatever reason, the new Big Bird unit is a trailer only unit and it is missing its tractor. Is this intentional, or can we expect the trailer in the future? ^ SA-10 on the move! ^ Old model with the tractor attached! ^New model without a tractor. Also I am not sure if the illuminator on the new model is supposed to be offset from the center of the radar. So, bug/ feature, can we expect changes?
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Yes
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Yeah, this has been an issue for years now. AI will use APFSDS only up to around 3200meters, after that, their FCS won't even compute for any further, unless you change to an HE based round. That said, the M1 Abrams was recently adjusted and the AI now uses its AP beyond 3200 meters. Unfortunately, this is only true for the M1 Abrams AI and the ZTZ-96 AI (in-game M1 copy).
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Anything on this, the issue still exists?
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Maybe similar issue to the one where engine sounds disappear on ground units which have been spawned during the mission (scripts)
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mod conflict Missing Tank Engine Sounds - Fix
Shadow KT replied to DD_Friar's topic in DCS: Combined Arms
Yeah, I think I am experiencing the same issue